/// <summary> /// Converts the record/s into a Unity GameObject structure with meshes, materials etc and imports into the scene. /// </summary> public override void ImportIntoScene() { base.ImportIntoScene(); var dofComp = UnityGameObject.AddComponent <DegreeOfFreedom>(); dofComp.OnDOFNode(this); }
/// <summary> /// Converts the record/s into a Unity GameObject structure with meshes, materials etc and imports into the scene. /// Adds a Component to the DOF GameObject if one is assigned in the Settings. /// </summary> public override void ImportIntoScene() { base.ImportIntoScene(); var switchComp = UnityGameObject.AddComponent <SwitchNode>(); switchComp.OnSwitchNode(this); }
/// <summary> /// Converts the record/s into a Unity GameObject structure with meshes, materials etc and imports into the scene. /// Adds a Component to the LOD GameObject if one is assigned in the Settings. /// </summary> public override void ImportIntoScene() { base.ImportIntoScene(); var lodComp = UnityGameObject.AddComponent <LevelOfDetail>(); lodComp.OnLODNode(this); }