static object PerformMemberwiseClone(ref object o)
        {
            var ins = new UnityEngine.HumanPose();

            ins = (UnityEngine.HumanPose)o;
            return(ins);
        }
        static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.HumanPose instance_of_this_method)
        {
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.Object:
            {
                __mStack[ptr_of_this_method->Value] = instance_of_this_method;
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    var t = __domain.GetType(___obj.GetType()) as CLRType;
                    t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var t = __domain.GetType(ptr_of_this_method->Value);
                if (t is ILType)
                {
                    ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.HumanPose[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method;
            }
            break;
            }
        }
Exemple #3
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        static StackObject *GetHumanPose_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            UnityEngine.HumanPose humanPose = (UnityEngine.HumanPose) typeof(UnityEngine.HumanPose).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.HumanPoseHandler instance_of_this_method;
            instance_of_this_method = (UnityEngine.HumanPoseHandler) typeof(UnityEngine.HumanPoseHandler).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.GetHumanPose(ref humanPose);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.StackObjectReference:
            {
                var ___dst = *(StackObject **)&ptr_of_this_method->Value;
                __mStack[___dst->Value] = humanPose;
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = humanPose;
                }
                else
                {
                    var t = __domain.GetType(___obj.GetType()) as CLRType;
                    t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, humanPose);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var t = __domain.GetType(ptr_of_this_method->Value);
                if (t is ILType)
                {
                    ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = humanPose;
                }
                else
                {
                    ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, humanPose);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.HumanPose[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = humanPose;
            }
            break;
            }

            return(__ret);
        }
 static void set_bodyPosition_0(ref object o, object v)
 {
     UnityEngine.HumanPose _o = (UnityEngine.HumanPose)o;
     _o.bodyPosition = (UnityEngine.Vector3)v;
 }
 static void set_muscles_2(ref object o, object v)
 {
     UnityEngine.HumanPose _o = (UnityEngine.HumanPose)o;
     _o.muscles = (System.Single[])v;
 }
 static void set_bodyRotation_1(ref object o, object v)
 {
     UnityEngine.HumanPose _o = (UnityEngine.HumanPose)o;
     _o.bodyRotation = (UnityEngine.Quaternion)v;
 }