public static UnityEngine.Vector4 GetVector4(this UnityEngine.Material source, string key, UnityEngine.Vector4 defalutValue)
        {
            if (source.HasProperty(key))
            {
                return(source.GetVector(key));
            }

            return(defalutValue);
        }
Exemple #2
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 public override Vector4f GetVector(string propertyName)
 {
     return((Vector4f)material.GetVector(propertyName));
 }