static void set_startCharIdx_0(ref object o, object v) { var h = GCHandle.Alloc(o, GCHandleType.Pinned); UnityEngine.UILineInfo *p = (UnityEngine.UILineInfo *)(void *) h.AddrOfPinnedObject(); p->startCharIdx = (System.Int32)v; h.Free(); }
static void set_leading_3(ref object o, object v) { var h = GCHandle.Alloc(o, GCHandleType.Pinned); UnityEngine.UILineInfo *p = (UnityEngine.UILineInfo *)(void *) h.AddrOfPinnedObject(); p->leading = (System.Single)v; h.Free(); }