private void OnStateChangedEvent(UnityMCPeerID arg1, UnityMCSessionState arg2) { // todo: handle multi-user Debug.Log("State: " + arg2.ToString() + " with user: "******"Unexpected state: " + arg2); break; } }
void StateChanged(UnityMCPeerID peerId, UnityMCSessionState sessionState) { StateChangedEvent?.Invoke(peerId, sessionState); }
static void _state_changed(UnityMCPeerID peerId, UnityMCSessionState sessionState) { StateChangedInternal?.Invoke(peerId, sessionState); }