private void StartNewGame()
 {
     ObservableExtensions.Subscribe <string>((IObservable <M0>)UnityUIComponentExtensions.OnEndEditAsObservable(this.worldNameInput.input), (Action <M0>)(str =>
     {
         if (str.IsNullOrEmpty())
         {
             str = this.initWorldName;
             this.worldNameInput.input.set_text(str);
         }
         this.worldNameInput.textDummy.set_text(str);
         this.selectWorldData.Name = str;
     }));
     ObservableExtensions.Subscribe <Unit>((IObservable <M0>)UnityUIComponentExtensions.OnClickAsObservable(this.btnNewGameBack), (Action <M0>)(_ => this.BackToLoad()));
     ObservableExtensions.Subscribe <PointerEventData>((IObservable <M0>)ObservableTriggerExtensions.OnPointerEnterAsObservable((UIBehaviour)this.btnNewGameBack), (Action <M0>)(_ => Singleton <Resources> .Instance.SoundPack.Play(SoundPack.SystemSE.Select)));
     ObservableExtensions.Subscribe <Unit>(Observable.Where <Unit>((IObservable <M0>)UnityUIComponentExtensions.OnClickAsObservable(this.btnNewGameEntry), (Func <M0, bool>)(_ => !Singleton <Scene> .Instance.IsFadeNow)), (Action <M0>)(_ =>
     {
         Debug.Log((object)this.selectWorldData.Name);
         this.objNewGameRoot.SetActiveIfDifferent(false);
         ((UnityEngine.Component) this.lcwFemale).get_gameObject().SetActiveIfDifferent(true);
         this.lcwFemale.ReCreateList(true, true);
         Singleton <Resources> .Instance.SoundPack.Play(SoundPack.SystemSE.OK_L);
     }));
     ObservableExtensions.Subscribe <PointerEventData>((IObservable <M0>)ObservableTriggerExtensions.OnPointerEnterAsObservable((UIBehaviour)this.btnNewGameEntry), (Action <M0>)(_ => Singleton <Resources> .Instance.SoundPack.Play(SoundPack.SystemSE.Select)));
     ObservableExtensions.Subscribe <Unit>(Observable.Where <Unit>((IObservable <M0>)ObservableTriggerExtensions.UpdateAsObservable((UnityEngine.Component) this), (Func <M0, bool>)(_ => this.objNewGameRoot.get_activeSelf())), (Action <M0>)(_ =>
     {
         bool isFocused = this.worldNameInput.input.get_isFocused();
         this.worldNameInput.objDummy.SetActiveIfDifferent(!isFocused);
         ((Behaviour)this.worldNameInput.inputText).set_enabled(isFocused);
     }));
 }
 protected override void Start()
 {
   base.Start();
   this.UpdateBirthDayDD();
   this.customBase.lstInputField.Add(this.inpName);
   this.customBase.actUpdateCvsChara += new Action(((CvsBase) this).UpdateCustomUI);
   if (Object.op_Implicit((Object) this.inpName))
     this.inpName.ActivateInputField();
   if (Object.op_Implicit((Object) this.inpName))
     ObservableExtensions.Subscribe<string>((IObservable<M0>) UnityUIComponentExtensions.OnEndEditAsObservable(this.inpName), (Action<M0>) (str =>
     {
       this.parameter.fullname = str;
       this.customBase.changeCharaName = true;
     }));
   this.randomName.Initialize();
   if (Object.op_Implicit((Object) this.btnRandom))
     ObservableExtensions.Subscribe<Unit>((IObservable<M0>) UnityUIComponentExtensions.OnClickAsObservable(this.btnRandom), (Action<M0>) (_ =>
     {
       this.inpName.set_text(this.randomName.GetRandName(this.chaCtrl.sex));
       this.parameter.fullname = this.inpName.get_text();
       this.customBase.changeCharaName = true;
     }));
   // ISSUE: method pointer
   ((UnityEvent<int>) this.ddBirthMonth.get_onValueChanged()).AddListener(new UnityAction<int>((object) this, __methodptr(\u003CStart\u003Em__2)));
   // ISSUE: method pointer
   ((UnityEvent<int>) this.ddBirthDay.get_onValueChanged()).AddListener(new UnityAction<int>((object) this, __methodptr(\u003CStart\u003Em__3)));
 }
 private void Start()
 {
     this.customBase.lstInputField.Add(this.inpName);
     if (!Object.op_Inequality((Object)null, (Object)this.inpName))
     {
         return;
     }
     ObservableExtensions.Subscribe <string>((IObservable <M0>)UnityUIComponentExtensions.OnEndEditAsObservable(this.inpName), (Action <M0>)(buf =>
     {
         if (!Object.op_Inequality((Object)null, (Object)this.textNameDummy))
         {
             return;
         }
         this.textNameDummy.set_text(this.inpName.get_text());
     }));
     if (Object.op_Inequality((Object)null, (Object)this.objNameDummy))
     {
         ObservableExtensions.Subscribe <Unit>((IObservable <M0>)ObservableTriggerExtensions.UpdateAsObservable(this.objNameDummy), (Action <M0>)(_ =>
         {
             bool isFocused = this.inpName.get_isFocused();
             if (this.objNameDummy.get_activeSelf() != isFocused)
             {
                 return;
             }
             this.objNameDummy.SetActiveIfDifferent(!isFocused);
         }));
     }
     if (Object.op_Inequality((Object)null, (Object)this.btnBack))
     {
         ObservableExtensions.Subscribe <Unit>((IObservable <M0>)UnityUIComponentExtensions.OnClickAsObservable(this.btnBack), (Action <M0>)(_ =>
         {
             Singleton <Resources> .Instance.SoundPack.Play(SoundPack.SystemSE.Cancel);
             this.customBase.customCtrl.showInputCoordinate = false;
         }));
     }
     if (!Object.op_Inequality((Object)null, (Object)this.btnEntry))
     {
         return;
     }
     ObservableExtensions.Subscribe <Unit>((IObservable <M0>)ObservableTriggerExtensions.UpdateAsObservable((Component)this.btnEntry), (Action <M0>)(_ => ((Selectable)this.btnEntry).set_interactable(!this.inpName.get_text().IsNullOrEmpty())));
     ObservableExtensions.Subscribe <Unit>((IObservable <M0>)UnityUIComponentExtensions.OnClickAsObservable(this.btnEntry), (Action <M0>)(_ =>
     {
         Singleton <Resources> .Instance.SoundPack.Play(SoundPack.SystemSE.Save);
         this.customBase.customCtrl.showInputCoordinate = false;
         if (this.actEntry == null)
         {
             return;
         }
         this.actEntry(this.inpName.get_text());
     }));
 }
 private void Start()
 {
     this.handleName = Singleton <GameSystem> .Instance.HandleName;
     this.inpHandleName.set_text(this.handleName);
     this.inpHandleName.ActivateInputField();
     ObservableExtensions.Subscribe <string>((IObservable <M0>)UnityUIComponentExtensions.OnEndEditAsObservable(this.inpHandleName), (Action <M0>)(buf =>
     {
         this.notIllusion = !(buf == "イリュージョン公式");
         this.handleName  = buf;
     }));
     if (Object.op_Implicit((Object)this.btnYes))
     {
         TextMeshProUGUI text = (TextMeshProUGUI)((Component)this.btnYes).GetComponentInChildren <TextMeshProUGUI>(true);
         ObservableExtensions.Subscribe <Unit>((IObservable <M0>)ObservableTriggerExtensions.UpdateAsObservable((Component)this.btnYes), (Action <M0>)(_ =>
         {
             bool flag = !this.handleName.IsNullOrEmpty() && this.notIllusion;
             ((Selectable)this.btnYes).set_interactable(flag);
             if (!Object.op_Implicit((Object)text))
             {
                 return;
             }
             ((Graphic)text).set_color(new Color((float)((Graphic)text).get_color().r, (float)((Graphic)text).get_color().g, (float)((Graphic)text).get_color().b, !flag ? 0.5f : 1f));
         }));
         ObservableExtensions.Subscribe <Unit>((IObservable <M0>)UnityUIComponentExtensions.OnClickAsObservable(this.btnYes), (Action <M0>)(_ =>
         {
             Singleton <GameSystem> .Instance.SaveHandleName(this.handleName);
             Singleton <Resources> .Instance.SoundPack.Play(SoundPack.SystemSE.OK_S);
             ((Component)this.cvsChangeScene).get_gameObject().SetActive(true);
             if ("Uploader" == this.backSceneName || "Downloader" == this.backSceneName)
             {
                 Singleton <Scene> .Instance.UnLoad();
             }
             else
             {
                 Singleton <Scene> .Instance.LoadReserve(new Scene.Data()
                 {
                     levelName = "NetworkCheckScene",
                     isAdd     = false,
                     isFade    = true,
                     isAsync   = true
                 }, true);
             }
         }));
     }
     if (!Object.op_Implicit((Object)this.btnNo))
     {
         return;
     }
     ObservableExtensions.Subscribe <Unit>((IObservable <M0>)UnityUIComponentExtensions.OnClickAsObservable(this.btnNo), (Action <M0>)(_ =>
     {
         Singleton <Resources> .Instance.SoundPack.Play(SoundPack.SystemSE.Cancel);
         if ("Uploader" == this.backSceneName || "Downloader" == this.backSceneName)
         {
             Singleton <Scene> .Instance.UnLoad();
         }
         else
         {
             Singleton <Scene> .Instance.LoadReserve(new Scene.Data()
             {
                 levelName = "Title",
                 isFade    = true
             }, false);
         }
     }));
 }
Exemple #5
0
 public override void Init(UICtrl _uiCtrl, bool _tutorial)
 {
     base.Init(_uiCtrl, _tutorial);
     ObservableExtensions.Subscribe <Unit>((IObservable <M0>)UnityUIComponentExtensions.OnClickAsObservable(this.itemUI.color1.buttonColor), (Action <M0>)(_ =>
     {
         if (this.itemUI.colorPanel.isOpen && this.itemUI.color1.IsOpen)
         {
             this.itemUI.Close(true);
         }
         else
         {
             this.itemUI.SetOpen(0);
             this.itemUI.colorPanel.Setup(this.OIItem.Color1, (Action <Color>)(_c =>
             {
                 this.itemUI.color1.Color = _c;
                 this.OCItem.Color1       = _c;
             }), false);
         }
     }));
     ObservableExtensions.Subscribe <Unit>((IObservable <M0>)UnityUIComponentExtensions.OnClickAsObservable(this.itemUI.color2.buttonColor), (Action <M0>)(_ =>
     {
         if (this.itemUI.colorPanel.isOpen && this.itemUI.color2.IsOpen)
         {
             this.itemUI.Close(true);
         }
         else
         {
             this.itemUI.SetOpen(1);
             this.itemUI.colorPanel.Setup(this.OIItem.Color2, (Action <Color>)(_c =>
             {
                 this.itemUI.color2.Color = _c;
                 this.OCItem.Color2       = _c;
             }), false);
         }
     }));
     ObservableExtensions.Subscribe <Unit>((IObservable <M0>)UnityUIComponentExtensions.OnClickAsObservable(this.itemUI.color3.buttonColor), (Action <M0>)(_ =>
     {
         if (this.itemUI.colorPanel.isOpen && this.itemUI.color3.IsOpen)
         {
             this.itemUI.Close(true);
         }
         else
         {
             this.itemUI.SetOpen(2);
             this.itemUI.colorPanel.Setup(this.OIItem.Color3, (Action <Color>)(_c =>
             {
                 this.itemUI.color3.Color = _c;
                 this.OCItem.Color3       = _c;
             }), false);
         }
     }));
     ObservableExtensions.Subscribe <Unit>((IObservable <M0>)UnityUIComponentExtensions.OnClickAsObservable(this.itemUI.emissionColor.buttonColor), (Action <M0>)(_ =>
     {
         if (this.itemUI.colorPanel.isOpen && this.itemUI.emissionColor.IsOpen)
         {
             this.itemUI.Close(true);
         }
         else
         {
             float exposure = 0.0f;
             Color32 baseLinearColor;
             SettingUICtrl.DecomposeHdrColor(this.OIItem.EmissionColor, out baseLinearColor, out exposure);
             baseLinearColor.a = (__Null)(int)byte.MaxValue;
             this.itemUI.SetOpen(3);
             this.itemUI.colorPanel.Setup(Color32.op_Implicit(baseLinearColor), (Action <Color>)(_c =>
             {
                 _c = Color.op_Multiply(_c, Mathf.Pow(2f, exposure));
                 this.itemUI.emissionColor.Color = _c;
                 this.OCItem.EmissionColor       = _c;
             }), false);
         }
     }));
     ObservableExtensions.Subscribe <bool>((IObservable <M0>)UnityUIComponentExtensions.OnValueChangedAsObservable(this.itemUI.option.toggle), (Action <M0>)(_b =>
     {
         if (this.OCItem == null)
         {
             return;
         }
         this.OCItem.VisibleOption = _b;
     }));
     ObservableExtensions.Subscribe <Unit>((IObservable <M0>)UnityUIComponentExtensions.OnClickAsObservable(this.itemUI.init.buttonInit), (Action <M0>)(_ =>
     {
         if (this.OCItem == null)
         {
             return;
         }
         this.OCItem.ResetColor();
         this.itemUI.Close(true);
         this.itemUI.color1.Color        = this.OCItem.Color1;
         this.itemUI.color2.Color        = this.OCItem.Color2;
         this.itemUI.color3.Color        = this.OCItem.Color3;
         this.itemUI.emissionColor.Color = this.OCItem.EmissionColor;
     }));
     this.itemUI.colorPanel.onClose += (Action)(() => this.itemUI.Close(false));
     ObservableExtensions.Subscribe <string>((IObservable <M0>)UnityUIComponentExtensions.OnEndEditAsObservable(this.folderUI.inputName), (Action <M0>)(_s =>
     {
         this.OIFolder.Name = _s;
         this.UICtrl.ListUICtrl.RefreshList();
     }));
     Singleton <Selection> .Instance.onSelectFunc += new Action <ObjectCtrl[]>(this.OnSelect);
 }
Exemple #6
0
        private void Start()
        {
            ReadOnlyReactiveProperty <bool> reactiveProperty1 = (ReadOnlyReactiveProperty <bool>)ReactivePropertyExtensions.ToReadOnlyReactiveProperty <bool>((IObservable <M0>)Observable.Select <int, bool>((IObservable <M0>) this._count, (Func <M0, M1>)(i => i > 1)));
            ReadOnlyReactiveProperty <bool> reactiveProperty2 = (ReadOnlyReactiveProperty <bool>)ReactivePropertyExtensions.ToReadOnlyReactiveProperty <bool>((IObservable <M0>)Observable.Select <int, bool>((IObservable <M0>) this._count, (Func <M0, M1>)(i => i < this.MaxCount)));
            List <IObservable <int> >       source            = new List <IObservable <int> >();

            // ISSUE: object of a compiler-generated type is created
            using (IEnumerator <\u003C\u003E__AnonType27 <Button, int> > enumerator = ((IEnumerable <Button>) this._addButtons).Select <Button, \u003C\u003E__AnonType27 <Button, int> >((Func <Button, int, \u003C\u003E__AnonType27 <Button, int> >)((bt, index) => new \u003C\u003E__AnonType27 <Button, int>(bt, index != 0 ? index * 10 : 1))).Where <\u003C\u003E__AnonType27 <Button, int> >((Func <\u003C\u003E__AnonType27 <Button, int>, bool>)(bt => bt != null)).GetEnumerator())
            {
                while (((IEnumerator)enumerator).MoveNext())
                {
                    // ISSUE: variable of a compiler-generated type
                    \u003C\u003E__AnonType27 <Button, int> item = enumerator.Current;
                    UnityUIComponentExtensions.SubscribeToInteractable((IObservable <bool>)reactiveProperty2, (Selectable)item.bt);
                    source.Add((IObservable <int>)Observable.Select <Unit, int>((IObservable <M0>)UnityUIComponentExtensions.OnClickAsObservable(item.bt), (Func <M0, M1>)(_ => item.add)));
                }
            }
            // ISSUE: object of a compiler-generated type is created
            using (IEnumerator <\u003C\u003E__AnonType27 <Button, int> > enumerator = ((IEnumerable <Button>) this._subButtons).Select <Button, \u003C\u003E__AnonType27 <Button, int> >((Func <Button, int, \u003C\u003E__AnonType27 <Button, int> >)((bt, index) => new \u003C\u003E__AnonType27 <Button, int>(bt, index != 0 ? index * 10 : 1))).Where <\u003C\u003E__AnonType27 <Button, int> >((Func <\u003C\u003E__AnonType27 <Button, int>, bool>)(bt => bt != null)).GetEnumerator())
            {
                while (((IEnumerator)enumerator).MoveNext())
                {
                    // ISSUE: variable of a compiler-generated type
                    \u003C\u003E__AnonType27 <Button, int> item = enumerator.Current;
                    UnityUIComponentExtensions.SubscribeToInteractable((IObservable <bool>)reactiveProperty1, (Selectable)item.bt);
                    source.Add((IObservable <int>)Observable.Select <Unit, int>((IObservable <M0>)UnityUIComponentExtensions.OnClickAsObservable(item.bt), (Func <M0, M1>)(_ => - item.add)));
                }
            }
            if (source.Any <IObservable <int> >())
            {
                ObservableExtensions.Subscribe <int>((IObservable <M0>)Observable.Select <int, int>(Observable.Merge <int>((IEnumerable <IObservable <M0> >)source), (Func <M0, M1>)(value => Mathf.Clamp(((ReactiveProperty <int>) this._count).get_Value() + value, 1, this.MaxCount))), (Action <M0>)(value =>
                {
                    ((ReactiveProperty <int>) this._count).set_Value(value);
                    Singleton <Resources> .Instance.SoundPack.Play(SoundPack.SystemSE.OK_S);
                }));
            }
            if (!Object.op_Inequality((Object)this._inputCounter, (Object)null))
            {
                return;
            }
            ObservableExtensions.Subscribe <int>((IObservable <M0>) this._count, (Action <M0>)(i => this._inputCounter.set_text(i.ToString())));
            ObservableExtensions.Subscribe <BaseEventData>(Observable.Take <BaseEventData>((IObservable <M0>)ObservableTriggerExtensions.OnSelectAsObservable((UIBehaviour)this._inputCounter), 1), (Action <M0>)(_ =>
            {
                Transform transform = ((Component)this._inputCounter).get_transform().Find(((Object)this._inputCounter).get_name() + " Input Caret");
                if (!Object.op_Inequality((Object)transform, (Object)null))
                {
                    return;
                }
                RectTransform component     = (RectTransform)((Component)transform).GetComponent <RectTransform>();
                RectTransform rectTransform = ((Graphic)this._countText).get_rectTransform();
                component.set_anchoredPosition(rectTransform.get_anchoredPosition());
                component.set_sizeDelta(rectTransform.get_sizeDelta());
            }));
            ObservableExtensions.Subscribe <int>((IObservable <M0>)Observable.Select <string, int>((IObservable <M0>)UnityUIComponentExtensions.OnEndEditAsObservable(this._inputCounter), (Func <M0, M1>)(text =>
            {
                int result;
                int.TryParse(text, out result);
                return(Mathf.Clamp(result, 1, this.MaxCount));
            })), (Action <M0>)(n =>
            {
                ((ReactiveProperty <int>) this._count).SetValueAndForceNotify(n);
                Singleton <Resources> .Instance.SoundPack.Play(SoundPack.SystemSE.OK_S);
            }));
        }