static int _g_get_LightmapMode(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityMMO.SceneInfo gen_to_be_invoked = (UnityMMO.SceneInfo)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.LightmapMode);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _s_set_MonsterList(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityMMO.SceneInfo gen_to_be_invoked = (UnityMMO.SceneInfo)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.MonsterList = (System.Collections.Generic.List <int>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <int>));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _s_set_Bounds(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityMMO.SceneInfo gen_to_be_invoked = (UnityMMO.SceneInfo)translator.FastGetCSObj(L, 1);
                UnityEngine.Bounds gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.Bounds = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityMMO.SceneInfo gen_ret = new UnityMMO.SceneInfo();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.SceneInfo constructor!"));
        }
Exemple #5
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        public UnityMMO.SceneInfo __Gen_Delegate_Imp41(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
            RealStatePtr L = luaEnv.rawL;
            int errFunc    = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
            ObjectTranslator translator = luaEnv.translator;
            translator.PushAny(L, p0);

            PCall(L, 1, 1, errFunc);


            UnityMMO.SceneInfo __gen_ret = (UnityMMO.SceneInfo)translator.GetObject(L, errFunc + 1, typeof(UnityMMO.SceneInfo));
            LuaAPI.lua_settop(L, errFunc - 1);
            return(__gen_ret);

#if THREAD_SAFE || HOTFIX_ENABLE
        }
#endif
        }