private WeaponAttr _rweaponAttr = null;  //右手武器属性


    //设置武器手持挂载点信息
    public void SetWeapon(Transform theTarget, out Transform lweapontrans, out Transform rweapontrans)
    {
        _lweapontrans = UnityTool.DeepFind(theTarget, "weaponHandleL").transform;
        _rweapontrans = UnityTool.DeepFind(theTarget, "weaponHandleR").transform;

        lweapontrans = _lweapontrans;
        rweapontrans = _rweapontrans;
    }