protected override void OnClose(CloseEventArgs args) { base.OnClose(args); UnityThreadDispatcher.Add(() => OnClose_UNITY_SAFE(args)); }
protected override void OnOpen() { base.OnOpen(); UnityThreadDispatcher.Add(OnOpen_UNITYSAFE); }
protected override void OnClose(CloseEventArgs args) { base.OnClose(args); UnityThreadDispatcher.Add(() => OnClose_UNITY_SAFE(args)); }
protected override void OnOpen() { base.OnOpen(); UnityThreadDispatcher.Add(OnOpen_UNITYSAFE); }