// Use this for initialization void Start() { weapon = 1; dialog = GameObject.FindGameObjectWithTag("DialogMngr"); script = new List <string>(); script.Add("Cutscene0"); script.Add("Cutscene1"); script.Add("Cutscene2"); script.Add("Cutscene3"); script.Add("Cutscene4"); script.Add("Cutscene5"); script.Add("Cutscene6"); script.Add("Cutscene7"); script.Add("Cutscene8"); script.Add("Cutscene9"); us = GameObject.Find("__app").GetComponent <UniversalSettings> (); style = us.style; }
// Use this for initialization public void Start() { us = GameObject.Find("__app").GetComponent <UniversalSettings> (); mapFile = us.mapfile; once = true; weapons = new GameObject[4]; ES_P1 = EventSystem.current; //Hnadful= Deck //Pass Deck In from Overworld Scene //Placeholder Fils Deck with Lighnin and Eart Spells buildDeck(); //creates the map instantiateMap(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player> (); // Retrieves the references to the alkl ofthe UI elements. getUI(); //Updates the lists of enemies, spells, and obstacles to be used in the battle. updateEnemyList(); updateSpellList(); updateObstacleList(); if (GameObject.Find("OverPlayer") != null) { player.weapon = GameObject.Find("OverPlayer").GetComponent <OverPlayer>().weapon; } //Selects and enables the cooresponding UI based on the character chooseGun(player.weapon, false); }
// Use this for initialization void Start() { ES = EventSystem.current; menuObjects = GameObject.FindGameObjectsWithTag("Menu"); pvpMenuObjects = GameObject.FindGameObjectsWithTag("PVP Menu"); menu = true; pvpMenu = false; change = false; us = GameObject.Find("__app").GetComponent <UniversalSettings> (); }
// Use this for initialization void Start() { filterDisplay = GameObject.Find("Filter Display").GetComponent <Text> (); volumeDisplay = GameObject.Find("Volume Display").GetComponent <Text> (); fullScreenDisplay = GameObject.Find("Full Screen Display").GetComponent <Text> (); playStyleDisplay = GameObject.Find("Style Display").GetComponent <Text> (); otv = GameObject.Find("Main Camera").GetComponent <OLDTVTube> (); us = GameObject.Find("__app").GetComponent <UniversalSettings> (); changeVolume = false; }
// Use this for initialization void Start() { otv = this.gameObject.GetComponent <OLDTVTube>(); us = GameObject.Find("__app").GetComponent <UniversalSettings> (); }