private WeaponAttr _rweaponAttr = null; //右手武器属性 //设置武器手持挂载点信息 public void SetWeapon(Transform theTarget, out Transform lweapontrans, out Transform rweapontrans) { _lweapontrans = UnityTool.DeepFind(theTarget, "weaponHandleL").transform; _rweapontrans = UnityTool.DeepFind(theTarget, "weaponHandleR").transform; lweapontrans = _lweapontrans; rweapontrans = _rweapontrans; }