static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.HumanPose(); ins = (UnityEngine.HumanPose)o; return(ins); }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.HumanPose instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.HumanPose[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static StackObject *GetHumanPose_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.HumanPose humanPose = (UnityEngine.HumanPose) typeof(UnityEngine.HumanPose).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.HumanPoseHandler instance_of_this_method; instance_of_this_method = (UnityEngine.HumanPoseHandler) typeof(UnityEngine.HumanPoseHandler).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.GetHumanPose(ref humanPose); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.StackObjectReference: { var ___dst = *(StackObject **)&ptr_of_this_method->Value; __mStack[___dst->Value] = humanPose; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = humanPose; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, humanPose); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = humanPose; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, humanPose); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.HumanPose[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = humanPose; } break; } return(__ret); }
static void set_bodyPosition_0(ref object o, object v) { UnityEngine.HumanPose _o = (UnityEngine.HumanPose)o; _o.bodyPosition = (UnityEngine.Vector3)v; }
static void set_muscles_2(ref object o, object v) { UnityEngine.HumanPose _o = (UnityEngine.HumanPose)o; _o.muscles = (System.Single[])v; }
static void set_bodyRotation_1(ref object o, object v) { UnityEngine.HumanPose _o = (UnityEngine.HumanPose)o; _o.bodyRotation = (UnityEngine.Quaternion)v; }