Exemple #1
0
    void ClearPageButtons()
    {
        List <Transform> pageObj = new List <Transform>();

        for (int i = 0; i < pageGridObject.transform.childCount; i++)
        {
            Transform pageTrans = pageGridObject.transform.GetChild(i);
            pageObj.Add(pageTrans);
            UnityUIPageInfo pageInfo = pageTrans.gameObject.GetComponent <UnityUIPageInfo>();
            OnPageButtonClicked -= pageInfo.StoreCurrentPage;
        }

        pageGridObject.transform.DetachChildren();

        foreach (Transform gridItemObj in pageObj)
        {
            Destroy(gridItemObj.gameObject);
        }
    }
Exemple #2
0
    void SetPageButtons(int pageAmount)
    {
        ClearPageButtons();

        for (int i = pageAmount - 1; i > -1; i--)
        {
            GameObject newPage = (GameObject)GameObject.Instantiate(pageButtonPrefab);
            newPage.transform.SetParent(pageGridObject.transform);
            newPage.transform.localScale = new Vector3(1, 1, 1);

            UnityUIPageInfo pageInfo = newPage.GetComponent <UnityUIPageInfo>();
            pageInfo.Init(i, this);

            OnPageButtonClicked += pageInfo.StoreCurrentPage;

            Button pageButton = newPage.GetComponent <Button>();
            pageButton.onClick.AddListener(OnPageButtonClicked);
        }
    }