protected override void register_parameters() { reduceMode = base.RegisterDropDown("ReduceTypeDropDown", "target_mode", new List <string>() { "Triangles", "Vertices", "Min Length" }, new List <int>() { (int)ReduceOp.TargetModes.TriangleCount, (int)ReduceOp.TargetModes.VertexCount, (int)ReduceOp.TargetModes.MinEdgeLength }); triangleCount = base.RegisterIntInput("TriangleCountInput", "triangle_count", new Interval1i(0, int.MaxValue)); trianglePanel = this.gameObject.FindChildByName("TriangleCountParam", true); vertexCount = base.RegisterIntInput("VertexCountInput", "vertex_count", new Interval1i(0, int.MaxValue)); vertexPanel = this.gameObject.FindChildByName("VertexCountParam", true); minEdgeLength = base.RegisterFloatInput("MinEdgeLengthInput", "min_edge_length", new Interval1d(0.0001, 100), "F8"); minEdgeLengthPanel = this.gameObject.FindChildByName("MinEdgeLengthParam", true); reproject = base.RegisterToggle("ReprojectToggle", "reproject"); replaceInput = base.RegisterToggle("ReplaceInputToggle", "replace_input"); statusText = UnityUIUtil.FindTextAndSet(this.gameObject, "StatusText", ""); }
public static void ShowModalConfirmDialog( string title, string instructions, string confirmText, string cancelText, object target, Action <object> onAccept, Action <object> onCancel) { GameObject dialog = GameObject.Instantiate <GameObject>(Resources.Load <GameObject>("ModalConfirmCancelDialog")); UnityUIUtil.FindTextAndSet(dialog, "Title", title); UnityUIUtil.FindTextAndSet(dialog, "InfoText", instructions); UnityUIUtil.FindTextAndSet(dialog, "OKText", confirmText); UnityUIUtil.FindTextAndSet(dialog, "CancelText", cancelText); Button cancelButton = UnityUIUtil.FindButtonAndAddClickHandler(dialog, "Cancel", () => { if (onCancel != null) { onCancel(target); } context.RegisterNextFrameAction(() => { GameObject.Destroy(dialog); }); }); Button okButton = UnityUIUtil.FindButtonAndAddClickHandler(dialog, "OK", () => { onAccept(target); context.RegisterNextFrameAction(() => { GameObject.Destroy(dialog); }); }); okButton.Select(); MainUICanvas.AddChild(dialog, false); }
protected override void register_parameters() { closingMode = base.RegisterDropDown("FillTypeDropDown", "fill_type", new List <string>() { "Trivial", "Minimal", "Smooth" }, new List <int>() { (int)FillHolesTool.FillTypes.Trivial, (int)FillHolesTool.FillTypes.Minimal, (int)FillHolesTool.FillTypes.Smooth }); showHidden = base.RegisterToggle("ShowHiddenToggle", "show_hidden"); minimalPanel = this.gameObject.FindChildByName("MinimalPanel", true); smoothPanel = this.gameObject.FindChildByName("SmoothPanel", true); fillAllButton = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "FillAllButton", on_fill_all_clicked); minOptimizeTris = base.RegisterToggle("MinimalOptimizeTrisToggle", "optimize_tris"); minOptTrisTolerance = base.RegisterFloatInput("MinimalOptTrisTolInput", "optimize_tris_deviation_thresh", new Interval1d(0, 1)); smoothAutoTargetEdgeLen = base.RegisterToggle("AutoEdgeLengthToggle", "auto_edge_length"); smoothTargetEdgeLen = base.RegisterFloatInput("TargetEdgeLenInput", "edge_length", new Interval1d(0.01, 100)); smoothOptRounds = base.RegisterIntInput("OptimizationRoundsInput", "smooth_opt_rounds", new Interval1i(1, 999)); statusText = UnityUIUtil.FindTextAndSet(this.gameObject, "StatusText", ""); }
// Use this for initialization public void Start() { saveButton = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "Save", on_save_clicked); cancelButton = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "Cancel", on_cancel_clicked); UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "CloseButton", destroy_dialog); GameObject textfieldGO = this.gameObject.FindChildByName("TextArea", true); settingsText = textfieldGO.GetComponent <TMP_InputField>(); titleText = UnityUIUtil.FindTextAndSet(this.gameObject, "Title", "Edit Preset"); errorText = UnityUIUtil.FindTextAndSet(this.gameObject, "ErrorMessage", " "); CC.OnPresetSelectionModified += CC_OnPresetSelectionModified; CC.OnPrinterSelectionModified += CC_OnPrinterSelectionModified; }
void populate_list() { GameObject rowPrefab = Resources.Load <GameObject>("ManufacturerListItem"); manufacturers = KnownManufacturerInfo.LoadManufacturers(); foreach (var mfgInfo in manufacturers) { GameObject row = GameObject.Instantiate <GameObject>(rowPrefab); UnityUIUtil.FindTextAndSet(row, "Label", mfgInfo.name); Manufacturer mfg = CC.PrinterDB.FindManufacturerByUUID(mfgInfo.uuid); bool is_active = (mfg != null && CC.PrinterDB.IsDisabledManufacturer(mfg) == false); //UnityUIUtil.FindToggleAndSet(row, "ManufacturerListItem", is_active); UnityUIUtil.FindToggleAndSet(row, is_active); MfgListView.AddChild(row, false); mfgToRow[mfgInfo.uuid] = row; } }
public static void GetStringFromDialog(string title, string instructions, object target, Func <string, bool> ValidatorF, Action <string, object> onAccept, Action onCancel) { GameObject dialog = GameObject.Instantiate <GameObject>(Resources.Load <GameObject>("GetStringDialog")); UnityUIUtil.FindTextAndSet(dialog, "Title", title); UnityUIUtil.FindTextAndSet(dialog, "InfoText", instructions); Button cancelButton = UnityUIUtil.FindButtonAndAddClickHandler(dialog, "Cancel", () => { if (onCancel != null) { onCancel(); } context.RegisterNextFrameAction(() => { GameObject.Destroy(dialog); }); }); var input = UnityUIUtil.FindInput(dialog, "TextEntry"); Button okButton = UnityUIUtil.FindButtonAndAddClickHandler(dialog, "OK", () => { if (input.text.Length == 0) { return; } if (ValidatorF != null && ValidatorF(input.text) == false) { return; } onAccept(input.text, target); context.RegisterNextFrameAction(() => { GameObject.Destroy(dialog); }); }); input.Select(); MainUICanvas.AddChild(dialog, false); }
public static void ShowModalMessageDialog( string title, string message, string confirmText, object target, Action <object> onAccept) { GameObject dialog = GameObject.Instantiate <GameObject>(Resources.Load <GameObject>("ModalMessageDialog")); UnityUIUtil.FindTextAndSet(dialog, "Title", title); UnityUIUtil.FindTextAndSet(dialog, "InfoText", message); UnityUIUtil.FindTextAndSet(dialog, "OKText", confirmText); Button okButton = UnityUIUtil.FindButtonAndAddClickHandler(dialog, "OK", () => { onAccept?.Invoke(target); context.RegisterNextFrameAction(() => { GameObject.Destroy(dialog); }); }); okButton.Select(); MainUICanvas.AddChild(dialog, false); }
// Use this for initialization public void Start() { dismissButton = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "DismissButton", on_dismiss); UnityUIUtil.FindTextAndSet(this.gameObject, "VersionText", string.Format("v{0}.{1}.{2}", CotangentVersion.CurrentVersion.a, CotangentVersion.CurrentVersion.b, CotangentVersion.CurrentVersion.c)); prefsTabButton = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "PreferencesButton", on_prefs_tab); prefsTab = this.gameObject.FindChildByName("PreferencesPanel", true); privacyTabButton = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "PrivacyButton", on_privacy_tab); privacyTab = this.gameObject.FindChildByName("PrivacyPanel", true); aboutTabButton = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "AboutButton", on_about_tab); aboutTab = this.gameObject.FindChildByName("AboutPanel", true); startupWorkspace = new MappedDropDown( this.gameObject.FindChildByName("StartupWorkspaceDropDown", true).GetComponent <Dropdown>(), () => { return((int)CCPreferences.StartupWorkspace); }, (intValue) => { CCPreferences.StartupWorkspace = (AppViewMode)intValue; }); startupWorkspace.SetOptions( new List <string>() { "Print", "Repair", "Model" }, new List <int>() { (int)AppViewMode.PrintView, (int)AppViewMode.RepairView, (int)AppViewMode.ModelView }); startupWorkspace.SetFromId((int)CCPreferences.StartupWorkspace); graphicsQuality = new MappedDropDown( this.gameObject.FindChildByName("GraphicsQualityDropDown", true).GetComponent <Dropdown>(), () => { return((int)CCPreferences.GraphicsQuality); }, (intValue) => { CCPreferences.GraphicsQuality = (CCPreferences.GraphicsQualityLevels)intValue; }); graphicsQuality.SetOptions( new List <string>() { "Maximum", "High", "Medium", "Low", "Fastest" }, new List <int>() { (int)CCPreferences.GraphicsQualityLevels.Max, (int)CCPreferences.GraphicsQualityLevels.High, (int)CCPreferences.GraphicsQualityLevels.Medium, (int)CCPreferences.GraphicsQualityLevels.Low, (int)CCPreferences.GraphicsQualityLevels.Fastest }); graphicsQuality.SetFromId((int)CCPreferences.GraphicsQuality); cameraMode = new MappedDropDown( this.gameObject.FindChildByName("CameraModeDropDown", true).GetComponent <Dropdown>(), () => { return((int)CCPreferences.CameraMode); }, (intValue) => { CCPreferences.CameraMode = (CCPreferences.CameraModes)intValue; }); cameraMode.SetOptions( new List <string>() { "Perspective", "Orthographic" }, new List <int>() { (int)CCPreferences.CameraModes.Perspective, (int)CCPreferences.CameraModes.Orthographic }); cameraMode.SetFromId((int)CCPreferences.CameraMode); importXFormMode = new MappedDropDown( this.gameObject.FindChildByName("ImportXFormDropdown", true).GetComponent <Dropdown>(), () => { return((int)CCPreferences.ImportTransformMode); }, (intValue) => { CCPreferences.ImportTransformMode = (CCPreferences.ImportTransformModes)intValue; }); importXFormMode.SetOptions( new List <string>() { "Auto-Center First", "Auto-Center All", "No Transformations" }, new List <int>() { (int)CCPreferences.ImportTransformModes.AutoCenterFirst, (int)CCPreferences.ImportTransformModes.AutoCenterAll, (int)CCPreferences.ImportTransformModes.NoAutoCenter }); importXFormMode.SetFromId((int)CCPreferences.ImportTransformMode); importAssistantMode = new MappedDropDown( this.gameObject.FindChildByName("ImportAssistantModeDropdown", true).GetComponent <Dropdown>(), () => { return((int)CCPreferences.ImportAssistantMode); }, (intValue) => { CCPreferences.ImportAssistantMode = (CCPreferences.ImportAssistantModes)intValue; }); importAssistantMode.SetOptions( new List <string>() { "All Assistants", "Mesh Size Only", "Dimensions Only", "Disabled" }, new List <int>() { (int)CCPreferences.ImportAssistantModes.All, (int)CCPreferences.ImportAssistantModes.MeshSizeOnly, (int)CCPreferences.ImportAssistantModes.PhysicalSizeOnly, (int)CCPreferences.ImportAssistantModes.Disabled }); importAssistantMode.SetFromId((int)CCPreferences.ImportAssistantMode); largeMeshSizeInput = UnityUIUtil.FindInputAndAddIntHandlers(this.gameObject, "LargeMeshSizeInput", () => { return(CCPreferences.LargeMeshImportThreshold); }, (intValue) => { CCPreferences.LargeMeshImportThreshold = intValue; }, 10000, 999999999); largeMeshSizeInput.text = CCPreferences.LargeMeshImportThreshold.ToString(); unityPolicyButton = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "PrivacyPolicyButton", on_unity_privacy_policy); // about dialog UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "GradientspaceWebButton", on_open_gradientspace_site); UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "CotangentWebButton", on_open_cotangent_site); on_prefs_tab(); }