Exemple #1
0
        //----------------------------------------------------------------------------------------------------
        // parse message and queue for dispatch on the game thread

        void OnMessage(WebSocket ws, byte[] data, bool isText)
        {
            try
            {
                if (isText == false)
                {
                    throw new Exception("Unable to process binary messages");
                }

                var json    = Encoding.UTF8.GetString(data);
                var message = json.FromJson <Message>();

                if (message == null || message.q == null)
                {
                    throw new Exception("Failed to parse message");
                }

                UniumComponent.Log(string.Format("[sock:{0}] {1}", mSocket.ID, json));

                lock ( mMessageQueue )
                {
                    mMessageQueue.Add(message);
                }
            }
            catch (Exception e)
            {
                mSocketMessage.Error(ResponseCode.BadRequest);
                UniumComponent.Warn(string.Format("[sock:{0}] {1}", mSocket.ID, e.Message));
            }
        }
Exemple #2
0
        static IEnumerator TakeScreenshot(RequestAdapter req, string path)
        {
            // save screenshot

            var filename = Path.Combine(HandlerFile.GetPath("persistent"), "screenshot.png");

            #if UNITY_5
            Application.CaptureScreenshot(filename);
            #else
            ScreenCapture.CaptureScreenshot(filename);
            #endif

            UniumComponent.Log("Screenshot '" + filename + "'");

            // screenshots don't happen immediately, so defer a redirect for a small amount of time

            yield return(new WaitForSeconds(1.0f));

            req.Redirect("/file/persistent/screenshot.png?cb=" + Util.RandomString());
        }