void OnDisable() { UnityEventCenter.UnRegister <setOffEvent>(this); UnityEventCenter.UnRegister <setVehicleEvent>(this); }
void OnDisable() { UnityEventCenter.UnRegister <waitClickEvent>(this); UnityEventCenter.UnRegister <cancelClickEvent>(this); }
void OnDisable() { UnityEventCenter.UnRegister <MineSelectEvent>(this); UnityEventCenter.UnRegister <CreateUnitEvent>(this); UnityEventCenter.UnRegister <ScoreEvent>(this); }
void OnDisable() { UnityEventCenter.UnRegister <ScoreEvent>(this); UnityEventCenter.UnRegister <cancelMountainEvent>(this); }
void OnDisable() { UnityEventCenter.UnRegister <MineSelectEvent>(this); UnityEventCenter.UnRegister <cancelMountainEvent>(this); }