public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); LuaProfilerWrap.Register(L); UIPanelWrap.Register(L); UILabelWrap.Register(L); UIGridWrap.Register(L); UIRectWrap.Register(L); UIWidgetWrap.Register(L); UIWidgetContainerWrap.Register(L); BaseWrap.Register(L); ManagerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.EndModule(); L.BeginModule("LuaFramework"); LuaFramework_UtilWrap.Register(L); LuaFramework_WrapGridWrap.Register(L); LuaFramework_AppConstWrap.Register(L); LuaFramework_LuaHelperWrap.Register(L); LuaFramework_ByteBufferWrap.Register(L); LuaFramework_LuaBehaviourWrap.Register(L); LuaFramework_GameManagerWrap.Register(L); LuaFramework_LuaManagerWrap.Register(L); LuaFramework_PanelManagerWrap.Register(L); LuaFramework_SoundManagerWrap.Register(L); LuaFramework_TimerManagerWrap.Register(L); LuaFramework_ThreadManagerWrap.Register(L); LuaFramework_NetworkManagerWrap.Register(L); LuaFramework_ResourceManagerWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Comparison_UnityEngine_Transform", System_Comparison_UnityEngine_Transform); L.RegFunction("Action_NotiData", System_Action_NotiData); L.EndModule(); L.BeginModule("UIPanel"); L.RegFunction("OnGeometryUpdated", UIPanel_OnGeometryUpdated); L.RegFunction("OnClippingMoved", UIPanel_OnClippingMoved); L.EndModule(); L.BeginModule("UIWidget"); L.RegFunction("OnDimensionsChanged", UIWidget_OnDimensionsChanged); L.RegFunction("OnPostFillCallback", UIWidget_OnPostFillCallback); L.RegFunction("HitCheck", UIWidget_HitCheck); L.EndModule(); L.BeginModule("UIDrawCall"); L.RegFunction("OnRenderCallback", UIDrawCall_OnRenderCallback); L.EndModule(); L.BeginModule("UIGrid"); L.RegFunction("OnReposition", UIGrid_OnReposition); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); ToolsWrap.Register(L); NotiConstWrap.Register(L); ViewWrap.Register(L); BaseWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.EndModule(); L.BeginModule("LuaFramework"); LuaFramework_UtilWrap.Register(L); LuaFramework_AppConstWrap.Register(L); LuaFramework_LuaBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Func_string_bool", System_Func_string_bool); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_LineRendererWrap.Register(L); UnityEngine_TrailRendererWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_SystemInfoWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_PlayerPrefsWrap.Register(L); UnityEngine_RuntimeAnimatorControllerWrap.Register(L); UnityEngine_AnimationEventWrap.Register(L); UnityEngine_AvatarIKGoalWrap.Register(L); UnityEngine_ControllerColliderHitWrap.Register(L); UnityEngine_AnimatorStateInfoWrap.Register(L); UnityEngine_RectTransformUtilityWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("Scrollbar"); UnityEngine_UI_Scrollbar_ScrollEventWrap.Register(L); L.EndModule(); L.BeginModule("Toggle"); UnityEngine_UI_Toggle_ToggleEventWrap.Register(L); L.EndModule(); L.BeginModule("Slider"); UnityEngine_UI_Slider_SliderEventWrap.Register(L); L.EndModule(); L.BeginModule("ScrollRect"); UnityEngine_UI_ScrollRect_ScrollRectEventWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEvent_floatWrap.Register(L); UnityEngine_Events_UnityEvent_boolWrap.Register(L); UnityEngine_Events_UnityEvent_UnityEngine_Vector2Wrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.RegFunction("UnityAction_UnityEngine_Vector2", UnityEngine_Events_UnityAction_UnityEngine_Vector2); L.EndModule(); L.EndModule(); L.BeginModule("Game"); Game_LuaObjectWrap.Register(L); Game_UtilsWrap.Register(L); Game_LuaGameWrap.Register(L); Game_LoaderWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.EndModule(); L.BeginModule("FairyGUI"); FairyGUI_EventContextWrap.Register(L); FairyGUI_EventDispatcherWrap.Register(L); FairyGUI_EventListenerWrap.Register(L); FairyGUI_InputEventWrap.Register(L); FairyGUI_DisplayObjectWrap.Register(L); FairyGUI_ContainerWrap.Register(L); FairyGUI_StageWrap.Register(L); FairyGUI_ControllerWrap.Register(L); FairyGUI_GObjectWrap.Register(L); FairyGUI_GGraphWrap.Register(L); FairyGUI_GGroupWrap.Register(L); FairyGUI_GImageWrap.Register(L); FairyGUI_GLoaderWrap.Register(L); FairyGUI_PlayStateWrap.Register(L); FairyGUI_GMovieClipWrap.Register(L); FairyGUI_TextFormatWrap.Register(L); FairyGUI_GTextFieldWrap.Register(L); FairyGUI_GRichTextFieldWrap.Register(L); FairyGUI_GTextInputWrap.Register(L); FairyGUI_GComponentWrap.Register(L); FairyGUI_GListWrap.Register(L); FairyGUI_GRootWrap.Register(L); FairyGUI_GLabelWrap.Register(L); FairyGUI_GButtonWrap.Register(L); FairyGUI_GComboBoxWrap.Register(L); FairyGUI_GProgressBarWrap.Register(L); FairyGUI_GSliderWrap.Register(L); FairyGUI_PopupMenuWrap.Register(L); FairyGUI_ScrollPaneWrap.Register(L); FairyGUI_TransitionWrap.Register(L); FairyGUI_UIPackageWrap.Register(L); FairyGUI_WindowWrap.Register(L); FairyGUI_GObjectPoolWrap.Register(L); FairyGUI_RelationsWrap.Register(L); FairyGUI_RelationTypeWrap.Register(L); FairyGUI_TimersWrap.Register(L); L.RegFunction("EventCallback1", FairyGUI_EventCallback1); L.RegFunction("EventCallback0", FairyGUI_EventCallback0); L.RegFunction("ListItemRenderer", FairyGUI_ListItemRenderer); L.RegFunction("ListItemProvider", FairyGUI_ListItemProvider); L.RegFunction("PlayCompleteCallback", FairyGUI_PlayCompleteCallback); L.RegFunction("TransitionHook", FairyGUI_TransitionHook); L.RegFunction("TimerCallback", FairyGUI_TimerCallback); L.EndModule(); L.BeginModule("RPGGame"); RPGGame_UIWindowWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter)); L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer)); L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); LuaBehaviourWrap.Register(L); UILuaBehaviourWrap.Register(L); GameResFactoryWrap.Register(L); BaseWrap.Register(L); ManagerWrap.Register(L); ByteBufferWrap.Register(L); NetworkManagerWrap.Register(L); LuaHelperWrap.Register(L); GlobalsWrap.Register(L); LeanTweenTypeWrap.Register(L); LTDescrImplWrap.Register(L); LTBezierWrap.Register(L); LTBezierPathWrap.Register(L); LTEventWrap.Register(L); LTSplineWrap.Register(L); LeanTweenWrap.Register(L); LeanAudioWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RectTransformUtilityWrap.Register(L); UnityEngine_CanvasWrap.Register(L); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_ToggleGroupWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L); UnityEngine_UI_VerticalLayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L); UnityEngine_UI_ContentSizeFitterWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_MaskWrap.Register(L); UnityEngine_UI_RectMask2DWrap.Register(L); UnityEngine_UI_LayoutElementWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_LoopScrollRectWrap.Register(L); UnityEngine_UI_LoopVerticalScrollRectWrap.Register(L); UnityEngine_UI_LoopHorizontalScrollRectWrap.Register(L); L.BeginModule("InputField"); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Action_float", System_Action_float); L.RegFunction("Action_float_float", System_Action_float_float); L.RegFunction("Action_float_object", System_Action_float_object); L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2); L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3); L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object); L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color); L.RegFunction("Action_object", System_Action_object); L.RegFunction("Action_LTEvent", System_Action_LTEvent); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); LuaProfilerWrap.Register(L); ResourceCacheTypeWrap.Register(L); ResourceMgrWrap.Register(L); PlayerAttribeWrap.Register(L); PlayerDisplayWrap.Register(L); LuaCnsConfigWrap.Register(L); GlobalConfigMgrWrap.Register(L); Singleton_ResourceMgrWrap.Register(L); BaseResLoaderWrap.Register(L); MonoSingleton_GlobalConfigMgrWrap.Register(L); L.BeginModule("LuaInterface"); LuaInterface_LuaInjectionStationWrap.Register(L); LuaInterface_InjectTypeWrap.Register(L); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("Mugen"); Mugen_Cns_TypeWrap.Register(L); Mugen_Cns_MoveTypeWrap.Register(L); Mugen_Cns_PhysicsTypeWrap.Register(L); Mugen_CnsStateTriggerTypeWrap.Register(L); Mugen_CnsStateTypeWrap.Register(L); Mugen_CNSStateDefWrap.Register(L); Mugen_CNSStateWrap.Register(L); Mugen_AI_TypeWrap.Register(L); Mugen_Cmd_CommandWrap.Register(L); Mugen_AI_CommandWrap.Register(L); L.EndModule(); L.BeginModule("Utils"); Utils_CachedMonoBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Func_LuaInterface_LuaTable_string_bool", System_Func_LuaInterface_LuaTable_string_bool); L.RegFunction("Action_float_bool_UnityEngine_GameObject", System_Action_float_bool_UnityEngine_GameObject); L.RegFunction("Action_bool", System_Action_bool); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.RegFunction("Action_float_bool_UnityEngine_Texture", System_Action_float_bool_UnityEngine_Texture); L.RegFunction("Action_float_bool_UnityEngine_Material", System_Action_float_bool_UnityEngine_Material); L.RegFunction("Action_float_bool_UnityEngine_AudioClip", System_Action_float_bool_UnityEngine_AudioClip); L.RegFunction("Action_float_bool_UnityEngine_TextAsset", System_Action_float_bool_UnityEngine_TextAsset); L.RegFunction("Action_float_bool_UnityEngine_AnimationClip", System_Action_float_bool_UnityEngine_AnimationClip); L.RegFunction("Action_float_bool_UnityEngine_RuntimeAnimatorController", System_Action_float_bool_UnityEngine_RuntimeAnimatorController); L.RegFunction("Action_float_bool_UnityEngine_Shader", System_Action_float_bool_UnityEngine_Shader); L.RegFunction("Action_float_bool_UnityEngine_Font", System_Action_float_bool_UnityEngine_Font); L.RegFunction("Action_float_bool_UnityEngine_Objects", System_Action_float_bool_UnityEngine_Objects); L.RegFunction("Action_float_bool_UnityEngine_ScriptableObject", System_Action_float_bool_UnityEngine_ScriptableObject); L.RegFunction("Action_float_bool_UnityEngine_ShaderVariantCollection", System_Action_float_bool_UnityEngine_ShaderVariantCollection); L.RegFunction("Action_LuaInterface_LuaTable_Mugen_CNSState", System_Action_LuaInterface_LuaTable_Mugen_CNSState); L.RegFunction("Action_UnityEngine_AsyncOperation_bool", System_Action_UnityEngine_AsyncOperation_bool); L.EndModule(); L.BeginModule("BaseResLoader"); L.RegFunction("OnGetItem_UnityEngine_MeshRenderer", BaseResLoader_OnGetItem_UnityEngine_MeshRenderer); L.RegFunction("OnGetItem_UnityEngine_SpriteRenderer", BaseResLoader_OnGetItem_UnityEngine_SpriteRenderer); L.RegFunction("OnGetItem_UnityEngine_TextMesh", BaseResLoader_OnGetItem_UnityEngine_TextMesh); L.RegFunction("OnGetItem_UnityEngine_Animator", BaseResLoader_OnGetItem_UnityEngine_Animator); L.RegFunction("OnGetItem1_UnityEngine_SpriteRenderer", BaseResLoader_OnGetItem1_UnityEngine_SpriteRenderer); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter)); L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer)); L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); UIGridWrap.Register(L); UIWidgetContainerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ResourcesWrap.Register(L); UnityEngine_SpriteRendererWrap.Register(L); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_ToggleGroupWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("Toggle"); UnityEngine_UI_Toggle_ToggleEventWrap.Register(L); L.EndModule(); L.BeginModule("Dropdown"); UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L); UnityEngine_UI_Dropdown_OptionDataWrap.Register(L); L.EndModule(); L.BeginModule("Slider"); UnityEngine_UI_Slider_SliderEventWrap.Register(L); L.EndModule(); L.BeginModule("InputField"); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEvent_boolWrap.Register(L); UnityEngine_Events_UnityEvent_intWrap.Register(L); UnityEngine_Events_UnityEvent_floatWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int); L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Comparison_UnityEngine_Transform", System_Comparison_UnityEngine_Transform); L.EndModule(); L.BeginModule("UIGrid"); L.RegFunction("OnReposition", UIGrid_OnReposition); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter)); L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer)); L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); ScriptProxyWrap.Register(L); JJButtonWrap.Register(L); JJLabelWrap.Register(L); LeanTweenWrap.Register(L); LTDescrImplWrap.Register(L); LeanTweenTypeWrap.Register(L); UIButtonWrap.Register(L); EventDelegateWrap.Register(L); UIGridWrap.Register(L); UISpriteAnimationWrap.Register(L); UIEventListenerWrap.Register(L); UICameraWrap.Register(L); UISpriteWrap.Register(L); UIPanelWrap.Register(L); JJEventTriggerWrap.Register(L); MathUtilWrap.Register(L); ViewWrap.Register(L); BaseWrap.Register(L); ManagerWrap.Register(L); UIButtonColorWrap.Register(L); UIWidgetContainerWrap.Register(L); UIBasicSpriteWrap.Register(L); UIWidgetWrap.Register(L); UIRectWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ApplicationWrap.Register(L); UnityEngine_ComponentWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_PrimitiveTypeWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.EndModule(); L.BeginModule("LuaFramework"); LuaFramework_UtilWrap.Register(L); LuaFramework_AppConstWrap.Register(L); LuaFramework_LuaHelperWrap.Register(L); LuaFramework_ByteBufferWrap.Register(L); LuaFramework_LuaBehaviourWrap.Register(L); LuaFramework_GameManagerWrap.Register(L); LuaFramework_LuaManagerWrap.Register(L); LuaFramework_SoundManagerWrap.Register(L); LuaFramework_TimerManagerWrap.Register(L); LuaFramework_ThreadManagerWrap.Register(L); LuaFramework_NetworkManagerWrap.Register(L); LuaFramework_ResourceManagerWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Action_NotiData", System_Action_NotiData); L.RegFunction("Action_object", System_Action_object); L.RegFunction("Action_float", System_Action_float); L.RegFunction("Action_float_float", System_Action_float_float); L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color); L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2); L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3); L.RegFunction("Action_float_object", System_Action_float_object); L.RegFunction("Action_LTEvent", System_Action_LTEvent); L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object); L.RegFunction("Comparison_UnityEngine_Transform", System_Comparison_UnityEngine_Transform); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); UserInfoWrap.Register(L); GamedataWrap.Register(L); DatabaseWrap.Register(L); NetWrap.Register(L); HeroInfoWrap.Register(L); HeroItemWrap.Register(L); HeroTableDataWrap.Register(L); ReqLogonWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_RectOffsetWrap.Register(L); UnityEngine_SpriteWrap.Register(L); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); L.BeginModule("InputField"); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.EndModule(); L.BeginModule("Assets"); L.BeginModule("Script"); Assets_Script_SpriteFactoryWrap.Register(L); L.BeginModule("Frame"); Assets_Script_Frame_XEventWrap.Register(L); Assets_Script_Frame_EventSystemWrap.Register(L); Assets_Script_Frame_PanelBaseWrap.Register(L); Assets_Script_Frame_LuaPanelWrap.Register(L); Assets_Script_Frame_UiControlContainerWrap.Register(L); Assets_Script_Frame_PanelManagerWrap.Register(L); Assets_Script_Frame_Singleton_Assets_Script_Frame_EventSystemWrap.Register(L); Assets_Script_Frame_Singleton_Assets_Script_Frame_PanelManagerWrap.Register(L); Assets_Script_Frame_Singleton_Assets_Script_SpriteFactoryWrap.Register(L); Assets_Script_Frame_Singleton_GamedataWrap.Register(L); Assets_Script_Frame_Singleton_DatabaseWrap.Register(L); Assets_Script_Frame_Singleton_NetWrap.Register(L); L.BeginModule("PanelManager"); L.RegFunction("FuncInstanceUiBase", Assets_Script_Frame_PanelManager_FuncInstanceUiBase); L.EndModule(); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Predicate_HeroInfo", System_Predicate_HeroInfo); L.RegFunction("Action_HeroInfo", System_Action_HeroInfo); L.RegFunction("Comparison_HeroInfo", System_Comparison_HeroInfo); L.BeginModule("Collections"); L.BeginModule("Generic"); System_Collections_Generic_List_HeroInfoWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); EasyJoystickWrap.Register(L); MovingJoystickWrap.Register(L); NcEffectFlyingWrap.Register(L); bl_HUDTextWrap.Register(L); ViewWrap.Register(L); BaseWrap.Register(L); ManagerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.EndModule(); L.BeginModule("LuaFramework"); LuaFramework_UtilWrap.Register(L); LuaFramework_AppConstWrap.Register(L); LuaFramework_LuaHelperWrap.Register(L); LuaFramework_LuaBehaviourWrap.Register(L); LuaFramework_GameManagerWrap.Register(L); LuaFramework_LuaManagerWrap.Register(L); LuaFramework_PanelManagerWrap.Register(L); LuaFramework_SoundManagerWrap.Register(L); LuaFramework_TimerManagerWrap.Register(L); LuaFramework_ThreadManagerWrap.Register(L); LuaFramework_ResourceManagerWrap.Register(L); L.EndModule(); L.BeginModule("KBEngine"); KBEngine_EventWrap.Register(L); KBEngine_NetworkInterfaceWrap.Register(L); KBEngine_MemoryStreamWrap.Register(L); KBEngine_PersistentInofsWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Action_NotiData", System_Action_NotiData); L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter)); L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer)); L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float realtimeSinceStartup = Time.get_realtimeSinceStartup(); L.BeginModule(null); DebuggerWrap.Register(L); ViewWrap.Register(L); BaseWrap.Register(L); ManagerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", new LuaCSFunction(LuaBinder.UnityEngine_Events_UnityAction)); L.EndModule(); L.EndModule(); L.BeginModule("LuaFramework"); LuaFramework_UtilWrap.Register(L); LuaFramework_AppConstWrap.Register(L); LuaFramework_LuaHelperWrap.Register(L); LuaFramework_ByteBufferWrap.Register(L); LuaFramework_LuaBehaviourWrap.Register(L); LuaFramework_LuaManagerWrap.Register(L); LuaFramework_PanelManagerWrap.Register(L); LuaFramework_SoundManagerWrap.Register(L); LuaFramework_TimerManagerWrap.Register(L); LuaFramework_NetworkManagerWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", new LuaCSFunction(LuaBinder.System_Action)); L.RegFunction("Action_UnityEngine_Objects", new LuaCSFunction(LuaBinder.System_Action_UnityEngine_Objects)); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_MeshRenderer), typeof(MeshRenderer)); L.AddPreLoad("UnityEngine.ParticleEmitter", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_ParticleEmitter), typeof(ParticleEmitter)); L.AddPreLoad("UnityEngine.ParticleRenderer", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_ParticleRenderer), typeof(ParticleRenderer)); L.AddPreLoad("UnityEngine.ParticleAnimator", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_ParticleAnimator), typeof(ParticleAnimator)); L.AddPreLoad("UnityEngine.BoxCollider", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_BoxCollider), typeof(BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_MeshCollider), typeof(MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_SphereCollider), typeof(SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_CharacterController), typeof(CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_CapsuleCollider), typeof(CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_Animation), typeof(Animation)); L.AddPreLoad("UnityEngine.AnimationClip", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_AnimationClip), typeof(AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_AnimationState), typeof(AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_BlendWeights), typeof(BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_RenderTexture), typeof(RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_Rigidbody), typeof(Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.get_realtimeSinceStartup() - realtimeSinceStartup); }
public static void Bind(LuaState L) { float realtimeSinceStartup = Time.realtimeSinceStartup; L.BeginModule(null); ViewWrap.Register(L); BaseWrap.Register(L); ManagerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_WWWFormWrap.Register(L); UnityEngine_SystemInfoWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_TextAnchorWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); L.BeginModule("InputField"); L.RegFunction("OnValidateInput", new LuaCSFunction(LuaBinder.UnityEngine_UI_InputField_OnValidateInput)); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", new LuaCSFunction(LuaBinder.UnityEngine_Events_UnityAction)); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LogCallback", new LuaCSFunction(LuaBinder.UnityEngine_Application_LogCallback)); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", new LuaCSFunction(LuaBinder.UnityEngine_Camera_CameraCallback)); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", new LuaCSFunction(LuaBinder.UnityEngine_RectTransform_ReapplyDrivenProperties)); L.EndModule(); L.EndModule(); L.BeginModule("LuaFramework"); LuaFramework_UtilWrap.Register(L); LuaFramework_AppConstWrap.Register(L); LuaFramework_LuaHelperWrap.Register(L); LuaFramework_ByteBufferWrap.Register(L); LuaFramework_LuaBehaviourWrap.Register(L); LuaFramework_PrefabLoaderWrap.Register(L); LuaFramework_SoundManagerWrap.Register(L); LuaFramework_NetworkManagerWrap.Register(L); LuaFramework_ResourceManagerWrap.Register(L); L.EndModule(); L.BeginModule("Hummingbird"); L.BeginModule("Model"); Hummingbird_Model_GameConfigInfoWrap.Register(L); Hummingbird_Model_DeviceDrainModelWrap.Register(L); L.EndModule(); L.BeginModule("SeaBattle"); L.BeginModule("Controller"); L.BeginModule("CameraControll"); Hummingbird_SeaBattle_Controller_CameraControll_HandleInputInViewPortRectWrap.Register(L); Hummingbird_SeaBattle_Controller_CameraControll_HandleCameraActionWrap.Register(L); L.EndModule(); L.BeginModule("Map"); Hummingbird_SeaBattle_Controller_Map_WorldMapControllerWrap.Register(L); Hummingbird_SeaBattle_Controller_Map_BusinessSysMapControllerWrap.Register(L); Hummingbird_SeaBattle_Controller_Map_FubenTwoDMapControllerWrap.Register(L); L.EndModule(); L.BeginModule("Guide"); Hummingbird_SeaBattle_Controller_Guide_GuideHighlightMaskWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Utility"); Hummingbird_SeaBattle_Utility_TweenUtilWrap.Register(L); Hummingbird_SeaBattle_Utility_NumberTextWrap.Register(L); L.BeginModule("RichText"); Hummingbird_SeaBattle_Utility_RichText_RichTextWrap.Register(L); L.EndModule(); L.BeginModule("FNScrollRect"); Hummingbird_SeaBattle_Utility_FNScrollRect_FNScrollViewWrap.Register(L); L.EndModule(); L.BeginModule("Platform"); Hummingbird_SeaBattle_Utility_Platform_PlatformUtilWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Common"); Hummingbird_SeaBattle_Common_FrameEventReceiverWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", new LuaCSFunction(LuaBinder.System_Action)); L.RegFunction("Action_bool", new LuaCSFunction(LuaBinder.System_Action_bool)); L.RegFunction("Action_UnityEngine_AssetBundle", new LuaCSFunction(LuaBinder.System_Action_UnityEngine_AssetBundle)); L.RegFunction("Action_UnityEngine_Objects", new LuaCSFunction(LuaBinder.System_Action_UnityEngine_Objects)); L.RegFunction("Action_UnityEngine_Vector3", new LuaCSFunction(LuaBinder.System_Action_UnityEngine_Vector3)); L.RegFunction("Action_string", new LuaCSFunction(LuaBinder.System_Action_string)); L.RegFunction("Action_int", new LuaCSFunction(LuaBinder.System_Action_int)); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - realtimeSinceStartup); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter)); L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer)); L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); SqliteDbHelperWrap.Register(L); LuaBehaviourWrap.Register(L); CommonWrap.Register(L); LuaInterface_DebuggerWrap.Register(L); L.BeginModule("StaticModules"); StaticModules_ResourceManageWrap.Register(L); StaticModules_UpdateControllerWrap.Register(L); StaticModules_SqliteDbManageWrap.Register(L); StaticModules_E_MonoBehaviourLiftCycleWrap.Register(L); StaticModules_E_DevicePlatformWrap.Register(L); L.EndModule(); L.BeginModule("Mono"); L.BeginModule("Data"); L.BeginModule("Sqlite"); Mono_Data_Sqlite_SqliteDataReaderWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("System"); System_MarshalByRefObjectWrap.Register(L); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.BeginModule("Collections"); System_Collections_ArrayListWrap.Register(L); L.EndModule(); L.BeginModule("Data"); L.BeginModule("Common"); System_Data_Common_DbDataReaderWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); L.BeginModule("SceneManagement"); UnityEngine_SceneManagement_SceneManagerWrap.Register(L); UnityEngine_SceneManagement_LoadSceneModeWrap.Register(L); UnityEngine_SceneManagement_SceneWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter)); L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer)); L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); NetworkPeerLuaWrap.Register(L); PBStreamWriterWrap.Register(L); PBStreamReaderWrap.Register(L); LuaPBWrap.Register(L); DescriptorPoolWrap.Register(L); DescriptorWrap.Register(L); FieldDescriptorWrap.Register(L); EnumDescriptorWrap.Register(L); EnumValueDescriptorWrap.Register(L); PeerManagerLuaWrap.Register(L); CellLuaClassWrap.Register(L); NetworkPeerBaseWrap.Register(L); ProtoBaseWrap.Register(L); Singleton_PeerManagerLuaWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_PlayerPrefsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("InputField"); UnityEngine_UI_InputField_OnChangeEventWrap.Register(L); UnityEngine_UI_InputField_SubmitEventWrap.Register(L); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEvent_stringWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); LuaBehaviourWrap.Register(L); GameResFactoryWrap.Register(L); BaseWrap.Register(L); ManagerWrap.Register(L); ByteBufferWrap.Register(L); NetworkManagerWrap.Register(L); LuaHelperWrap.Register(L); LeanTweenTypeWrap.Register(L); LTDescrImplWrap.Register(L); LTBezierWrap.Register(L); LTBezierPathWrap.Register(L); LTEventWrap.Register(L); LTSplineWrap.Register(L); LeanTweenWrap.Register(L); LeanAudioWrap.Register(L); L.BeginModule("DG"); L.BeginModule("Tweening"); DG_Tweening_DOTweenWrap.Register(L); DG_Tweening_TweenWrap.Register(L); DG_Tweening_SequenceWrap.Register(L); DG_Tweening_TweenerWrap.Register(L); DG_Tweening_LoopTypeWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RectTransformUtilityWrap.Register(L); UnityEngine_CanvasWrap.Register(L); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_ToggleGroupWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L); UnityEngine_UI_VerticalLayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L); UnityEngine_UI_ContentSizeFitterWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_MaskWrap.Register(L); UnityEngine_UI_LayoutElementWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_LoopScrollRectWrap.Register(L); UnityEngine_UI_LoopVerticalScrollRectWrap.Register(L); UnityEngine_UI_LoopHorizontalScrollRectWrap.Register(L); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Action_float", System_Action_float); L.RegFunction("Action_float_float", System_Action_float_float); L.RegFunction("Action_float_object", System_Action_float_object); L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2); L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3); L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object); L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color); L.RegFunction("Action_object", System_Action_object); L.RegFunction("Action_LTEvent", System_Action_LTEvent); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "ActivityConfigWrap": ActivityConfigWrap.Register(L); break; case "ActivityDataWrap": ActivityDataWrap.Register(L); break; case "AIConfigWrap": AIConfigWrap.Register(L); break; case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationRespWrap": AnimationRespWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimationWrap": AnimationWrap.Register(L); break; case "AnimatorStateInfoWrap": AnimatorStateInfoWrap.Register(L); break; case "AnimatorWrap": AnimatorWrap.Register(L); break; case "AnnouncementConfigWrap": AnnouncementConfigWrap.Register(L); break; case "AnnouncementItemWrap": AnnouncementItemWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncItemWrap": AsyncItemWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "AttrDataWrap": AttrDataWrap.Register(L); break; case "AttributeTypeWrap": AttributeTypeWrap.Register(L); break; case "AttrNameConfigWrap": AttrNameConfigWrap.Register(L); break; case "AttrNameDataWrap": AttrNameDataWrap.Register(L); break; case "AudioClipWrap": AudioClipWrap.Register(L); break; case "AudioListenerWrap": AudioListenerWrap.Register(L); break; case "AudioManagerWrap": AudioManagerWrap.Register(L); break; case "AudioSourceWrap": AudioSourceWrap.Register(L); break; case "AwardConfigListWrap": AwardConfigListWrap.Register(L); break; case "AwardPackDataConfigWrap": AwardPackDataConfigWrap.Register(L); break; case "BadgeAttrBaseConfigWrap": BadgeAttrBaseConfigWrap.Register(L); break; case "BadgeAttrConfigDictionaryWrap": BadgeAttrConfigDictionaryWrap.Register(L); break; case "BadgeAttrConfigWrap": BadgeAttrConfigWrap.Register(L); break; case "BadgeBookListWrap": BadgeBookListWrap.Register(L); break; case "BadgeSlotBaseConfigDictionaryWrap": BadgeSlotBaseConfigDictionaryWrap.Register(L); break; case "BadgeSlotBaseConfigKeyValuePairWrap": BadgeSlotBaseConfigKeyValuePairWrap.Register(L); break; case "BadgeSlotBaseConfigWrap": BadgeSlotBaseConfigWrap.Register(L); break; case "BadgeSlotConfigWrap": BadgeSlotConfigWrap.Register(L); break; case "BadgeSlotListWrap": BadgeSlotListWrap.Register(L); break; case "BadgeSystemInfoWrap": BadgeSystemInfoWrap.Register(L); break; case "BaseDataBuyConfigWrap": BaseDataBuyConfigWrap.Register(L); break; case "BaseDataConfig2ListWrap": BaseDataConfig2ListWrap.Register(L); break; case "BaseDataConfig2Wrap": BaseDataConfig2Wrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BlockableWrap": BlockableWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "BullFightConfigWrap": BullFightConfigWrap.Register(L); break; case "BullFightLevelDictionaryWrap": BullFightLevelDictionaryWrap.Register(L); break; case "BullFightLevelKeyValuePairWrap": BullFightLevelKeyValuePairWrap.Register(L); break; case "BullFightLevelWrap": BullFightLevelWrap.Register(L); break; case "BuyDataWrap": BuyDataWrap.Register(L); break; case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CareerConfigWrap": CareerConfigWrap.Register(L); break; case "ChapterConfigDictionaryWrap": ChapterConfigDictionaryWrap.Register(L); break; case "ChapterConfigKeyValuePairWrap": ChapterConfigKeyValuePairWrap.Register(L); break; case "ChapterDictionaryWrap": ChapterDictionaryWrap.Register(L); break; case "ChapterKeyValuePairWrap": ChapterKeyValuePairWrap.Register(L); break; case "ChapterWrap": ChapterWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ChatBroadcastListWrap": ChatBroadcastListWrap.Register(L); break; case "ChatBroadcastWrap": ChatBroadcastWrap.Register(L); break; case "ChatContentWrap": ChatContentWrap.Register(L); break; case "ClientWrap": ClientWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "CommonConfigWrap": CommonConfigWrap.Register(L); break; case "CommonFunctionWrap": CommonFunctionWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "ConditionTypeWrap": ConditionTypeWrap.Register(L); break; case "ConditionValidatorWrap": ConditionValidatorWrap.Register(L); break; case "DataByIdListWrap": DataByIdListWrap.Register(L); break; case "DataByIdWrap": DataByIdWrap.Register(L); break; case "DaySignDataWrap": DaySignDataWrap.Register(L); break; case "DBG_0Wrap": DBG_0Wrap.Register(L); break; case "DBG_1Wrap": DBG_1Wrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "DynamicStringManagerWrap": DynamicStringManagerWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "EquipInfoListWrap": EquipInfoListWrap.Register(L); break; case "EquipInfoWrap": EquipInfoWrap.Register(L); break; case "EquipmentBaseDataConfigWrap": EquipmentBaseDataConfigWrap.Register(L); break; case "EquipmentConfigWrap": EquipmentConfigWrap.Register(L); break; case "EquipmentSlotListWrap": EquipmentSlotListWrap.Register(L); break; case "EquipmentSlotWrap": EquipmentSlotWrap.Register(L); break; case "EventDelegateListWrap": EventDelegateListWrap.Register(L); break; case "EventDelegateWrap": EventDelegateWrap.Register(L); break; case "ExerciseInfoKeyValuePairWrap": ExerciseInfoKeyValuePairWrap.Register(L); break; case "ExerciseInfoListDictionaryWrap": ExerciseInfoListDictionaryWrap.Register(L); break; case "ExerciseInfoListWrap": ExerciseInfoListWrap.Register(L); break; case "ExerciseInfoWrap": ExerciseInfoWrap.Register(L); break; case "FashionAttrWrap": FashionAttrWrap.Register(L); break; case "FashionConfigWrap": FashionConfigWrap.Register(L); break; case "FashionDataWrap": FashionDataWrap.Register(L); break; case "FashionShopConfigItemDictionaryWrap": FashionShopConfigItemDictionaryWrap.Register(L); break; case "FashionShopConfigItemListWrap": FashionShopConfigItemListWrap.Register(L); break; case "FashionShopConfigItemWrap": FashionShopConfigItemWrap.Register(L); break; case "FashionShopConfigWrap": FashionShopConfigWrap.Register(L); break; case "FashionSlotProtoListWrap": FashionSlotProtoListWrap.Register(L); break; case "FashionSlotProtoWrap": FashionSlotProtoWrap.Register(L); break; case "FightRoleInfoListWrap": FightRoleInfoListWrap.Register(L); break; case "FightRoleListDictionaryWrap": FightRoleListDictionaryWrap.Register(L); break; case "fogs_proto_config_AwardConfigWrap": fogs_proto_config_AwardConfigWrap.Register(L); break; case "fogs_proto_config_AwardPackConfigWrap": fogs_proto_config_AwardPackConfigWrap.Register(L); break; case "fogs_proto_config_ChapterConfigWrap": fogs_proto_config_ChapterConfigWrap.Register(L); break; case "fogs_proto_config_DataConstructionWrap": fogs_proto_config_DataConstructionWrap.Register(L); break; case "fogs_proto_config_GenerateNewGoodsArgConfigWrap": fogs_proto_config_GenerateNewGoodsArgConfigWrap.Register(L); break; case "fogs_proto_config_GoodsAttrConfigWrap": fogs_proto_config_GoodsAttrConfigWrap.Register(L); break; case "fogs_proto_config_GoodsCompositeConfigWrap": fogs_proto_config_GoodsCompositeConfigWrap.Register(L); break; case "fogs_proto_config_GoodsUseConfigWrap": fogs_proto_config_GoodsUseConfigWrap.Register(L); break; case "fogs_proto_config_LotteryConfigWrap": fogs_proto_config_LotteryConfigWrap.Register(L); break; case "fogs_proto_config_NPCConfigWrap": fogs_proto_config_NPCConfigWrap.Register(L); break; case "fogs_proto_config_QualifyingNewConfigWrap": fogs_proto_config_QualifyingNewConfigWrap.Register(L); break; case "fogs_proto_config_QualifyingNewerConfigWrap": fogs_proto_config_QualifyingNewerConfigWrap.Register(L); break; case "fogs_proto_config_QualifyingNewerLeagueAwardsConfigWrap": fogs_proto_config_QualifyingNewerLeagueAwardsConfigWrap.Register(L); break; case "fogs_proto_config_QualifyingNewerSeasonConfigWrap": fogs_proto_config_QualifyingNewerSeasonConfigWrap.Register(L); break; case "fogs_proto_config_QualifyingNewSeasonConfigWrap": fogs_proto_config_QualifyingNewSeasonConfigWrap.Register(L); break; case "fogs_proto_config_RankConfigWrap": fogs_proto_config_RankConfigWrap.Register(L); break; case "fogs_proto_config_SectionConfigWrap": fogs_proto_config_SectionConfigWrap.Register(L); break; case "fogs_proto_config_StoreRefreshConsumeConfigWrap": fogs_proto_config_StoreRefreshConsumeConfigWrap.Register(L); break; case "fogs_proto_config_TaskConfigWrap": fogs_proto_config_TaskConfigWrap.Register(L); break; case "fogs_proto_msg_ActivityInfoWrap": fogs_proto_msg_ActivityInfoWrap.Register(L); break; case "fogs_proto_msg_BadgeBookWrap": fogs_proto_msg_BadgeBookWrap.Register(L); break; case "fogs_proto_msg_BadgeCGWrap": fogs_proto_msg_BadgeCGWrap.Register(L); break; case "fogs_proto_msg_BadgeSlotStatusWrap": fogs_proto_msg_BadgeSlotStatusWrap.Register(L); break; case "fogs_proto_msg_BadgeSlotWrap": fogs_proto_msg_BadgeSlotWrap.Register(L); break; case "fogs_proto_msg_BullFightWrap": fogs_proto_msg_BullFightWrap.Register(L); break; case "fogs_proto_msg_ChatChannelTypeWrap": fogs_proto_msg_ChatChannelTypeWrap.Register(L); break; case "fogs_proto_msg_EnhanceExerciseRespWrap": fogs_proto_msg_EnhanceExerciseRespWrap.Register(L); break; case "fogs_proto_msg_EnhanceLevelRespWrap": fogs_proto_msg_EnhanceLevelRespWrap.Register(L); break; case "fogs_proto_msg_EquipmentOperationTypeWrap": fogs_proto_msg_EquipmentOperationTypeWrap.Register(L); break; case "fogs_proto_msg_EquipmentSlotIDWrap": fogs_proto_msg_EquipmentSlotIDWrap.Register(L); break; case "fogs_proto_msg_EquipmentTypeWrap": fogs_proto_msg_EquipmentTypeWrap.Register(L); break; case "fogs_proto_msg_ErrorIDWrap": fogs_proto_msg_ErrorIDWrap.Register(L); break; case "fogs_proto_msg_FashionOperationTypeWrap": fogs_proto_msg_FashionOperationTypeWrap.Register(L); break; case "fogs_proto_msg_FightRoleInfoWrap": fogs_proto_msg_FightRoleInfoWrap.Register(L); break; case "fogs_proto_msg_FightRoleWrap": fogs_proto_msg_FightRoleWrap.Register(L); break; case "fogs_proto_msg_FightStatusWrap": fogs_proto_msg_FightStatusWrap.Register(L); break; case "fogs_proto_msg_FriendInfoWrap": fogs_proto_msg_FriendInfoWrap.Register(L); break; case "fogs_proto_msg_FriendOperationTypeWrap": fogs_proto_msg_FriendOperationTypeWrap.Register(L); break; case "fogs_proto_msg_GameModeInfoWrap": fogs_proto_msg_GameModeInfoWrap.Register(L); break; case "fogs_proto_msg_GameModeWrap": fogs_proto_msg_GameModeWrap.Register(L); break; case "fogs_proto_msg_GenderTypeWrap": fogs_proto_msg_GenderTypeWrap.Register(L); break; case "fogs_proto_msg_GoodsCategoryWrap": fogs_proto_msg_GoodsCategoryWrap.Register(L); break; case "fogs_proto_msg_GoodsProtoWrap": fogs_proto_msg_GoodsProtoWrap.Register(L); break; case "fogs_proto_msg_GoodsQualityWrap": fogs_proto_msg_GoodsQualityWrap.Register(L); break; case "fogs_proto_msg_ImproveQualityRespWrap": fogs_proto_msg_ImproveQualityRespWrap.Register(L); break; case "fogs_proto_msg_InviteRoleRespWrap": fogs_proto_msg_InviteRoleRespWrap.Register(L); break; case "fogs_proto_msg_LotteryInfoWrap": fogs_proto_msg_LotteryInfoWrap.Register(L); break; case "fogs_proto_msg_MailInfoWrap": fogs_proto_msg_MailInfoWrap.Register(L); break; case "fogs_proto_msg_MatchTypeWrap": fogs_proto_msg_MatchTypeWrap.Register(L); break; case "fogs_proto_msg_NewComerInfoWrap": fogs_proto_msg_NewComerInfoWrap.Register(L); break; case "fogs_proto_msg_PlayerDataWrap": fogs_proto_msg_PlayerDataWrap.Register(L); break; case "fogs_proto_msg_PositionTypeWrap": fogs_proto_msg_PositionTypeWrap.Register(L); break; case "fogs_proto_msg_PvpLadderInfoWrap": fogs_proto_msg_PvpLadderInfoWrap.Register(L); break; case "fogs_proto_msg_PvpPlusInfoWrap": fogs_proto_msg_PvpPlusInfoWrap.Register(L); break; case "fogs_proto_msg_QualifyingInfoWrap": fogs_proto_msg_QualifyingInfoWrap.Register(L); break; case "fogs_proto_msg_QualifyingNewerInfoWrap": fogs_proto_msg_QualifyingNewerInfoWrap.Register(L); break; case "fogs_proto_msg_QualifyingNewInfoWrap": fogs_proto_msg_QualifyingNewInfoWrap.Register(L); break; case "fogs_proto_msg_ResetRoleRespWrap": fogs_proto_msg_ResetRoleRespWrap.Register(L); break; case "fogs_proto_msg_RoleInfoWrap": fogs_proto_msg_RoleInfoWrap.Register(L); break; case "fogs_proto_msg_ShootInfoWrap": fogs_proto_msg_ShootInfoWrap.Register(L); break; case "fogs_proto_msg_SignInfoWrap": fogs_proto_msg_SignInfoWrap.Register(L); break; case "fogs_proto_msg_StoreTypeWrap": fogs_proto_msg_StoreTypeWrap.Register(L); break; case "fogs_proto_msg_TaskDataWrap": fogs_proto_msg_TaskDataWrap.Register(L); break; case "fogs_proto_msg_TaskInfoWrap": fogs_proto_msg_TaskInfoWrap.Register(L); break; case "fogs_proto_msg_TaskTypeWrap": fogs_proto_msg_TaskTypeWrap.Register(L); break; case "fogs_proto_msg_TattooTypeWrap": fogs_proto_msg_TattooTypeWrap.Register(L); break; case "fogs_proto_msg_TeamTypeWrap": fogs_proto_msg_TeamTypeWrap.Register(L); break; case "fogs_proto_msg_TourInfoWrap": fogs_proto_msg_TourInfoWrap.Register(L); break; case "fogs_proto_msg_TrainingInfoWrap": fogs_proto_msg_TrainingInfoWrap.Register(L); break; case "fogs_proto_msg_TrainingStateWrap": fogs_proto_msg_TrainingStateWrap.Register(L); break; case "fogs_proto_msg_vipOperTypeWrap": fogs_proto_msg_vipOperTypeWrap.Register(L); break; case "FriendDataWrap": FriendDataWrap.Register(L); break; case "FuncConditionWrap": FuncConditionWrap.Register(L); break; case "FunctionConditionConfigWrap": FunctionConditionConfigWrap.Register(L); break; case "GameMatchWrap": GameMatchWrap.Register(L); break; case "GameMatch_1ON1Wrap": GameMatch_1ON1Wrap.Register(L); break; case "GameMatch_AsynPVP3ON3Wrap": GameMatch_AsynPVP3ON3Wrap.Register(L); break; case "GameMatch_ConfigWrap": GameMatch_ConfigWrap.Register(L); break; case "GameMatch_LeagueTypeWrap": GameMatch_LeagueTypeWrap.Register(L); break; case "GameMatch_MultiPlayerWrap": GameMatch_MultiPlayerWrap.Register(L); break; case "GameMatch_Practice1V1Wrap": GameMatch_Practice1V1Wrap.Register(L); break; case "GameMatch_TypeWrap": GameMatch_TypeWrap.Register(L); break; case "GameModeConfigWrap": GameModeConfigWrap.Register(L); break; case "GameModeInfoListWrap": GameModeInfoListWrap.Register(L); break; case "GameModeWrap": GameModeWrap.Register(L); break; case "GameObjectPlaceholderWrap": GameObjectPlaceholderWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "GameSceneWrap": GameSceneWrap.Register(L); break; case "GameSystemWrap": GameSystemWrap.Register(L); break; case "GameUtilsWrap": GameUtilsWrap.Register(L); break; case "GenerateNewGoodsArgConfigListWrap": GenerateNewGoodsArgConfigListWrap.Register(L); break; case "GlobalConstWrap": GlobalConstWrap.Register(L); break; case "GoodsAttrConfigDictionaryWrap": GoodsAttrConfigDictionaryWrap.Register(L); break; case "GoodsAttrConfigKeyValuePairWrap": GoodsAttrConfigKeyValuePairWrap.Register(L); break; case "GoodsComposeBaseNewConfigWrap": GoodsComposeBaseNewConfigWrap.Register(L); break; case "GoodsComposeNewConfigWrap": GoodsComposeNewConfigWrap.Register(L); break; case "GoodsConfigWrap": GoodsConfigWrap.Register(L); break; case "GoodsDictionaryWrap": GoodsDictionaryWrap.Register(L); break; case "GoodsKeyValuePairWrap": GoodsKeyValuePairWrap.Register(L); break; case "GoodsListWrap": GoodsListWrap.Register(L); break; case "GoodsWrap": GoodsWrap.Register(L); break; case "GuideModuleWrap": GuideModuleWrap.Register(L); break; case "GuideSystemWrap": GuideSystemWrap.Register(L); break; case "GuideTipWrap": GuideTipWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "IM_NumberWrap": IM_NumberWrap.Register(L); break; case "IM_Vector3Wrap": IM_Vector3Wrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "IntListWrap": IntListWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "KeyValueDataListWrap": KeyValueDataListWrap.Register(L); break; case "KeyValueDataWrap": KeyValueDataWrap.Register(L); break; case "LadderConfigWrap": LadderConfigWrap.Register(L); break; case "LadderLevelWrap": LadderLevelWrap.Register(L); break; case "LadderRewardWrap": LadderRewardWrap.Register(L); break; case "LadderSeasonWrap": LadderSeasonWrap.Register(L); break; case "LayerMaskWrap": LayerMaskWrap.Register(L); break; case "LightTypeWrap": LightTypeWrap.Register(L); break; case "LightWrap": LightWrap.Register(L); break; case "LocalizationWrap": LocalizationWrap.Register(L); break; case "LoginIDManagerWrap": LoginIDManagerWrap.Register(L); break; case "LotteryConfigWrap": LotteryConfigWrap.Register(L); break; case "LuaComponentWrap": LuaComponentWrap.Register(L); break; case "LuaHelperWrap": LuaHelperWrap.Register(L); break; case "MailInfoListWrap": MailInfoListWrap.Register(L); break; case "MainPlayerWrap": MainPlayerWrap.Register(L); break; case "MapConfigWrap": MapConfigWrap.Register(L); break; case "MapGroupDataWrap": MapGroupDataWrap.Register(L); break; case "MatchStateBeginWrap": MatchStateBeginWrap.Register(L); break; case "MatchStateFoulWrap": MatchStateFoulWrap.Register(L); break; case "MatchStateGoalWrap": MatchStateGoalWrap.Register(L); break; case "MatchStateMachineWrap": MatchStateMachineWrap.Register(L); break; case "MatchStateOpeningWrap": MatchStateOpeningWrap.Register(L); break; case "MatchStateOverWrap": MatchStateOverWrap.Register(L); break; case "MatchStatePlayerCloseUpWrap": MatchStatePlayerCloseUpWrap.Register(L); break; case "MatchStatePlayingWrap": MatchStatePlayingWrap.Register(L); break; case "MatchStatePlotWrap": MatchStatePlotWrap.Register(L); break; case "MatchStateShowRuleWrap": MatchStateShowRuleWrap.Register(L); break; case "MatchStateTipOffWrap": MatchStateTipOffWrap.Register(L); break; case "MatchStateWrap": MatchStateWrap.Register(L); break; case "MatchState_StateWrap": MatchState_StateWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshFilterWrap": MeshFilterWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MeshWrap": MeshWrap.Register(L); break; case "ModelShowItemWrap": ModelShowItemWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "MonthSignDataWrap": MonthSignDataWrap.Register(L); break; case "MotionWrap": MotionWrap.Register(L); break; case "MultiLabelWrap": MultiLabelWrap.Register(L); break; case "NetworkConnWrap": NetworkConnWrap.Register(L); break; case "NetworkManagerWrap": NetworkManagerWrap.Register(L); break; case "NetworkProfilerWrap": NetworkProfilerWrap.Register(L); break; case "NewComerSignConfigWrap": NewComerSignConfigWrap.Register(L); break; case "NewComerSignDataDictionaryWrap": NewComerSignDataDictionaryWrap.Register(L); break; case "NewComerSignDataKeyValuePairWrap": NewComerSignDataKeyValuePairWrap.Register(L); break; case "NewComerSignDataWrap": NewComerSignDataWrap.Register(L); break; case "NewComerTotalDataDictionaryWrap": NewComerTotalDataDictionaryWrap.Register(L); break; case "NewComerTotalDataKeyValuePairWrap": NewComerTotalDataKeyValuePairWrap.Register(L); break; case "NewComerTotalDataWrap": NewComerTotalDataWrap.Register(L); break; case "NewComerTrialInfoWrap": NewComerTrialInfoWrap.Register(L); break; case "NGUITextWrap": NGUITextWrap.Register(L); break; case "NGUIText_AlignmentWrap": NGUIText_AlignmentWrap.Register(L); break; case "NGUIToolsWrap": NGUIToolsWrap.Register(L); break; case "NPCDataConfigWrap": NPCDataConfigWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break; case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break; case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break; case "ParticleSystemRendererWrap": ParticleSystemRendererWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PlatNetworkWrap": PlatNetworkWrap.Register(L); break; case "PlayerDataBridgeWrap": PlayerDataBridgeWrap.Register(L); break; case "PlayerInfoVisualizerWrap": PlayerInfoVisualizerWrap.Register(L); break; case "PlayerListWrap": PlayerListWrap.Register(L); break; case "PlayerModelWrap": PlayerModelWrap.Register(L); break; case "PlayerPrefsWrap": PlayerPrefsWrap.Register(L); break; case "PlayerStateMachineWrap": PlayerStateMachineWrap.Register(L); break; case "PlayerStateMachine_ListenerWrap": PlayerStateMachine_ListenerWrap.Register(L); break; case "PlayerStateWrap": PlayerStateWrap.Register(L); break; case "PlayerState_BackBlockWrap": PlayerState_BackBlockWrap.Register(L); break; case "PlayerState_BackCompeteWrap": PlayerState_BackCompeteWrap.Register(L); break; case "PlayerState_BackToBackForwardWrap": PlayerState_BackToBackForwardWrap.Register(L); break; case "PlayerState_BackToBackWrap": PlayerState_BackToBackWrap.Register(L); break; case "PlayerState_BackToStandWrap": PlayerState_BackToStandWrap.Register(L); break; case "PlayerState_BackTurnRunWrap": PlayerState_BackTurnRunWrap.Register(L); break; case "PlayerState_BlockWrap": PlayerState_BlockWrap.Register(L); break; case "PlayerState_BodyThrowCatchWrap": PlayerState_BodyThrowCatchWrap.Register(L); break; case "PlayerState_CrossedWrap": PlayerState_CrossedWrap.Register(L); break; case "PlayerState_CrossOverWrap": PlayerState_CrossOverWrap.Register(L); break; case "PlayerState_DefenseCrossWrap": PlayerState_DefenseCrossWrap.Register(L); break; case "PlayerState_DefenseWrap": PlayerState_DefenseWrap.Register(L); break; case "PlayerState_DisturbWrap": PlayerState_DisturbWrap.Register(L); break; case "PlayerState_DunkWrap": PlayerState_DunkWrap.Register(L); break; case "PlayerState_FallGroundWrap": PlayerState_FallGroundWrap.Register(L); break; case "PlayerState_FallLostBallWrap": PlayerState_FallLostBallWrap.Register(L); break; case "PlayerState_GoalPoseWrap": PlayerState_GoalPoseWrap.Register(L); break; case "PlayerState_HoldWrap": PlayerState_HoldWrap.Register(L); break; case "PlayerState_KnockedWrap": PlayerState_KnockedWrap.Register(L); break; case "PlayerState_LayupFailedWrap": PlayerState_LayupFailedWrap.Register(L); break; case "PlayerState_LayupWrap": PlayerState_LayupWrap.Register(L); break; case "PlayerState_PickupWrap": PlayerState_PickupWrap.Register(L); break; case "PlayerState_PrepareToShootWrap": PlayerState_PrepareToShootWrap.Register(L); break; case "PlayerState_ReboundWrap": PlayerState_ReboundWrap.Register(L); break; case "PlayerState_ResultPoseWrap": PlayerState_ResultPoseWrap.Register(L); break; case "PlayerState_RunWrap": PlayerState_RunWrap.Register(L); break; case "PlayerState_RushWrap": PlayerState_RushWrap.Register(L); break; case "PlayerState_ShootWrap": PlayerState_ShootWrap.Register(L); break; case "PlayerState_SkillWrap": PlayerState_SkillWrap.Register(L); break; case "PlayerState_StandWrap": PlayerState_StandWrap.Register(L); break; case "PlayerState_StateWrap": PlayerState_StateWrap.Register(L); break; case "PlayerState_StealWrap": PlayerState_StealWrap.Register(L); break; case "PlayerState_StolenWrap": PlayerState_StolenWrap.Register(L); break; case "PlayerWrap": PlayerWrap.Register(L); break; case "PlayModeWrap": PlayModeWrap.Register(L); break; case "PlaySoundManagerWrap": PlaySoundManagerWrap.Register(L); break; case "PositionTypeUintDictionaryWrap": PositionTypeUintDictionaryWrap.Register(L); break; case "PracticePveConfigWrap": PracticePveConfigWrap.Register(L); break; case "PracticePveDataWrap": PracticePveDataWrap.Register(L); break; case "PractiseConfigWrap": PractiseConfigWrap.Register(L); break; case "PractiseDataDictionaryWrap": PractiseDataDictionaryWrap.Register(L); break; case "PractiseDataKeyValuePairWrap": PractiseDataKeyValuePairWrap.Register(L); break; case "PractiseDataWrap": PractiseDataWrap.Register(L); break; case "PractiseData_TypeWrap": PractiseData_TypeWrap.Register(L); break; case "PresentHpConfigWrap": PresentHpConfigWrap.Register(L); break; case "ProfilerWrap": ProfilerWrap.Register(L); break; case "PvpRegularInfoWrap": PvpRegularInfoWrap.Register(L); break; case "QualifyingAwardsDataListWrap": QualifyingAwardsDataListWrap.Register(L); break; case "QualifyingAwardsDataWrap": QualifyingAwardsDataWrap.Register(L); break; case "QualifyingConfigWrap": QualifyingConfigWrap.Register(L); break; case "QualifyingNewConfigWrap": QualifyingNewConfigWrap.Register(L); break; case "QualifyingNewerConfigWrap": QualifyingNewerConfigWrap.Register(L); break; case "QualityAttrCorConfigWrap": QualityAttrCorConfigWrap.Register(L); break; case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break; case "QueueModeWrap": QueueModeWrap.Register(L); break; case "RankConfigWrap": RankConfigWrap.Register(L); break; case "RankSubTypeWrap": RankSubTypeWrap.Register(L); break; case "RankTypeWrap": RankTypeWrap.Register(L); break; case "RechargeDictionaryWrap": RechargeDictionaryWrap.Register(L); break; case "RechargeKeyValuePairWrap": RechargeKeyValuePairWrap.Register(L); break; case "RechargeWrap": RechargeWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ResourceLoadManagerWrap": ResourceLoadManagerWrap.Register(L); break; case "ResourcesWrap": ResourcesWrap.Register(L); break; case "RobotPlayerListWrap": RobotPlayerListWrap.Register(L); break; case "RoleBaseData2ListWrap": RoleBaseData2ListWrap.Register(L); break; case "RoleBaseData2Wrap": RoleBaseData2Wrap.Register(L); break; case "RoleBaseDataDictionarryWrap": RoleBaseDataDictionarryWrap.Register(L); break; case "RoleBaseDataKeyValuePairWrap": RoleBaseDataKeyValuePairWrap.Register(L); break; case "RoleGiftConfigWrap": RoleGiftConfigWrap.Register(L); break; case "RoleInfoListWrap": RoleInfoListWrap.Register(L); break; case "RoleLevelConfigWrap": RoleLevelConfigWrap.Register(L); break; case "RoleShapeConfigWrap": RoleShapeConfigWrap.Register(L); break; case "RoleShapeDictionaryWrap": RoleShapeDictionaryWrap.Register(L); break; case "RoleShapeKeyValuePairWrap": RoleShapeKeyValuePairWrap.Register(L); break; case "RoleShapeWrap": RoleShapeWrap.Register(L); break; case "SchedulerWrap": SchedulerWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "ScrollViewAsyncLoadItemWrap": ScrollViewAsyncLoadItemWrap.Register(L); break; case "ScrollViewIncLoadWrap": ScrollViewIncLoadWrap.Register(L); break; case "SectionConfigDictionaryWrap": SectionConfigDictionaryWrap.Register(L); break; case "SectionDictionaryWrap": SectionDictionaryWrap.Register(L); break; case "SectionKeyValuePairWrap": SectionKeyValuePairWrap.Register(L); break; case "SectionWrap": SectionWrap.Register(L); break; case "ShaderWrap": ShaderWrap.Register(L); break; case "ShootGameConfigWrap": ShootGameConfigWrap.Register(L); break; case "ShootGameWrap": ShootGameWrap.Register(L); break; case "SignConfigWrap": SignConfigWrap.Register(L); break; case "Singleton_AudioManagerWrap": Singleton_AudioManagerWrap.Register(L); break; case "Singleton_ConditionValidatorWrap": Singleton_ConditionValidatorWrap.Register(L); break; case "Singleton_DebuggerWrap": Singleton_DebuggerWrap.Register(L); break; case "Singleton_GuideSystemWrap": Singleton_GuideSystemWrap.Register(L); break; case "Singleton_MainPlayerWrap": Singleton_MainPlayerWrap.Register(L); break; case "Singleton_PlatNetworkWrap": Singleton_PlatNetworkWrap.Register(L); break; case "Singleton_ResourceLoadManagerWrap": Singleton_ResourceLoadManagerWrap.Register(L); break; case "SkillAttrWrap": SkillAttrWrap.Register(L); break; case "SkillConfigWrap": SkillConfigWrap.Register(L); break; case "SkillConsumableListWrap": SkillConsumableListWrap.Register(L); break; case "SkillConsumableWrap": SkillConsumableWrap.Register(L); break; case "SkillLevelDictionaryWrap": SkillLevelDictionaryWrap.Register(L); break; case "SkillLevelWrap": SkillLevelWrap.Register(L); break; case "SkillSlotProtoListWrap": SkillSlotProtoListWrap.Register(L); break; case "SkillSlotProWrap": SkillSlotProWrap.Register(L); break; case "SkillTypeWrap": SkillTypeWrap.Register(L); break; case "SkillUpConfigWrap": SkillUpConfigWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SpaceWrap": SpaceWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "SpringPanelWrap": SpringPanelWrap.Register(L); break; case "StarAttrConfigWrap": StarAttrConfigWrap.Register(L); break; case "StarAttrWrap": StarAttrWrap.Register(L); break; case "StoreGoodsConfigWrap": StoreGoodsConfigWrap.Register(L); break; case "StoreGoodsDataListDictionaryWrap": StoreGoodsDataListDictionaryWrap.Register(L); break; case "StoreGoodsDataListKeyValuePairWrap": StoreGoodsDataListKeyValuePairWrap.Register(L); break; case "StoreGoodsDataListWrap": StoreGoodsDataListWrap.Register(L); break; case "StoreGoodsDataWrap": StoreGoodsDataWrap.Register(L); break; case "StrengthBarWrap": StrengthBarWrap.Register(L); break; case "StringListWrap": StringListWrap.Register(L); break; case "StringUintDictionaryWrap": StringUintDictionaryWrap.Register(L); break; case "StringUintKeyValuePairWrap": StringUintKeyValuePairWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "SuitAddnAttrDataWrap": SuitAddnAttrDataWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TalentConfigWrap": TalentConfigWrap.Register(L); break; case "TalentItemWrap": TalentItemWrap.Register(L); break; case "TaskDataConfigWrap": TaskDataConfigWrap.Register(L); break; case "TaskDataListWrap": TaskDataListWrap.Register(L); break; case "TeamLevelConfigWrap": TeamLevelConfigWrap.Register(L); break; case "TeamLevelDataWrap": TeamLevelDataWrap.Register(L); break; case "TextAssetWrap": TextAssetWrap.Register(L); break; case "TextLabelReplaceWrap": TextLabelReplaceWrap.Register(L); break; case "Texture2DWrap": Texture2DWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TourConfigWrap": TourConfigWrap.Register(L); break; case "TourDataWrap": TourDataWrap.Register(L); break; case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TrialConfigWrap": TrialConfigWrap.Register(L); break; case "TrialDataListWrap": TrialDataListWrap.Register(L); break; case "TrialDataWrap": TrialDataWrap.Register(L); break; case "TweenPositionWrap": TweenPositionWrap.Register(L); break; case "TweenRotationWrap": TweenRotationWrap.Register(L); break; case "TweenScaleWrap": TweenScaleWrap.Register(L); break; case "TweenWidthWrap": TweenWidthWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UBasketballWrap": UBasketballWrap.Register(L); break; case "UBasketWrap": UBasketWrap.Register(L); break; case "UIAtlasWrap": UIAtlasWrap.Register(L); break; case "UIBasicSpriteWrap": UIBasicSpriteWrap.Register(L); break; case "UIBasicSprite_FlipWrap": UIBasicSprite_FlipWrap.Register(L); break; case "UIButtonColorWrap": UIButtonColorWrap.Register(L); break; case "UIButtonWrap": UIButtonWrap.Register(L); break; case "UICameraWrap": UICameraWrap.Register(L); break; case "UICenterOnChildWrap": UICenterOnChildWrap.Register(L); break; case "UIChallengeLoadingWrap": UIChallengeLoadingWrap.Register(L); break; case "UICloseOnClickWrap": UICloseOnClickWrap.Register(L); break; case "UIDragDropItemEventWrap": UIDragDropItemEventWrap.Register(L); break; case "UIDragDropItemWrap": UIDragDropItemWrap.Register(L); break; case "UIDragScrollViewWrap": UIDragScrollViewWrap.Register(L); break; case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break; case "UIForm_ShowHideDirectionWrap": UIForm_ShowHideDirectionWrap.Register(L); break; case "UIGridWrap": UIGridWrap.Register(L); break; case "UIGrid_ArrangementWrap": UIGrid_ArrangementWrap.Register(L); break; case "UIInputWrap": UIInputWrap.Register(L); break; case "UILabelWrap": UILabelWrap.Register(L); break; case "UIManagerWrap": UIManagerWrap.Register(L); break; case "UintBooleanKeyValuePairWrap": UintBooleanKeyValuePairWrap.Register(L); break; case "UintBooleanListWrap": UintBooleanListWrap.Register(L); break; case "UintDictionaryDictionaryWrap": UintDictionaryDictionaryWrap.Register(L); break; case "UintDictionaryKeyValuePairWrap": UintDictionaryKeyValuePairWrap.Register(L); break; case "UintDictionaryWrap": UintDictionaryWrap.Register(L); break; case "UintKeyValuePairWrap": UintKeyValuePairWrap.Register(L); break; case "UintListWrap": UintListWrap.Register(L); break; case "UIPanelWrap": UIPanelWrap.Register(L); break; case "UIProgressBarWrap": UIProgressBarWrap.Register(L); break; case "UIRectWrap": UIRectWrap.Register(L); break; case "UIRect_AnchorPointWrap": UIRect_AnchorPointWrap.Register(L); break; case "UIScrollBarWrap": UIScrollBarWrap.Register(L); break; case "UIScrollViewWrap": UIScrollViewWrap.Register(L); break; case "UISliderWrap": UISliderWrap.Register(L); break; case "UISpriteWrap": UISpriteWrap.Register(L); break; case "UIStoreFashionWrap": UIStoreFashionWrap.Register(L); break; case "UITableWrap": UITableWrap.Register(L); break; case "UITextureWrap": UITextureWrap.Register(L); break; case "UIToggleWrap": UIToggleWrap.Register(L); break; case "UITweenerWrap": UITweenerWrap.Register(L); break; case "UITweener_MethodWrap": UITweener_MethodWrap.Register(L); break; case "UIViewportWrap": UIViewportWrap.Register(L); break; case "UIWidgetContainerWrap": UIWidgetContainerWrap.Register(L); break; case "UIWidgetWrap": UIWidgetWrap.Register(L); break; case "UIWidget_PivotWrap": UIWidget_PivotWrap.Register(L); break; case "UIWrapContentWrap": UIWrapContentWrap.Register(L); break; case "UnityEngine_Experimental_Director_DirectorPlayerWrap": UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); break; case "UnityTimeWrap": UnityTimeWrap.Register(L); break; case "UtilWrap": UtilWrap.Register(L); break; case "VipDataWrap": VipDataWrap.Register(L); break; case "VipPrivilegeConfigWrap": VipPrivilegeConfigWrap.Register(L); break; case "VipStateWrap": VipStateWrap.Register(L); break; case "WidgetPlaceholderWrap": WidgetPlaceholderWrap.Register(L); break; case "YieldInstructionWrap": YieldInstructionWrap.Register(L); break; } }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); UITextOutlineWrap.Register(L); LeanTweenWrap.Register(L); LTDescrWrap.Register(L); LeanTweenTypeWrap.Register(L); SingletonMono_Common_Localization_LocalizationControllerWrap.Register(L); SingletonMono_Common_ResMgr_ResMgrWrap.Register(L); SingletonMono_Logic_UI_UIMgrWrap.Register(L); SingletonMono_Logic_Audio_Controller_AudioControllerWrap.Register(L); SingletonMono_Logic_Pool_Controller_PoolControllerWrap.Register(L); SingletonMono_Logic_Character_Controller_PlayerControllerWrap.Register(L); SingletonMono_Logic_Character_Controller_EnemyControllerWrap.Register(L); SingletonMono_Logic_Fight_Controller_MechanicsControllerWrap.Register(L); SingletonMono_Logic_UI_SoftGuide_Model_SoftGuideProxyWrap.Register(L); SingletonMono_Logic_Action_Controller_ActionControllerWrap.Register(L); SingletonPersistent_Logic_TalkingData_Controller_TalkingDataControllerWrap.Register(L); SingletonPersistent_Logic_AdTracking_Controller_AdTrackingControllerWrap.Register(L); SingletonMono_Common_GameTime_Controller_TimeControllerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_CanvasWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_ComponentWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_RandomWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_ParticleSystemRendererWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_AudioRolloffModeWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_PlayerPrefsWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_TransformWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_OutlineWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_LayoutElementWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_ShadowWrap.Register(L); UnityEngine_UI_BaseMeshEffectWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); L.BeginModule("Dropdown"); UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L); UnityEngine_UI_Dropdown_OptionDataWrap.Register(L); L.EndModule(); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("Toggle"); UnityEngine_UI_Toggle_ToggleEventWrap.Register(L); L.EndModule(); L.BeginModule("InputField"); UnityEngine_UI_InputField_OnChangeEventWrap.Register(L); UnityEngine_UI_InputField_SubmitEventWrap.Register(L); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.BeginModule("ScrollRect"); UnityEngine_UI_ScrollRect_ScrollRectEventWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEvent_intWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEvent_boolWrap.Register(L); UnityEngine_Events_UnityEvent_stringWrap.Register(L); UnityEngine_Events_UnityEvent_UnityEngine_Vector2Wrap.Register(L); UnityEngine_Events_UnityEvent_UnityEngine_GameObject_intWrap.Register(L); UnityEngine_Events_UnityEvent_UnityEngine_GameObjectWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int); L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string); L.RegFunction("UnityAction_UnityEngine_Vector2", UnityEngine_Events_UnityAction_UnityEngine_Vector2); L.RegFunction("UnityAction_UnityEngine_GameObject_int", UnityEngine_Events_UnityAction_UnityEngine_GameObject_int); L.RegFunction("UnityAction_UnityEngine_GameObject", UnityEngine_Events_UnityAction_UnityEngine_GameObject); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.EndModule(); L.EndModule(); L.BeginModule("LuaInterface"); LuaInterface_ToLuaPbWrap.Register(L); LuaInterface_ToLuaProtolWrap.Register(L); LuaInterface_LuaCsTransferWrap.Register(L); L.EndModule(); L.BeginModule("System"); System_DateTimeWrap.Register(L); System_DayOfWeekWrap.Register(L); System_TimeSpanWrap.Register(L); L.RegFunction("Action", System_Action); L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Action_float", System_Action_float); L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3); L.RegFunction("Action_Logic_Character_PlayerEntity", System_Action_Logic_Character_PlayerEntity); L.RegFunction("Action_Logic_Character_PetEntity", System_Action_Logic_Character_PetEntity); L.RegFunction("Action_Logic_Character_HeroEntity", System_Action_Logic_Character_HeroEntity); L.RegFunction("Action_object", System_Action_object); L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color); L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2); L.RegFunction("Action_float_object", System_Action_float_object); L.RegFunction("Action_LTEvent", System_Action_LTEvent); L.RegFunction("Action_float_float", System_Action_float_float); L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object); L.RegFunction("Func_Observers_Interfaces_INotification_bool", System_Func_Observers_Interfaces_INotification_bool); L.RegFunction("Action_string", System_Action_string); L.RegFunction("Action_string_float", System_Action_string_float); L.RegFunction("Action_string_Common_ResMgr_ResLoaderObj", System_Action_string_Common_ResMgr_ResLoaderObj); L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object); L.RegFunction("Action_UnityEngine_Sprite", System_Action_UnityEngine_Sprite); L.RegFunction("Action_PathologicalGames_SpawnPool", System_Action_PathologicalGames_SpawnPool); L.RegFunction("Action_Logic_Character_EnemyPlayerEntity", System_Action_Logic_Character_EnemyPlayerEntity); L.RegFunction("Action_Logic_Character_EnemyEntity", System_Action_Logic_Character_EnemyEntity); L.RegFunction("Action_bool", System_Action_bool); L.RegFunction("Predicate_Logic_Skill_Model_SkillDesInfo", System_Predicate_Logic_Skill_Model_SkillDesInfo); L.RegFunction("Action_Logic_Skill_Model_SkillDesInfo", System_Action_Logic_Skill_Model_SkillDesInfo); L.RegFunction("Comparison_Logic_Skill_Model_SkillDesInfo", System_Comparison_Logic_Skill_Model_SkillDesInfo); L.RegFunction("Predicate_System_Collections_Generic_KeyValuePair_int_float", System_Predicate_System_Collections_Generic_KeyValuePair_int_float); L.RegFunction("Action_System_Collections_Generic_KeyValuePair_int_float", System_Action_System_Collections_Generic_KeyValuePair_int_float); L.RegFunction("Comparison_System_Collections_Generic_KeyValuePair_int_float", System_Comparison_System_Collections_Generic_KeyValuePair_int_float); L.RegFunction("Predicate_UnityEngine_UI_Dropdown_OptionData", System_Predicate_UnityEngine_UI_Dropdown_OptionData); L.RegFunction("Action_UnityEngine_UI_Dropdown_OptionData", System_Action_UnityEngine_UI_Dropdown_OptionData); L.RegFunction("Comparison_UnityEngine_UI_Dropdown_OptionData", System_Comparison_UnityEngine_UI_Dropdown_OptionData); L.RegFunction("Predicate_Logic_Game_Model_GameResData", System_Predicate_Logic_Game_Model_GameResData); L.RegFunction("Action_Logic_Game_Model_GameResData", System_Action_Logic_Game_Model_GameResData); L.RegFunction("Comparison_Logic_Game_Model_GameResData", System_Comparison_Logic_Game_Model_GameResData); L.BeginModule("Collections"); L.BeginModule("Generic"); System_Collections_Generic_List_Logic_Skill_Model_SkillDesInfoWrap.Register(L); System_Collections_Generic_Dictionary_uint_Logic_Character_HeroEntityWrap.Register(L); System_Collections_Generic_KeyValuePair_uint_Logic_Character_HeroEntityWrap.Register(L); System_Collections_Generic_Dictionary_uint_Logic_Character_EnemyEntityWrap.Register(L); System_Collections_Generic_KeyValuePair_uint_Logic_Character_EnemyEntityWrap.Register(L); System_Collections_Generic_KeyValuePair_int_floatWrap.Register(L); System_Collections_Generic_List_System_Collections_Generic_KeyValuePair_int_floatWrap.Register(L); System_Collections_Generic_List_UnityEngine_UI_Dropdown_OptionDataWrap.Register(L); System_Collections_Generic_List_Logic_Game_Model_GameResDataWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("LitJson"); LitJson_JsonDataWrap.Register(L); L.EndModule(); L.BeginModule("Observers"); Observers_FacadeWrap.Register(L); Observers_NotificationWrap.Register(L); L.EndModule(); L.BeginModule("Common"); L.BeginModule("Localization"); Common_Localization_LocalizationControllerWrap.Register(L); L.EndModule(); L.BeginModule("ResMgr"); Common_ResMgr_ResMgrWrap.Register(L); L.EndModule(); L.BeginModule("Animators"); Common_Animators_AnimatorUtilWrap.Register(L); Common_Animators_AnimationUtilWrap.Register(L); L.EndModule(); L.BeginModule("Util"); Common_Util_TimeUtilWrap.Register(L); Common_Util_TransformUtilWrap.Register(L); Common_Util_BlackListWordUtilWrap.Register(L); L.EndModule(); L.BeginModule("UI"); L.BeginModule("Components"); Common_UI_Components_SliderValueChangeActionWrap.Register(L); Common_UI_Components_ScrollContentExpandWrap.Register(L); Common_UI_Components_ScrollContentWrap.Register(L); Common_UI_Components_OnResetItemWrap.Register(L); Common_UI_Components_ToggleContentWrap.Register(L); Common_UI_Components_OnInitCompleteWrap.Register(L); Common_UI_Components_EventTriggerDelegateWrap.Register(L); Common_UI_Components_UnityEventGameObjectWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("GameTime"); L.BeginModule("Controller"); Common_GameTime_Controller_TimeControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("Logic"); L.BeginModule("Shaders"); Logic_Shaders_ShadersUtilWrap.Register(L); L.EndModule(); L.BeginModule("UI"); Logic_UI_UIMgrWrap.Register(L); L.BeginModule("CommonAnimations"); Logic_UI_CommonAnimations_CommonMoveByAnimationWrap.Register(L); Logic_UI_CommonAnimations_CommonFadeInAnimationWrap.Register(L); Logic_UI_CommonAnimations_CommonFadeToAnimationWrap.Register(L); L.EndModule(); L.BeginModule("SoftGuide"); L.BeginModule("Model"); Logic_UI_SoftGuide_Model_SoftGuideProxyWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Friend"); L.BeginModule("Model"); Logic_UI_Friend_Model_FriendInfoWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("RedPoint"); L.BeginModule("View"); Logic_UI_RedPoint_View_RedPointViewWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("FightResult"); L.BeginModule("View"); Logic_UI_FightResult_View_NumberIncreaseActionWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("GoodsJump"); L.BeginModule("View"); Logic_UI_GoodsJump_View_GoodsJumpButtonWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("Audio"); L.BeginModule("Controller"); Logic_Audio_Controller_AudioControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Pool"); L.BeginModule("Controller"); Logic_Pool_Controller_PoolControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Skill"); Logic_Skill_SkillUtilWrap.Register(L); L.BeginModule("Model"); Logic_Skill_Model_SkillInfoWrap.Register(L); Logic_Skill_Model_SkillDataWrap.Register(L); Logic_Skill_Model_SkillDesInfoWrap.Register(L); Logic_Skill_Model_MechanicsDataWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Character"); Logic_Character_CharacterEntityWrap.Register(L); Logic_Character_HeroEntityWrap.Register(L); Logic_Character_PlayerEntityWrap.Register(L); Logic_Character_EnemyEntityWrap.Register(L); Logic_Character_EnemyPlayerEntityWrap.Register(L); Logic_Character_PetEntityWrap.Register(L); L.BeginModule("Model"); Logic_Character_Model_CharacterBaseInfoWrap.Register(L); Logic_Character_Model_BuffInfoWrap.Register(L); L.EndModule(); L.BeginModule("Controller"); Logic_Character_Controller_PlayerControllerWrap.Register(L); Logic_Character_Controller_EnemyControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Fight"); L.BeginModule("Controller"); Logic_Fight_Controller_MechanicsControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Position"); L.BeginModule("Model"); Logic_Position_Model_PositionDataWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Enums"); Logic_Enums_SkillTypeWrap.Register(L); Logic_Enums_BuffTypeWrap.Register(L); Logic_Enums_SkillLevelBuffAddTypeWrap.Register(L); Logic_Enums_BuffAddTypeWrap.Register(L); Logic_Enums_MechanicsTypeWrap.Register(L); Logic_Enums_RoleAttackAttributeTypeWrap.Register(L); Logic_Enums_TargetTypeWrap.Register(L); Logic_Enums_MechanicsValueTypeWrap.Register(L); Logic_Enums_BaseResTypeWrap.Register(L); L.EndModule(); L.BeginModule("Model"); L.BeginModule("View"); Logic_Model_View_ModelRotateAndAnimWrap.Register(L); Logic_Model_View_ModelBehaviourWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Action"); L.BeginModule("Controller"); Logic_Action_Controller_ActionControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Game"); L.BeginModule("Model"); Logic_Game_Model_GameResDataWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("TalkingData"); L.BeginModule("Controller"); Logic_TalkingData_Controller_TalkingDataControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("AdTracking"); L.BeginModule("Controller"); Logic_AdTracking_Controller_AdTrackingControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); MyGLoaderWrap.Register(L); IconManagerWrap.Register(L); FairyManagerWrap.Register(L); MyLoaderExtensionWrap.Register(L); TimeManagerWrap.Register(L); AudioManagerWrap.Register(L); L.RegFunction("LoadCompleteCallback", LoadCompleteCallback); L.RegFunction("LoadErrorCallback", LoadErrorCallback); L.BeginModule("UnityEngine"); UnityEngine_WWWWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_Color32Wrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_ComponentWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_AssetBundleManifestWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("LuaInterface"); LuaInterface_InjectTypeWrap.Register(L); LuaInterface_LuaInjectionStationWrap.Register(L); L.EndModule(); L.BeginModule("LuaFramework"); LuaFramework_UtilWrap.Register(L); LuaFramework_AppConstWrap.Register(L); LuaFramework_LuaManagerWrap.Register(L); L.EndModule(); L.BeginModule("GameFramework"); GameFramework_SocketTcpWrap.Register(L); GameFramework_ByteBufferWrap.Register(L); GameFramework_NetManagerWrap.Register(L); GameFramework_SessionDataWrap.Register(L); GameFramework_SocketClientWrap.Register(L); GameFramework_SocketClientProxyWrap.Register(L); L.EndModule(); L.BeginModule("FairyGUI"); FairyGUI_GLoaderWrap.Register(L); FairyGUI_GObjectWrap.Register(L); FairyGUI_EventDispatcherWrap.Register(L); L.RegFunction("EventCallback0", FairyGUI_EventCallback0); L.RegFunction("EventCallback1", FairyGUI_EventCallback1); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Action_GameFramework_SessionData", System_Action_GameFramework_SessionData); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter)); L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer)); L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); ControllerWrap.Register(L); TweenUtilsWrap.Register(L); LoadMgrWrap.Register(L); ViewWrap.Register(L); BaseWrap.Register(L); ManagerWrap.Register(L); UnitySingleton_LoadMgrWrap.Register(L); L.RegFunction("Callback", Callback); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("LuaFramework"); LuaFramework_UtilWrap.Register(L); LuaFramework_AppConstWrap.Register(L); LuaFramework_LuaHelperWrap.Register(L); LuaFramework_ByteBufferWrap.Register(L); LuaFramework_LuaBehaviourWrap.Register(L); LuaFramework_GameManagerWrap.Register(L); LuaFramework_LuaManagerWrap.Register(L); LuaFramework_PanelManagerWrap.Register(L); LuaFramework_SoundManagerWrap.Register(L); LuaFramework_TimerManagerWrap.Register(L); LuaFramework_ThreadManagerWrap.Register(L); LuaFramework_NetworkManagerWrap.Register(L); LuaFramework_ResourceManagerWrap.Register(L); L.EndModule(); L.BeginModule("FairyGUI"); FairyGUI_EventContextWrap.Register(L); FairyGUI_EventDispatcherWrap.Register(L); FairyGUI_EventListenerWrap.Register(L); FairyGUI_InputEventWrap.Register(L); FairyGUI_DisplayObjectWrap.Register(L); FairyGUI_ContainerWrap.Register(L); FairyGUI_StageWrap.Register(L); FairyGUI_GObjectWrap.Register(L); FairyGUI_GGraphWrap.Register(L); FairyGUI_GGroupWrap.Register(L); FairyGUI_GImageWrap.Register(L); FairyGUI_GLoaderWrap.Register(L); FairyGUI_PlayStateWrap.Register(L); FairyGUI_GMovieClipWrap.Register(L); FairyGUI_TextFormatWrap.Register(L); FairyGUI_GTextFieldWrap.Register(L); FairyGUI_GRichTextFieldWrap.Register(L); FairyGUI_GTextInputWrap.Register(L); FairyGUI_GComponentWrap.Register(L); FairyGUI_GListWrap.Register(L); FairyGUI_GRootWrap.Register(L); FairyGUI_GLabelWrap.Register(L); FairyGUI_GButtonWrap.Register(L); FairyGUI_GComboBoxWrap.Register(L); FairyGUI_GProgressBarWrap.Register(L); FairyGUI_GSliderWrap.Register(L); FairyGUI_PopupMenuWrap.Register(L); FairyGUI_ScrollPaneWrap.Register(L); FairyGUI_TransitionWrap.Register(L); FairyGUI_UIPackageWrap.Register(L); FairyGUI_WindowWrap.Register(L); FairyGUI_GObjectPoolWrap.Register(L); FairyGUI_RelationsWrap.Register(L); FairyGUI_RelationTypeWrap.Register(L); FairyGUI_TimersWrap.Register(L); FairyGUI_LuaUIHelperWrap.Register(L); FairyGUI_GLuaComponentWrap.Register(L); FairyGUI_GLuaLabelWrap.Register(L); FairyGUI_GLuaButtonWrap.Register(L); FairyGUI_GLuaProgressBarWrap.Register(L); FairyGUI_GLuaSliderWrap.Register(L); FairyGUI_GLuaComboBoxWrap.Register(L); FairyGUI_LuaWindowWrap.Register(L); L.RegFunction("EventCallback0", FairyGUI_EventCallback0); L.RegFunction("EventCallback1", FairyGUI_EventCallback1); L.RegFunction("ListItemRenderer", FairyGUI_ListItemRenderer); L.RegFunction("ListItemProvider", FairyGUI_ListItemProvider); L.RegFunction("PlayCompleteCallback", FairyGUI_PlayCompleteCallback); L.RegFunction("TransitionHook", FairyGUI_TransitionHook); L.RegFunction("TimerCallback", FairyGUI_TimerCallback); L.BeginModule("UIPackage"); L.RegFunction("LoadResource", FairyGUI_UIPackage_LoadResource); L.RegFunction("CreateObjectCallback", FairyGUI_UIPackage_CreateObjectCallback); L.EndModule(); L.BeginModule("GObjectPool"); L.RegFunction("InitCallbackDelegate", FairyGUI_GObjectPool_InitCallbackDelegate); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Action_NotiData", System_Action_NotiData); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); ViewWrap.Register(L); BaseWrap.Register(L); ManagerWrap.Register(L); L.BeginModule("DG"); L.BeginModule("Tweening"); DG_Tweening_AutoPlayWrap.Register(L); DG_Tweening_AxisConstraintWrap.Register(L); DG_Tweening_EaseWrap.Register(L); DG_Tweening_LogBehaviourWrap.Register(L); DG_Tweening_LoopTypeWrap.Register(L); DG_Tweening_PathModeWrap.Register(L); DG_Tweening_PathTypeWrap.Register(L); DG_Tweening_RotateModeWrap.Register(L); DG_Tweening_ScrambleModeWrap.Register(L); DG_Tweening_TweenTypeWrap.Register(L); DG_Tweening_UpdateTypeWrap.Register(L); DG_Tweening_DOTweenWrap.Register(L); DG_Tweening_DOVirtualWrap.Register(L); DG_Tweening_EaseFactoryWrap.Register(L); DG_Tweening_TweenerWrap.Register(L); DG_Tweening_TweenWrap.Register(L); DG_Tweening_SequenceWrap.Register(L); DG_Tweening_TweenParamsWrap.Register(L); L.RegFunction("TweenCallback_float", DG_Tweening_TweenCallback_float); L.RegFunction("TweenCallback", DG_Tweening_TweenCallback); L.RegFunction("EaseFunction", DG_Tweening_EaseFunction); L.RegFunction("TweenCallback_int", DG_Tweening_TweenCallback_int); L.BeginModule("Core"); DG_Tweening_Core_ABSSequentiableWrap.Register(L); TweenerCoreV3V3VOWrap.Register(L); L.RegFunction("DOGetter_float", DG_Tweening_Core_DOGetter_float); L.RegFunction("DOSetter_float", DG_Tweening_Core_DOSetter_float); L.RegFunction("DOGetter_double", DG_Tweening_Core_DOGetter_double); L.RegFunction("DOSetter_double", DG_Tweening_Core_DOSetter_double); L.RegFunction("DOGetter_int", DG_Tweening_Core_DOGetter_int); L.RegFunction("DOSetter_int", DG_Tweening_Core_DOSetter_int); L.RegFunction("DOGetter_uint", DG_Tweening_Core_DOGetter_uint); L.RegFunction("DOSetter_uint", DG_Tweening_Core_DOSetter_uint); L.RegFunction("DOGetter_long", DG_Tweening_Core_DOGetter_long); L.RegFunction("DOSetter_long", DG_Tweening_Core_DOSetter_long); L.RegFunction("DOGetter_ulong", DG_Tweening_Core_DOGetter_ulong); L.RegFunction("DOSetter_ulong", DG_Tweening_Core_DOSetter_ulong); L.RegFunction("DOGetter_string", DG_Tweening_Core_DOGetter_string); L.RegFunction("DOSetter_string", DG_Tweening_Core_DOSetter_string); L.RegFunction("DOGetter_UnityEngine_Vector2", DG_Tweening_Core_DOGetter_UnityEngine_Vector2); L.RegFunction("DOSetter_UnityEngine_Vector2", DG_Tweening_Core_DOSetter_UnityEngine_Vector2); L.RegFunction("DOGetter_UnityEngine_Vector3", DG_Tweening_Core_DOGetter_UnityEngine_Vector3); L.RegFunction("DOSetter_UnityEngine_Vector3", DG_Tweening_Core_DOSetter_UnityEngine_Vector3); L.RegFunction("DOGetter_UnityEngine_Vector4", DG_Tweening_Core_DOGetter_UnityEngine_Vector4); L.RegFunction("DOSetter_UnityEngine_Vector4", DG_Tweening_Core_DOSetter_UnityEngine_Vector4); L.RegFunction("DOGetter_UnityEngine_Quaternion", DG_Tweening_Core_DOGetter_UnityEngine_Quaternion); L.RegFunction("DOSetter_UnityEngine_Quaternion", DG_Tweening_Core_DOSetter_UnityEngine_Quaternion); L.RegFunction("DOGetter_UnityEngine_Color", DG_Tweening_Core_DOGetter_UnityEngine_Color); L.RegFunction("DOSetter_UnityEngine_Color", DG_Tweening_Core_DOSetter_UnityEngine_Color); L.RegFunction("DOGetter_UnityEngine_Rect", DG_Tweening_Core_DOGetter_UnityEngine_Rect); L.RegFunction("DOSetter_UnityEngine_Rect", DG_Tweening_Core_DOSetter_UnityEngine_Rect); L.RegFunction("DOGetter_UnityEngine_RectOffset", DG_Tweening_Core_DOGetter_UnityEngine_RectOffset); L.RegFunction("DOSetter_UnityEngine_RectOffset", DG_Tweening_Core_DOSetter_UnityEngine_RectOffset); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.EndModule(); L.BeginModule("LuaFramework"); LuaFramework_UtilWrap.Register(L); LuaFramework_AppConstWrap.Register(L); LuaFramework_LuaHelperWrap.Register(L); LuaFramework_ByteBufferWrap.Register(L); LuaFramework_LuaBehaviourWrap.Register(L); LuaFramework_GameManagerWrap.Register(L); LuaFramework_LuaManagerWrap.Register(L); LuaFramework_PanelManagerWrap.Register(L); LuaFramework_SoundManagerWrap.Register(L); LuaFramework_TimerManagerWrap.Register(L); LuaFramework_ThreadManagerWrap.Register(L); LuaFramework_NetworkManagerWrap.Register(L); LuaFramework_ResourceManagerWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Action_NotiData", System_Action_NotiData); L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); ClickEventListenerWrap.Register(L); PressEventListenerWrap.Register(L); DragEventListenerWrap.Register(L); HoverEventListenerWrap.Register(L); LongPressEventListenerWrap.Register(L); UtilWrap.Register(L); UIUtilWrap.Register(L); LuaHelperWrap.Register(L); ByteBufferWrap.Register(L); LuaBehaviourWrap.Register(L); CameraControllerWrap.Register(L); AppFacadeWrap.Register(L); GameManagerWrap.Register(L); LuaManagerWrap.Register(L); TimerManagerWrap.Register(L); ThreadManagerWrap.Register(L); NetworkManagerWrap.Register(L); ResourceManagerWrap.Register(L); ObjectPoolManagerWrap.Register(L); TimerInfoWrap.Register(L); ConnectionWrap.Register(L); ConnectStateWrap.Register(L); HeroBehaviorWrap.Register(L); PuppetBehaviorWrap.Register(L); DummyBehaviorWrap.Register(L); ToyBehaviorWrap.Register(L); BarrierBehaviorWrap.Register(L); ConveyToolWrap.Register(L); EmptyGOBehaviorWrap.Register(L); BulletBehaviorWrap.Register(L); SummonBehaviorWrap.Register(L); NPCBehaviorWrap.Register(L); PetBehaviorWrap.Register(L); MonsterBehaviorWrap.Register(L); DropBehaviorWrap.Register(L); TrickBehaviorWrap.Register(L); EntityBehaviorMgrWrap.Register(L); LuaModuleWrap.Register(L); RateProcessWrap.Register(L); BETweenWrap.Register(L); ShowTextUIWrap.Register(L); ShowImgUIWrap.Register(L); RotationModelWrap.Register(L); UIMultiScrollerWrap.Register(L); TabControlWrap.Register(L); BETweenMethodWrap.Register(L); BETweenLoopWrap.Register(L); FadeInOutEffectWrap.Register(L); ScrollViewLoopWrap.Register(L); ScrollViewLoopItemWrap.Register(L); DressPartWrap.Register(L); DressWrap.Register(L); UIFollowingTargetWrap.Register(L); FossilisedEffectWrap.Register(L); ViewWrap.Register(L); BaseWrap.Register(L); FacadeWrap.Register(L); ManagerWrap.Register(L); EntityBehaviorWrap.Register(L); Singleton_EntityBehaviorMgrWrap.Register(L); EffectWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_ControllerColliderHitWrap.Register(L); UnityEngine_Matrix4x4Wrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_LineRendererWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_PlayerPrefsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RectTransformUtilityWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_CanvasGroupWrap.Register(L); L.BeginModule("EventSystems"); UnityEngine_EventSystems_EventSystemWrap.Register(L); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_ToggleGroupWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_LayoutElementWrap.Register(L); UnityEngine_UI_VerticalLayoutGroupWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.EndModule(); L.BeginModule("TMPro"); TMPro_TextMeshProUGUIWrap.Register(L); TMPro_TMP_InputFieldWrap.Register(L); TMPro_TMP_TextWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Action_float", System_Action_float); L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2); L.RegFunction("Action_bool", System_Action_bool); L.RegFunction("Action_string", System_Action_string); L.RegFunction("Action_NotiData", System_Action_NotiData); L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object); L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects); L.RegFunction("Action_ConnectState_string", System_Action_ConnectState_string); L.RegFunction("Action_int_object", System_Action_int_object); L.RegFunction("Action_UnityEngine_Collider", System_Action_UnityEngine_Collider); L.RegFunction("Action_UnityEngine_GameObject_int", System_Action_UnityEngine_GameObject_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Action_int_bool", System_Action_int_bool); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.EndModule(); L.BeginModule("Launch"); Launch_ResourceWrap.Register(L); Launch_CTLResourceWrap.Register(L); Launch_CTLScheduleWrap.Register(L); Launch_CTLViewWrap.Register(L); Launch_CTLNetWrap.Register(L); Launch_CTLToolsWrap.Register(L); L.RegFunction("SchedulerHandler", Launch_SchedulerHandler); L.BeginModule("ResourceMgr"); L.RegFunction("ResourceHandler", Launch_ResourceMgr_ResourceHandler); L.EndModule(); L.BeginModule("CTLNet"); L.RegFunction("NetMsgHander", Launch_CTLNet_NetMsgHander); L.EndModule(); L.EndModule(); L.BeginModule("Game1"); Game1_TestWrap.Register(L); L.EndModule(); L.BeginModule("Game2"); Game2_TestWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Action_bool", System_Action_bool); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter)); L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer)); L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); ViewWrap.Register(L); BaseWrap.Register(L); ManagerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("LuaFramework"); LuaFramework_UtilWrap.Register(L); LuaFramework_AppConstWrap.Register(L); LuaFramework_LuaHelperWrap.Register(L); LuaFramework_ByteBufferWrap.Register(L); LuaFramework_LuaBehaviourWrap.Register(L); LuaFramework_GameManagerWrap.Register(L); LuaFramework_LuaManagerWrap.Register(L); LuaFramework_PanelManagerWrap.Register(L); LuaFramework_SoundManagerWrap.Register(L); LuaFramework_TimerManagerWrap.Register(L); LuaFramework_ThreadManagerWrap.Register(L); LuaFramework_NetworkManagerWrap.Register(L); LuaFramework_ResourceManagerWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Action_NotiData", System_Action_NotiData); L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); TweenUtilsWrap.Register(L); EffectRenderObjManagerWrap.Register(L); EffectRenderObjWrap.Register(L); EffectControllerWrap.Register(L); NodeWrap.Register(L); GlobalDispatcherWrap.Register(L); LayerTagWrap.Register(L); LayersMgrWrap.Register(L); GSpriteWrap.Register(L); UBBParserExtensionWrap.Register(L); BaseWindowWrap.Register(L); CameraControllerWrap.Register(L); LuaBindSceneObjWrap.Register(L); CanYingWrap.Register(L); DrawUtilsWrap.Register(L); EndianWrap.Register(L); NormalCameraControllerWrap.Register(L); MicroPhoneInputWrap.Register(L); PayMgrWrap.Register(L); SdkToIOSWrap.Register(L); DeviceInfoWrap.Register(L); SceneObjTriggerWrap.Register(L); ViewWrap.Register(L); BaseWrap.Register(L); ManagerWrap.Register(L); MonoSingleton_LuaFramework_NetworkManagerWrap.Register(L); MonoSingleton_LayersMgrWrap.Register(L); MonoSingleton_PayMgrWrap.Register(L); MonoSingleton_SdkToIOSWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_Matrix4x4Wrap.Register(L); UnityEngine_PlayerPrefsWrap.Register(L); UnityEngine_ControllerColliderHitWrap.Register(L); UnityEngine_AnimatorStateInfoWrap.Register(L); UnityEngine_NavMeshPathStatusWrap.Register(L); UnityEngine_NavMeshAgentWrap.Register(L); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("SceneManagement"); UnityEngine_SceneManagement_LoadSceneModeWrap.Register(L); UnityEngine_SceneManagement_SceneManagerWrap.Register(L); UnityEngine_SceneManagement_SceneWrap.Register(L); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("LuaFramework"); LuaFramework_UtilWrap.Register(L); LuaFramework_AppConstWrap.Register(L); LuaFramework_LuaHelperWrap.Register(L); LuaFramework_ByteBufferWrap.Register(L); LuaFramework_LuaBehaviourWrap.Register(L); LuaFramework_GameManagerWrap.Register(L); LuaFramework_LuaManagerWrap.Register(L); LuaFramework_LoaderManagerWrap.Register(L); LuaFramework_SoundManagerWrap.Register(L); LuaFramework_TimerManagerWrap.Register(L); LuaFramework_NetworkManagerWrap.Register(L); LuaFramework_ResourceManagerWrap.Register(L); L.EndModule(); L.BeginModule("FairyGUI"); FairyGUI_EventContextWrap.Register(L); FairyGUI_EventDispatcherWrap.Register(L); FairyGUI_EventListenerWrap.Register(L); FairyGUI_InputEventWrap.Register(L); FairyGUI_DisplayObjectWrap.Register(L); FairyGUI_ContainerWrap.Register(L); FairyGUI_StageWrap.Register(L); FairyGUI_ControllerWrap.Register(L); FairyGUI_GObjectWrap.Register(L); FairyGUI_GGraphWrap.Register(L); FairyGUI_GGroupWrap.Register(L); FairyGUI_GImageWrap.Register(L); FairyGUI_GLoaderWrap.Register(L); FairyGUI_PlayStateWrap.Register(L); FairyGUI_GMovieClipWrap.Register(L); FairyGUI_TextFormatWrap.Register(L); FairyGUI_GTextFieldWrap.Register(L); FairyGUI_GRichTextFieldWrap.Register(L); FairyGUI_GTextInputWrap.Register(L); FairyGUI_GComponentWrap.Register(L); FairyGUI_GListWrap.Register(L); FairyGUI_GRootWrap.Register(L); FairyGUI_GLabelWrap.Register(L); FairyGUI_GButtonWrap.Register(L); FairyGUI_GComboBoxWrap.Register(L); FairyGUI_GProgressBarWrap.Register(L); FairyGUI_GSliderWrap.Register(L); FairyGUI_PopupMenuWrap.Register(L); FairyGUI_ScrollPaneWrap.Register(L); FairyGUI_TransitionWrap.Register(L); FairyGUI_UIPackageWrap.Register(L); FairyGUI_WindowWrap.Register(L); FairyGUI_GObjectPoolWrap.Register(L); FairyGUI_RelationsWrap.Register(L); FairyGUI_RelationTypeWrap.Register(L); FairyGUI_TimersWrap.Register(L); FairyGUI_LuaUIHelperWrap.Register(L); FairyGUI_GLuaComponentWrap.Register(L); FairyGUI_GLuaLabelWrap.Register(L); FairyGUI_GLuaButtonWrap.Register(L); FairyGUI_GLuaProgressBarWrap.Register(L); FairyGUI_GLuaSliderWrap.Register(L); FairyGUI_GLuaComboBoxWrap.Register(L); FairyGUI_LuaWindowWrap.Register(L); FairyGUI_GoWrapperWrap.Register(L); FairyGUI_TreeViewWrap.Register(L); FairyGUI_TreeNodeWrap.Register(L); FairyGUI_PageOptionWrap.Register(L); FairyGUI_UIPanelWrap.Register(L); FairyGUI_UIPainterWrap.Register(L); FairyGUI_UIObjectFactoryWrap.Register(L); FairyGUI_UIContentScalerWrap.Register(L); FairyGUI_MarginWrap.Register(L); FairyGUI_NTextureWrap.Register(L); FairyGUI_UIConfigWrap.Register(L); FairyGUI_AutoSizeTypeWrap.Register(L); FairyGUI_ScrollTypeWrap.Register(L); FairyGUI_AlignTypeWrap.Register(L); FairyGUI_VertAlignTypeWrap.Register(L); FairyGUI_OverflowTypeWrap.Register(L); FairyGUI_FillTypeWrap.Register(L); FairyGUI_ListLayoutTypeWrap.Register(L); L.RegFunction("EventCallback0", FairyGUI_EventCallback0); L.RegFunction("EventCallback1", FairyGUI_EventCallback1); L.RegFunction("PlayCompleteCallback", FairyGUI_PlayCompleteCallback); L.RegFunction("TransitionHook", FairyGUI_TransitionHook); L.RegFunction("ListItemRenderer", FairyGUI_ListItemRenderer); L.RegFunction("ListItemProvider", FairyGUI_ListItemProvider); L.RegFunction("TimerCallback", FairyGUI_TimerCallback); L.BeginModule("Utils"); FairyGUI_Utils_UBBParserWrap.Register(L); L.EndModule(); L.BeginModule("UIPackage"); L.RegFunction("LoadResource", FairyGUI_UIPackage_LoadResource); L.RegFunction("CreateObjectCallback", FairyGUI_UIPackage_CreateObjectCallback); L.EndModule(); L.BeginModule("GObjectPool"); L.RegFunction("InitCallbackDelegate", FairyGUI_GObjectPool_InitCallbackDelegate); L.EndModule(); L.BeginModule("TreeView"); L.RegFunction("TreeNodeCreateCellDelegate", FairyGUI_TreeView_TreeNodeCreateCellDelegate); L.RegFunction("TreeNodeRenderDelegate", FairyGUI_TreeView_TreeNodeRenderDelegate); L.RegFunction("TreeNodeWillExpandDelegate", FairyGUI_TreeView_TreeNodeWillExpandDelegate); L.EndModule(); L.EndModule(); L.BeginModule("DG"); L.BeginModule("Tweening"); DG_Tweening_SequenceWrap.Register(L); DG_Tweening_EaseWrap.Register(L); DG_Tweening_TweenWrap.Register(L); L.BeginModule("Core"); DG_Tweening_Core_ABSSequentiableWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Action_string", System_Action_string); L.RegFunction("Action_float", System_Action_float); L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object); L.BeginModule("Collections"); System_Collections_QueueWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EffectRenderObj"); L.RegFunction("LoadComCallBack", EffectRenderObj_LoadComCallBack); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter)); L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer)); L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(IntPtr L) { ActiveButtonWrap.Register(L); ActiveGroupWrap.Register(L); AnimationBlendModeWrap.Register(L); AnimationClipWrap.Register(L); AnimationStateWrap.Register(L); AnimationWrap.Register(L); AnimatorWrap.Register(L); ApplicationWrap.Register(L); AssetBundleWrap.Register(L); AsyncOperationWrap.Register(L); AudioClipWrap.Register(L); AudioSourceWrap.Register(L); BehaviourWrap.Register(L); BlendWeightsWrap.Register(L); BoxColliderWrap.Register(L); CC_Module_Menu_MenuLayerTypeWrap.Register(L); CC_Module_Menu_MenuManagerWrap.Register(L); CC_Runtime_AssetManagerWrap.Register(L); CC_Runtime_CooWrap.Register(L); CC_Runtime_PB_ProtoBattleVideoInfoWrap.Register(L); CC_Runtime_PB_ProtoBattleVideoRoleInfoWrap.Register(L); CC_Runtime_PB_ProtoLeagueInfoWrap.Register(L); CC_Runtime_PB_ProtoRoleBaseInfoWrap.Register(L); CC_Runtime_PB_ProtoRoleBattleInfoWrap.Register(L); CC_Runtime_PacketManagerWrap.Register(L); CC_Runtime_SocketIdWrap.Register(L); CC_Runtime_SocketManagerWrap.Register(L); CC_Runtime_Utils_DateTimeUtilsWrap.Register(L); CC_UI_BaseUIWrap.Register(L); CC_UI_LuaUIEventWrap.Register(L); CC_UI_TabButtonWrap.Register(L); CC_UI_TabGroupWrap.Register(L); CameraClearFlagsWrap.Register(L); CameraWrap.Register(L); CanvasWrap.Register(L); CharacterControllerWrap.Register(L); CityControlWrap.Register(L); ColliderWrap.Register(L); ColorUtilityWrap.Register(L); ColorWrap.Register(L); ComponentWrap.Register(L); CrashReporterWrap.Register(L); DG_Tweening_DOTweenWrap.Register(L); DG_Tweening_EaseWrap.Register(L); DG_Tweening_RotateModeWrap.Register(L); DG_Tweening_ScrambleModeWrap.Register(L); DG_Tweening_ShortcutExtensions46Wrap.Register(L); DG_Tweening_ShortcutExtensionsWrap.Register(L); DG_Tweening_TweenExtensionsWrap.Register(L); DG_Tweening_TweenSettingsExtensionsWrap.Register(L); DOTweenLuaUtilsWrap.Register(L); DebuggerWrap.Register(L); DelegateWrap.Register(L); EnumWrap.Register(L); ExtendButtonWrap.Register(L); GameObjectWrap.Register(L); Games_ConstConfigWrap.Register(L); Games_ConstConfig_IDWrap.Register(L); Games_GameConstWrap.Register(L); Games_Module_Props_PropConfigWrap.Register(L); Games_Module_Props_PropIdWrap.Register(L); Games_Module_Props_PropWrap.Register(L); Games_Module_Sound_SoundManagerWrap.Register(L); Games_Module_Sysmsgs_SysmsgManagerWrap.Register(L); Games_Module_Wars_FormationPositionWrap.Register(L); Games_Module_Wars_FormationWrap.Register(L); Games_Module_Wars_LegionTypeWrap.Register(L); Games_Module_Wars_MonsterConfigWrap.Register(L); Games_Module_Wars_OverTypeWrap.Register(L); Games_Module_Wars_SkillWarConfWrap.Register(L); Games_Module_Wars_StageConfigWrap.Register(L); Games_Module_Wars_StagePositionConfigWrap.Register(L); Games_Module_Wars_StageTypeWrap.Register(L); Games_Module_Wars_VSModeWrap.Register(L); Games_Module_Wars_WarEnterDataWrap.Register(L); Games_Module_Wars_WarEnterHeroDataWrap.Register(L); Games_Module_Wars_WarEnterLegionDataWrap.Register(L); Games_Module_Wars_WarEnterSoliderDataWrap.Register(L); Games_Module_Wars_WarModelWrap.Register(L); Games_Module_Wars_WarOverDataWrap.Register(L); Games_Module_Wars_WarOverLegionDataWrap.Register(L); Games_Module_Wars_WarRecordIOWrap.Register(L); Games_Module_Wars_WarServiceWrap.Register(L); Games_Module_Wars_WarWrap.Register(L); Games_Module_Wars_WinConfigWrap.Register(L); Games_Module_Wars_WinTypeWrap.Register(L); GuidWrap.Register(L); IEnumeratorWrap.Register(L); ImageSetMaterialWrap.Register(L); InputWrap.Register(L); KeyCodeWrap.Register(L); LightTypeWrap.Register(L); LightWrap.Register(L); MaterialWrap.Register(L); MeshColliderWrap.Register(L); MeshRendererWrap.Register(L); MiscLuaUtilWrap.Register(L); MonoBehaviourWrap.Register(L); MultiImageWrap.Register(L); NativeCodeManagerWrap.Register(L); ObjectWrap.Register(L); ParticleAnimatorWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleRendererWrap.Register(L); ParticleSystemWrap.Register(L); PathUtilWrap.Register(L); PhysicsWrap.Register(L); PlayModeWrap.Register(L); PlayerPrefsUtilWrap.Register(L); PrefabTextWrap.Register(L); ProvinceControlWrap.Register(L); QualitySettingsWrap.Register(L); QueueModeWrap.Register(L); RectTransformWrap.Register(L); RectWrap.Register(L); RenderSettingsWrap.Register(L); RenderTextureWrap.Register(L); RendererWrap.Register(L); ScreenWrap.Register(L); ScrollZoomContainerWrap.Register(L); SimpleFramework_ByteBufferWrap.Register(L); SimpleFramework_LuaBehaviourWrap.Register(L); SimpleFramework_LuaHelperWrap.Register(L); SimpleFramework_UtilWrap.Register(L); SkinnedMeshRendererWrap.Register(L); SleepTimeoutWrap.Register(L); SliderWithTextWrap.Register(L); SpaceWrap.Register(L); SphereColliderWrap.Register(L); SpriteWrap.Register(L); SystemInfoWrap.Register(L); System_ObjectWrap.Register(L); TableViewWrap.Register(L); TextAnchorWrap.Register(L); TextureWrap.Register(L); TimeWrap.Register(L); TouchPhaseWrap.Register(L); TrackedReferenceWrap.Register(L); TransformWrap.Register(L); TypeWrap.Register(L); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); UnityEngine_UI_CanvasScalerWrap.Register(L); UnityEngine_UI_CanvasScaler_ScreenMatchModeWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); WrapModeWrap.Register(L); bitWrap.Register(L); stringWrap.Register(L); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); UITextGradientWrap.Register(L); NTGLuaScriptWrap.Register(L); NTGLuaScriptExtWrap.Register(L); TGNetServiceWrap.Register(L); NTGApplicationControllerWrap.Register(L); NTGResourceControllerWrap.Register(L); NTGEventTriggerProxyWrap.Register(L); NTGBattleMemberAttrsWrap.Register(L); NTGBattleUnitControllerWrap.Register(L); NTGBattlePlayerControllerWrap.Register(L); L.BeginModule("System"); System_DateTimeWrap.Register(L); L.RegFunction("Action", System_Action); L.RegFunction("ActionSelf", System_Action_Self); L.BeginModule("IO"); System_IO_DirectoryWrap.Register(L); System_IO_FileWrap.Register(L); L.EndModule(); L.BeginModule("Collections"); System_Collections_QueueWrap.Register(L); System_Collections_StackWrap.Register(L); System_Collections_ArrayListWrap.Register(L); L.EndModule(); L.BeginModule("ComponentModel"); L.RegFunction("PropertyChangedEventHandler", System_ComponentModel_PropertyChangedEventHandler); L.RegFunction("PropertyChangedEventHandlerSelf", System_ComponentModel_PropertyChangedEventHandler_Self); L.EndModule(); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_CoroutineWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_CanvasGroupWrap.Register(L); UnityEngine_AudioListenerWrap.Register(L); UnityEngine_ParticleSystemRendererWrap.Register(L); UnityEngine_TrailRendererWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RuntimePlatformWrap.Register(L); UnityEngine_RectOffsetWrap.Register(L); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_OutlineWrap.Register(L); UnityEngine_UI_ShadowWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); UnityEngine_UI_LayoutElementWrap.Register(L); UnityEngine_UI_CanvasScalerWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_BaseMeshEffectWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L); L.BeginModule("InputField"); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.RegFunction("OnValidateInputSelf", UnityEngine_UI_InputField_OnValidateInput_Self); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_EventTriggerWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); UnityEngine_EventSystems_EventSystemWrap.Register(L); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("SceneManagement"); UnityEngine_SceneManagement_SceneManagerWrap.Register(L); UnityEngine_SceneManagement_LoadSceneModeWrap.Register(L); UnityEngine_SceneManagement_SceneWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityActionSelf", UnityEngine_Events_UnityAction_Self); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneModeSelf", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode_Self); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene); L.RegFunction("UnityAction_UnityEngine_SceneManagement_SceneSelf", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_Self); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_SceneSelf", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene_Self); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.RegFunction("WillRenderCanvasesSelf", UnityEngine_Canvas_WillRenderCanvases_Self); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.RegFunction("ReapplyDrivenPropertiesSelf", UnityEngine_RectTransform_ReapplyDrivenProperties_Self); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.RegFunction("CameraCallbackSelf", UnityEngine_Camera_CameraCallback_Self); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.RegFunction("LogCallbackSelf", UnityEngine_Application_LogCallback_Self); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("AdvertisingIdentifierCallbackSelf", UnityEngine_Application_AdvertisingIdentifierCallback_Self); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMReaderCallbackSelf", UnityEngine_AudioClip_PCMReaderCallback_Self); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.RegFunction("PCMSetPositionCallbackSelf", UnityEngine_AudioClip_PCMSetPositionCallback_Self); L.EndModule(); L.EndModule(); L.BeginModule("TGNetService"); TGNetService_NetRequestWrap.Register(L); TGNetService_NetEventWrap.Register(L); L.RegFunction("NetEventHanlder", TGNetService_NetEventHanlder); L.RegFunction("NetEventHanlderSelf", TGNetService_NetEventHanlder_Self); L.EndModule(); L.BeginModule("NTGResourceController"); NTGResourceController_AssetLoaderWrap.Register(L); L.EndModule(); L.BeginModule("NTGBattleUIController"); NTGBattleUIController_BattleUpdateDataWrap.Register(L); NTGBattleUIController_BattleUpdateSkillDataWrap.Register(L); NTGBattleUIController_BattleUpdatePlayerDataWrap.Register(L); NTGBattleUIController_UIBattleInfoItemWrap.Register(L); L.EndModule(); L.BeginModule("NTGBattleUnitController"); NTGBattleUnitController_UnitBuffWrap.Register(L); L.EndModule(); L.BeginModule("Newtonsoft"); L.BeginModule("Json"); L.BeginModule("Linq"); Newtonsoft_Json_Linq_JObjectWrap.Register(L); Newtonsoft_Json_Linq_JContainerWrap.Register(L); Newtonsoft_Json_Linq_JTokenWrap.Register(L); Newtonsoft_Json_Linq_JPropertyWrap.Register(L); Newtonsoft_Json_Linq_JValueWrap.Register(L); Newtonsoft_Json_Linq_JArrayWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("NTGEventTriggerProxy"); L.RegFunction("PointerEventDelegate", NTGEventTriggerProxy_PointerEventDelegate); L.RegFunction("PointerEventDelegateSelf", NTGEventTriggerProxy_PointerEventDelegate_Self); L.RegFunction("BaseEventDelegate", NTGEventTriggerProxy_BaseEventDelegate); L.RegFunction("BaseEventDelegateSelf", NTGEventTriggerProxy_BaseEventDelegate_Self); L.RegFunction("AxisBaseEventDelegate", NTGEventTriggerProxy_AxisBaseEventDelegate); L.RegFunction("AxisBaseEventDelegateSelf", NTGEventTriggerProxy_AxisBaseEventDelegate_Self); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("Framework"); Framework_LuaMgrWrap.Register(L); Framework_LuaUtilityWrap.Register(L); Framework_LuaControllerWrap.Register(L); Framework_LuaComponentWrap.Register(L); Framework_SceneMgrWrap.Register(L); Framework_ResourceMgrWrap.Register(L); Framework_MonoSingleton_Framework_LuaMgrWrap.Register(L); Framework_Singleton_Framework_LuaUtilityWrap.Register(L); Framework_Singleton_Framework_SceneMgrWrap.Register(L); Framework_Singleton_Framework_ResourceMgrWrap.Register(L); L.RegFunction("SceneLoadEventHandler", Framework_SceneLoadEventHandler); L.EndModule(); L.BeginModule("LogUtil"); LogUtil_LogUtilityWrap.Register(L); LogUtil_LogColorWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); GameManagerWrap.Register(L); UIManagerWrap.Register(L); ResManagerWrap.Register(L); NetworkManagerWrap.Register(L); LogWrap.Register(L); LuaBehaviourWrap.Register(L); ByteBufferWrap.Register(L); UtilWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Action_System_IO_Stream", System_Action_System_IO_Stream); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }