public static void SetOperaToLoop() { OperaStatus = AppOperState.Loop; Unity_Tools.set_value_to_platform("Unity_state", "Loop"); Unity_Tools.send_message_to_platform("setUnityState", "Loop"); }
public static void SetOperaToRuning() { OperaStatus = AppOperState.Appruning; Unity_Tools.set_value_to_platform("Unity_state", "Run"); Unity_Tools.send_message_to_platform("setUnityState", "Run"); }