static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.TargetJoint2D(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int _g_get_autoConfigureTarget(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.TargetJoint2D gen_to_be_invoked = (UnityEngine.TargetJoint2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.autoConfigureTarget); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; }
static int _g_get_anchor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.TargetJoint2D gen_to_be_invoked = (UnityEngine.TargetJoint2D)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.anchor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; }
static int _s_set_frequency(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.TargetJoint2D gen_to_be_invoked = (UnityEngine.TargetJoint2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.frequency = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_dampingRatio(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.TargetJoint2D gen_to_be_invoked = (UnityEngine.TargetJoint2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.dampingRatio); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_target(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.TargetJoint2D __cl_gen_to_be_invoked = (UnityEngine.TargetJoint2D)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, __cl_gen_to_be_invoked.target); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_dampingRatio(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.TargetJoint2D __cl_gen_to_be_invoked = (UnityEngine.TargetJoint2D)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.dampingRatio = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_autoConfigureTarget(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.TargetJoint2D __cl_gen_to_be_invoked = (UnityEngine.TargetJoint2D)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.autoConfigureTarget = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_target(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.TargetJoint2D gen_to_be_invoked = (UnityEngine.TargetJoint2D)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.target = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.TargetJoint2D o = (UnityEngine.TargetJoint2D)obj; anchor = o.anchor; target = o.target; autoConfigureTarget = o.autoConfigureTarget; maxForce = o.maxForce; dampingRatio = o.dampingRatio; frequency = o.frequency; }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.TargetJoint2D o = (UnityEngine.TargetJoint2D)obj; o.anchor = anchor; o.target = target; o.autoConfigureTarget = autoConfigureTarget; o.maxForce = maxForce; o.dampingRatio = dampingRatio; o.frequency = frequency; return(o); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.TargetJoint2D gen_ret = new UnityEngine.TargetJoint2D(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.TargetJoint2D constructor!")); }