static int _m_SetData(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.FightFlyWord gen_to_be_invoked = (UnityMMO.FightFlyWord)translator.FastGetCSObj(L, 1); { long _num = LuaAPI.lua_toint64(L, 2); long _flag = LuaAPI.lua_toint64(L, 3); gen_to_be_invoked.SetData(_num, _flag); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }