static int set_extrapolationMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)o; UnityEngine.Playables.DirectorWrapMode arg0 = (UnityEngine.Playables.DirectorWrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.Playables.DirectorWrapMode)); obj.extrapolationMode = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index extrapolationMode on a nil value")); } }
static int get_extrapolationMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)o; UnityEngine.Playables.DirectorWrapMode ret = obj.extrapolationMode; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index extrapolationMode on a nil value")); } }
static int Play(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject <UnityEngine.Playables.PlayableDirector>(L, 1); obj.Play(); return(0); } else if (count == 2) { UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject <UnityEngine.Playables.PlayableDirector>(L, 1); UnityEngine.Playables.PlayableAsset arg0 = (UnityEngine.Playables.PlayableAsset)ToLua.CheckObject <UnityEngine.Playables.PlayableAsset>(L, 2); obj.Play(arg0); return(0); } else if (count == 3) { UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject <UnityEngine.Playables.PlayableDirector>(L, 1); UnityEngine.Playables.PlayableAsset arg0 = (UnityEngine.Playables.PlayableAsset)ToLua.CheckObject <UnityEngine.Playables.PlayableAsset>(L, 2); UnityEngine.Playables.DirectorWrapMode arg1 = (UnityEngine.Playables.DirectorWrapMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.Playables.DirectorWrapMode)); obj.Play(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Playables.PlayableDirector.Play")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }