Exemple #1
0
        static int _s_set_isCustomRangeActive(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.isCustomRangeActive = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Exemple #2
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        static int _g_get_frontSortingOrder(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.frontSortingOrder);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Exemple #3
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        static int _s_set_sprite(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.sprite = (UnityEngine.Sprite)translator.GetObject(L, 2, typeof(UnityEngine.Sprite));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Exemple #4
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        static int _s_set_alphaCutoff(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.alphaCutoff = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Exemple #5
0
        static int _s_set_backSortingLayerID(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.backSortingLayerID = LuaAPI.xlua_tointeger(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Exemple #6
0
        static int _g_get_spriteSortPoint(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.spriteSortPoint);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Exemple #7
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        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    var gen_ret = new UnityEngine.SpriteMask();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SpriteMask constructor!"));
        }