public void OnFire(UnityEngine.InputSystem.InputAction.CallbackContext context) { if (context.ReadValueAsButton()) { if (m_AttackWaitCoroutine != null) { StopCoroutine(m_AttackWaitCoroutine); } m_AttackWaitCoroutine = StartCoroutine(AttackWait()); } }
public void SetRightGrip(UnityEngine.InputSystem.InputAction.CallbackContext context) { RightGrip = context.ReadValueAsButton(); }
public void SetLeftTrigger(UnityEngine.InputSystem.InputAction.CallbackContext context) { LeftTrigger = context.ReadValueAsButton(); }
public void OnJump(UnityEngine.InputSystem.InputAction.CallbackContext context) { m_Jump = context.ReadValueAsButton(); }
public void OnAim(UnityEngine.InputSystem.InputAction.CallbackContext context) { m_AimProjectile = context.ReadValueAsButton(); }