public void Save(UnityEngine.Rendering.PostProcessing.AutoExposure layer)
 {
     if (layer != null)
     {
         enabled       = new BoolValue(layer.enabled);
         filtering     = new Vector2Value(layer.filtering);
         minLuminance  = new FloatValue(layer.minLuminance);
         maxLuminance  = new FloatValue(layer.maxLuminance);
         keyValue      = new FloatValue(layer.keyValue);
         speedUp       = new FloatValue(layer.speedUp);
         speedDown     = new FloatValue(layer.speedDown);
         eyeAdaptation = new EyeAdaptationValue(layer.eyeAdaptation);
     }
 }
 public void Load(UnityEngine.Rendering.PostProcessing.AutoExposure layer)
 {
     if (layer != null)
     {
         enabled.Fill(layer.enabled);
         layer.active = layer.enabled.value;
         filtering.Fill(layer.filtering);
         minLuminance.Fill(layer.minLuminance);
         maxLuminance.Fill(layer.maxLuminance);
         keyValue.Fill(layer.keyValue);
         speedUp.Fill(layer.speedUp);
         speedDown.Fill(layer.speedDown);
         eyeAdaptation.Fill(layer.eyeAdaptation);
     }
 }