public virtual void Dispose() { UnityEngine.Object.Destroy(_mindReaderProxy); UnityThinkGear.StopStream(); UnityThinkGear.Close(); }
//==================== void OnApplicationQuit() { UnityThinkGear.StopStream(); UnityThinkGear.Close(); }
void OnApplicationQuit() { checkUpdate = false; UnityThinkGear.StopStream(); UnityThinkGear.Close(); }