static int _g_get_LightmapMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.SceneInfo gen_to_be_invoked = (UnityMMO.SceneInfo)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.LightmapMode); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_MonsterList(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.SceneInfo gen_to_be_invoked = (UnityMMO.SceneInfo)translator.FastGetCSObj(L, 1); gen_to_be_invoked.MonsterList = (System.Collections.Generic.List <int>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <int>)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_Bounds(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.SceneInfo gen_to_be_invoked = (UnityMMO.SceneInfo)translator.FastGetCSObj(L, 1); UnityEngine.Bounds gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.Bounds = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityMMO.SceneInfo gen_ret = new UnityMMO.SceneInfo(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.SceneInfo constructor!")); }
public UnityMMO.SceneInfo __Gen_Delegate_Imp41(object p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushAny(L, p0); PCall(L, 1, 1, errFunc); UnityMMO.SceneInfo __gen_ret = (UnityMMO.SceneInfo)translator.GetObject(L, errFunc + 1, typeof(UnityMMO.SceneInfo)); LuaAPI.lua_settop(L, errFunc - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }