static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.SpriteSortPoint(); ins = (UnityEngine.SpriteSortPoint)o; return(ins); }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.SpriteSortPoint instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.SpriteSortPoint[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static int set_spriteSortPoint(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; UnityEngine.SpriteSortPoint arg0 = (UnityEngine.SpriteSortPoint)ToLua.CheckObject(L, 2, TypeTraits <UnityEngine.SpriteSortPoint> .type); obj.spriteSortPoint = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index spriteSortPoint on a nil value")); } }
static int get_spriteSortPoint(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; UnityEngine.SpriteSortPoint ret = obj.spriteSortPoint; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index spriteSortPoint on a nil value")); } }
static StackObject *set_spriteSortPoint_19(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.SpriteSortPoint @value = (UnityEngine.SpriteSortPoint) typeof(UnityEngine.SpriteSortPoint).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.SpriteRenderer instance_of_this_method = (UnityEngine.SpriteRenderer) typeof(UnityEngine.SpriteRenderer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.spriteSortPoint = value; return(__ret); }