static int _m_AddInfluence(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.ParticleSystem.ExternalForcesModule gen_to_be_invoked; translator.Get(L, 1, out gen_to_be_invoked);



                {
                    UnityEngine.ParticleSystemForceField _field = (UnityEngine.ParticleSystemForceField)translator.GetObject(L, 2, typeof(UnityEngine.ParticleSystemForceField));

                    gen_to_be_invoked.AddInfluence(_field);


                    translator.Update(L, 1, gen_to_be_invoked);


                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_IsAffectedBy(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.ParticleSystem.ExternalForcesModule gen_to_be_invoked; translator.Get(L, 1, out gen_to_be_invoked);



                {
                    UnityEngine.ParticleSystemForceField _field = (UnityEngine.ParticleSystemForceField)translator.GetObject(L, 2, typeof(UnityEngine.ParticleSystemForceField));

                    var gen_ret = gen_to_be_invoked.IsAffectedBy(_field);
                    LuaAPI.lua_pushboolean(L, gen_ret);


                    translator.Update(L, 1, gen_to_be_invoked);


                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_GetInfluence(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.ParticleSystem.ExternalForcesModule gen_to_be_invoked; translator.Get(L, 1, out gen_to_be_invoked);



                {
                    int _index = LuaAPI.xlua_tointeger(L, 2);

                    UnityEngine.ParticleSystemForceField gen_ret = gen_to_be_invoked.GetInfluence(_index);
                    translator.Push(L, gen_ret);


                    translator.Update(L, 1, gen_to_be_invoked);


                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _s_set_vectorField(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.vectorField = (UnityEngine.Texture3D)translator.GetObject(L, 2, typeof(UnityEngine.Texture3D));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _s_set_multiplyDragByParticleVelocity(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.multiplyDragByParticleVelocity = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _s_set_gravityFocus(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.gravityFocus = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _g_get_vectorFieldAttraction(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.vectorFieldAttraction);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _s_set_vectorFieldAttraction(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ParticleSystemForceField   gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1);
                UnityEngine.ParticleSystem.MinMaxCurve gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.vectorFieldAttraction = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    var gen_ret = new UnityEngine.ParticleSystemForceField();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystemForceField constructor!"));
        }
        static int _m_RemoveInfluence(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.ParticleSystem.ExternalForcesModule gen_to_be_invoked; translator.Get(L, 1, out gen_to_be_invoked);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    int _index = LuaAPI.xlua_tointeger(L, 2);

                    gen_to_be_invoked.RemoveInfluence(_index);


                    translator.Update(L, 1, gen_to_be_invoked);


                    return(0);
                }
                if (gen_param_count == 2 && translator.Assignable <UnityEngine.ParticleSystemForceField>(L, 2))
                {
                    UnityEngine.ParticleSystemForceField _field = (UnityEngine.ParticleSystemForceField)translator.GetObject(L, 2, typeof(UnityEngine.ParticleSystemForceField));

                    gen_to_be_invoked.RemoveInfluence(_field);


                    translator.Update(L, 1, gen_to_be_invoked);


                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.ExternalForcesModule.RemoveInfluence!"));
        }