static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.VRTextureUsage(); ins = (UnityEngine.VRTextureUsage)o; return(ins); }
static int QPYX_get_vrUsage_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); UnityEngine.RenderTexture QPYX_obj_YXQP = (UnityEngine.RenderTexture)QPYX_o_YXQP; UnityEngine.VRTextureUsage QPYX_ret_YXQP = QPYX_obj_YXQP.vrUsage; ToLua.Push(L_YXQP, QPYX_ret_YXQP); return(1); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index vrUsage on a nil value")); } }
static int QPYX_set_vrUsage_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); UnityEngine.RenderTexture QPYX_obj_YXQP = (UnityEngine.RenderTexture)QPYX_o_YXQP; UnityEngine.VRTextureUsage QPYX_arg0_YXQP = (UnityEngine.VRTextureUsage)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.VRTextureUsage)); QPYX_obj_YXQP.vrUsage = QPYX_arg0_YXQP; return(0); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index vrUsage on a nil value")); } }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.VRTextureUsage instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.VRTextureUsage[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static int set_vrUsage(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o; UnityEngine.VRTextureUsage arg0 = (UnityEngine.VRTextureUsage)ToLua.CheckObject(L, 2, typeof(UnityEngine.VRTextureUsage)); obj.vrUsage = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index vrUsage on a nil value" : e.Message)); } }
static int get_vrUsage(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o; UnityEngine.VRTextureUsage ret = obj.vrUsage; LuaDLL.lua_pushinteger(L, (int)ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index vrUsage on a nil value")); } }
static int get_vrUsage(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o; UnityEngine.VRTextureUsage ret = obj.vrUsage; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index vrUsage on a nil value" : e.Message)); } }
static int set_vrUsage(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o; UnityEngine.VRTextureUsage arg0 = (UnityEngine.VRTextureUsage)LuaDLL.luaL_checknumber(L, 2); obj.vrUsage = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index vrUsage on a nil value")); } }
static int get_vrUsage(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.RenderTexture.vrUsage"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o; UnityEngine.VRTextureUsage ret = obj.vrUsage; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index vrUsage on a nil value"); } }
static int set_vrUsage(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.RenderTexture.vrUsage"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o; UnityEngine.VRTextureUsage arg0 = (UnityEngine.VRTextureUsage)ToLua.CheckObject(L, 2, typeof(UnityEngine.VRTextureUsage)); obj.vrUsage = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index vrUsage on a nil value"); } }
static StackObject *set_vrUsage_19(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.VRTextureUsage @value = (UnityEngine.VRTextureUsage) typeof(UnityEngine.VRTextureUsage).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.RenderTextureDescriptor instance_of_this_method; instance_of_this_method = (UnityEngine.RenderTextureDescriptor) typeof(UnityEngine.RenderTextureDescriptor).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); instance_of_this_method.vrUsage = value; WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); return(__ret); }
static int GetTemporary7(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)LuaDLL.lua_tonumber(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)LuaDLL.lua_tonumber(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)LuaDLL.lua_tonumber(L, 7); UnityEngine.VRTextureUsage arg7 = (UnityEngine.VRTextureUsage)LuaDLL.lua_tonumber(L, 8); var o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_GetTemporary_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 1) { UnityEngine.RenderTextureDescriptor QPYX_arg0_YXQP = StackTraits <UnityEngine.RenderTextureDescriptor> .Check(L_YXQP, 1); UnityEngine.RenderTexture QPYX_o_YXQP = UnityEngine.RenderTexture.GetTemporary(QPYX_arg0_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 2) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); UnityEngine.RenderTexture QPYX_o_YXQP = UnityEngine.RenderTexture.GetTemporary(QPYX_arg0_YXQP, QPYX_arg1_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 3) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTexture QPYX_o_YXQP = UnityEngine.RenderTexture.GetTemporary(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 4) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTextureFormat QPYX_arg3_YXQP = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTexture QPYX_o_YXQP = UnityEngine.RenderTexture.GetTemporary(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 5) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTextureFormat QPYX_arg3_YXQP = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite QPYX_arg4_YXQP = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L_YXQP, 5, typeof(UnityEngine.RenderTextureReadWrite)); UnityEngine.RenderTexture QPYX_o_YXQP = UnityEngine.RenderTexture.GetTemporary(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 6) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTextureFormat QPYX_arg3_YXQP = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite QPYX_arg4_YXQP = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L_YXQP, 5, typeof(UnityEngine.RenderTextureReadWrite)); int QPYX_arg5_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 6); UnityEngine.RenderTexture QPYX_o_YXQP = UnityEngine.RenderTexture.GetTemporary(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP, QPYX_arg5_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 7) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTextureFormat QPYX_arg3_YXQP = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite QPYX_arg4_YXQP = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L_YXQP, 5, typeof(UnityEngine.RenderTextureReadWrite)); int QPYX_arg5_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 6); UnityEngine.RenderTextureMemoryless QPYX_arg6_YXQP = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L_YXQP, 7, typeof(UnityEngine.RenderTextureMemoryless)); UnityEngine.RenderTexture QPYX_o_YXQP = UnityEngine.RenderTexture.GetTemporary(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP, QPYX_arg5_YXQP, QPYX_arg6_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 8) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTextureFormat QPYX_arg3_YXQP = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite QPYX_arg4_YXQP = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L_YXQP, 5, typeof(UnityEngine.RenderTextureReadWrite)); int QPYX_arg5_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 6); UnityEngine.RenderTextureMemoryless QPYX_arg6_YXQP = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L_YXQP, 7, typeof(UnityEngine.RenderTextureMemoryless)); UnityEngine.VRTextureUsage QPYX_arg7_YXQP = (UnityEngine.VRTextureUsage)ToLua.CheckObject(L_YXQP, 8, typeof(UnityEngine.VRTextureUsage)); UnityEngine.RenderTexture QPYX_o_YXQP = UnityEngine.RenderTexture.GetTemporary(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP, QPYX_arg5_YXQP, QPYX_arg6_YXQP, QPYX_arg7_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 9) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTextureFormat QPYX_arg3_YXQP = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite QPYX_arg4_YXQP = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L_YXQP, 5, typeof(UnityEngine.RenderTextureReadWrite)); int QPYX_arg5_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 6); UnityEngine.RenderTextureMemoryless QPYX_arg6_YXQP = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L_YXQP, 7, typeof(UnityEngine.RenderTextureMemoryless)); UnityEngine.VRTextureUsage QPYX_arg7_YXQP = (UnityEngine.VRTextureUsage)ToLua.CheckObject(L_YXQP, 8, typeof(UnityEngine.VRTextureUsage)); bool QPYX_arg8_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 9); UnityEngine.RenderTexture QPYX_o_YXQP = UnityEngine.RenderTexture.GetTemporary(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP, QPYX_arg5_YXQP, QPYX_arg6_YXQP, QPYX_arg7_YXQP, QPYX_arg8_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.RenderTexture.GetTemporary")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int GetTemporary(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 3) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 4) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)LuaDLL.luaL_checknumber(L, 4); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else if (count == 5) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)LuaDLL.luaL_checknumber(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)LuaDLL.luaL_checknumber(L, 5); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return(1); } else if (count == 6) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)LuaDLL.luaL_checknumber(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)LuaDLL.luaL_checknumber(L, 5); int arg5 = (int)LuaDLL.luaL_checknumber(L, 6); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.Push(L, o); return(1); } else if (count == 7) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)LuaDLL.luaL_checknumber(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)LuaDLL.luaL_checknumber(L, 5); int arg5 = (int)LuaDLL.luaL_checknumber(L, 6); UnityEngine.VRTextureUsage arg6 = (UnityEngine.VRTextureUsage)LuaDLL.luaL_checknumber(L, 7); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.GetTemporary")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetTemporary(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.RenderTextureDescriptor arg0 = StackTraits <UnityEngine.RenderTextureDescriptor> .Check(L, 1); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0); ToLua.Push(L, o); return(1); } else if (count == 2) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 3) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 4) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else if (count == 5) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return(1); } else if (count == 6) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); int arg5 = (int)LuaDLL.luaL_checknumber(L, 6); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.Push(L, o); return(1); } else if (count == 7) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); int arg5 = (int)LuaDLL.luaL_checknumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L, 7, typeof(UnityEngine.RenderTextureMemoryless)); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.Push(L, o); return(1); } else if (count == 8) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); int arg5 = (int)LuaDLL.luaL_checknumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L, 7, typeof(UnityEngine.RenderTextureMemoryless)); UnityEngine.VRTextureUsage arg7 = (UnityEngine.VRTextureUsage)ToLua.CheckObject(L, 8, typeof(UnityEngine.VRTextureUsage)); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); ToLua.Push(L, o); return(1); } else if (count == 9) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); int arg5 = (int)LuaDLL.luaL_checknumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L, 7, typeof(UnityEngine.RenderTextureMemoryless)); UnityEngine.VRTextureUsage arg7 = (UnityEngine.VRTextureUsage)ToLua.CheckObject(L, 8, typeof(UnityEngine.VRTextureUsage)); bool arg8 = LuaDLL.luaL_checkboolean(L, 9); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.GetTemporary")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetTemporary(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.RenderTextureDescriptor arg0 = StackTraits <UnityEngine.RenderTextureDescriptor> .Check(L, 1); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0); ToLua.Push(L, o); return(1); } else if (count == 2) { int arg0 = (int)LuaDLL.luaL_checkinteger(L, 1); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 2); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 3) { int arg0 = (int)LuaDLL.luaL_checkinteger(L, 1); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 2); int arg2 = (int)LuaDLL.luaL_checkinteger(L, 3); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checkinteger(L, 1); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 2); int arg2 = (int)LuaDLL.luaL_checkinteger(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checkinteger(L, 1); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 2); int arg2 = (int)LuaDLL.luaL_checkinteger(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat, int>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checkinteger(L, 1); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 2); int arg2 = (int)LuaDLL.luaL_checkinteger(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); int arg4 = (int)LuaDLL.lua_tointeger(L, 5); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checkinteger(L, 1); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 2); int arg2 = (int)LuaDLL.luaL_checkinteger(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return(1); } else if (count == 6 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat, int, UnityEngine.RenderTextureMemoryless>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checkinteger(L, 1); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 2); int arg2 = (int)LuaDLL.luaL_checkinteger(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); int arg4 = (int)LuaDLL.lua_tointeger(L, 5); UnityEngine.RenderTextureMemoryless arg5 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 6); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.Push(L, o); return(1); } else if (count == 6 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, int>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checkinteger(L, 1); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 2); int arg2 = (int)LuaDLL.luaL_checkinteger(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tointeger(L, 6); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.Push(L, o); return(1); } else if (count == 7 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat, int, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checkinteger(L, 1); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 2); int arg2 = (int)LuaDLL.luaL_checkinteger(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); int arg4 = (int)LuaDLL.lua_tointeger(L, 5); UnityEngine.RenderTextureMemoryless arg5 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 6); UnityEngine.VRTextureUsage arg6 = (UnityEngine.VRTextureUsage)ToLua.ToObject(L, 7); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.Push(L, o); return(1); } else if (count == 7 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, int, UnityEngine.RenderTextureMemoryless>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checkinteger(L, 1); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 2); int arg2 = (int)LuaDLL.luaL_checkinteger(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tointeger(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 7); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.Push(L, o); return(1); } else if (count == 8 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat, int, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage, bool>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checkinteger(L, 1); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 2); int arg2 = (int)LuaDLL.luaL_checkinteger(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); int arg4 = (int)LuaDLL.lua_tointeger(L, 5); UnityEngine.RenderTextureMemoryless arg5 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 6); UnityEngine.VRTextureUsage arg6 = (UnityEngine.VRTextureUsage)ToLua.ToObject(L, 7); bool arg7 = LuaDLL.lua_toboolean(L, 8); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); ToLua.Push(L, o); return(1); } else if (count == 8 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, int, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checkinteger(L, 1); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 2); int arg2 = (int)LuaDLL.luaL_checkinteger(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tointeger(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 7); UnityEngine.VRTextureUsage arg7 = (UnityEngine.VRTextureUsage)ToLua.ToObject(L, 8); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); ToLua.Push(L, o); return(1); } else if (count == 9) { int arg0 = (int)LuaDLL.luaL_checkinteger(L, 1); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 2); int arg2 = (int)LuaDLL.luaL_checkinteger(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, TypeTraits <UnityEngine.RenderTextureFormat> .type); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, TypeTraits <UnityEngine.RenderTextureReadWrite> .type); int arg5 = (int)LuaDLL.luaL_checkinteger(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L, 7, TypeTraits <UnityEngine.RenderTextureMemoryless> .type); UnityEngine.VRTextureUsage arg7 = (UnityEngine.VRTextureUsage)ToLua.CheckObject(L, 8, TypeTraits <UnityEngine.VRTextureUsage> .type); bool arg8 = LuaDLL.luaL_checkboolean(L, 9); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.GetTemporary")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetTemporary(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.RenderTextureDescriptor))) { UnityEngine.RenderTextureDescriptor arg0 = (UnityEngine.RenderTextureDescriptor)ToLua.ToObject(L, 1); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0); ToLua.Push(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat), typeof(UnityEngine.RenderTextureReadWrite))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return(1); } else if (count == 6 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat), typeof(UnityEngine.RenderTextureReadWrite), typeof(int))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.Push(L, o); return(1); } else if (count == 7 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat), typeof(UnityEngine.RenderTextureReadWrite), typeof(int), typeof(UnityEngine.RenderTextureMemoryless))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 7); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.Push(L, o); return(1); } else if (count == 8 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat), typeof(UnityEngine.RenderTextureReadWrite), typeof(int), typeof(UnityEngine.RenderTextureMemoryless), typeof(UnityEngine.VRTextureUsage))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 7); UnityEngine.VRTextureUsage arg7 = (UnityEngine.VRTextureUsage)ToLua.ToObject(L, 8); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.GetTemporary")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }