static int _e_Updated(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                int gen_param_count         = LuaAPI.lua_gettop(L);
                UnityEngine.RemoteConfigSettings gen_to_be_invoked = (UnityEngine.RemoteConfigSettings)translator.FastGetCSObj(L, 1);
                System.Action <bool>             gen_delegate      = translator.GetDelegate <System.Action <bool> >(L, 3);
                if (gen_delegate == null)
                {
                    return(LuaAPI.luaL_error(L, "#3 need System.Action<bool>!"));
                }

                if (gen_param_count == 3)
                {
                    if (LuaAPI.xlua_is_eq_str(L, 2, "+"))
                    {
                        gen_to_be_invoked.Updated += gen_delegate;
                        return(0);
                    }


                    if (LuaAPI.xlua_is_eq_str(L, 2, "-"))
                    {
                        gen_to_be_invoked.Updated -= gen_delegate;
                        return(0);
                    }
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RemoteConfigSettings.Updated!");
            return(0);
        }
        static int _m_GetObject(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.RemoteConfigSettings gen_to_be_invoked = (UnityEngine.RemoteConfigSettings)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && translator.Assignable <System.Type>(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING))
                {
                    System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                    string      _key  = LuaAPI.lua_tostring(L, 3);

                    var gen_ret = gen_to_be_invoked.GetObject(_type, _key);
                    translator.PushAny(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 2 && translator.Assignable <System.Type>(L, 2))
                {
                    System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));

                    var gen_ret = gen_to_be_invoked.GetObject(_type);
                    translator.PushAny(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <object>(L, 3))
                {
                    string _key          = LuaAPI.lua_tostring(L, 2);
                    object _defaultValue = translator.GetObject(L, 3, typeof(object));

                    var gen_ret = gen_to_be_invoked.GetObject(_key, _defaultValue);
                    translator.PushAny(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RemoteConfigSettings.GetObject!"));
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _configKey = LuaAPI.lua_tostring(L, 2);

                    var gen_ret = new UnityEngine.RemoteConfigSettings(_configKey);
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RemoteConfigSettings constructor!"));
        }
        static int _m_Dispose(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.RemoteConfigSettings gen_to_be_invoked = (UnityEngine.RemoteConfigSettings)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.Dispose(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_GetBool(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.RemoteConfigSettings gen_to_be_invoked = (UnityEngine.RemoteConfigSettings)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _key = LuaAPI.lua_tostring(L, 2);

                    var gen_ret = gen_to_be_invoked.GetBool(_key);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    string _key          = LuaAPI.lua_tostring(L, 2);
                    bool   _defaultValue = LuaAPI.lua_toboolean(L, 3);

                    var gen_ret = gen_to_be_invoked.GetBool(_key, _defaultValue);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RemoteConfigSettings.GetBool!"));
        }
        static int _m_GetCount(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.RemoteConfigSettings gen_to_be_invoked = (UnityEngine.RemoteConfigSettings)translator.FastGetCSObj(L, 1);



                {
                    var gen_ret = gen_to_be_invoked.GetCount(  );
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_GetDictionary(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.RemoteConfigSettings gen_to_be_invoked = (UnityEngine.RemoteConfigSettings)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _key = LuaAPI.lua_tostring(L, 2);

                    var gen_ret = gen_to_be_invoked.GetDictionary(_key);
                    translator.PushAny(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 1)
                {
                    var gen_ret = gen_to_be_invoked.GetDictionary(  );
                    translator.PushAny(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RemoteConfigSettings.GetDictionary!"));
        }
        static int _m_HasKey(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.RemoteConfigSettings gen_to_be_invoked = (UnityEngine.RemoteConfigSettings)translator.FastGetCSObj(L, 1);



                {
                    string _key = LuaAPI.lua_tostring(L, 2);

                    var gen_ret = gen_to_be_invoked.HasKey(_key);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }