public void OnFire(UnityEngine.InputSystem.InputAction.CallbackContext context)
    {
        if (context.ReadValueAsButton())
        {
            if (m_AttackWaitCoroutine != null)
            {
                StopCoroutine(m_AttackWaitCoroutine);
            }

            m_AttackWaitCoroutine = StartCoroutine(AttackWait());
        }
    }
Exemple #2
0
 public void SetRightGrip(UnityEngine.InputSystem.InputAction.CallbackContext context)
 {
     RightGrip = context.ReadValueAsButton();
 }
Exemple #3
0
 public void SetLeftTrigger(UnityEngine.InputSystem.InputAction.CallbackContext context)
 {
     LeftTrigger = context.ReadValueAsButton();
 }
 public void OnJump(UnityEngine.InputSystem.InputAction.CallbackContext context)
 {
     m_Jump = context.ReadValueAsButton();
 }
 public void OnAim(UnityEngine.InputSystem.InputAction.CallbackContext context)
 {
     m_AimProjectile = context.ReadValueAsButton();
 }