Exemple #1
0
        static int _m_GetKernelThreadGroupSizes(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);



                {
                    int  _kernelIndex = LuaAPI.xlua_tointeger(L, 2);
                    uint _x;
                    uint _y;
                    uint _z;

                    gen_to_be_invoked.GetKernelThreadGroupSizes(_kernelIndex, out _x, out _y, out _z);
                    LuaAPI.xlua_pushuint(L, _x);

                    LuaAPI.xlua_pushuint(L, _y);

                    LuaAPI.xlua_pushuint(L, _z);



                    return(3);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Exemple #2
0
        static int _m_SetConstantBuffer(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);



                {
                    int _nameID = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.ComputeBuffer _buffer = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer));
                    int _offset = LuaAPI.xlua_tointeger(L, 4);
                    int _size   = LuaAPI.xlua_tointeger(L, 5);

                    gen_to_be_invoked.SetConstantBuffer(_nameID, _buffer, _offset, _size);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Exemple #3
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        static int _m_Dispatch(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);



                {
                    int _kernelIndex   = LuaAPI.xlua_tointeger(L, 2);
                    int _threadGroupsX = LuaAPI.xlua_tointeger(L, 3);
                    int _threadGroupsY = LuaAPI.xlua_tointeger(L, 4);
                    int _threadGroupsZ = LuaAPI.xlua_tointeger(L, 5);

                    gen_to_be_invoked.Dispatch(_kernelIndex, _threadGroupsX, _threadGroupsY, _threadGroupsZ);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_GetKernelThreadGroupSizes(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.ComputeShader __cl_gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);


            try {
                {
                    int  kernelIndex = LuaAPI.xlua_tointeger(L, 2);
                    uint x;
                    uint y;
                    uint z;

                    __cl_gen_to_be_invoked.GetKernelThreadGroupSizes(kernelIndex, out x, out y, out z);
                    LuaAPI.xlua_pushuint(L, x);

                    LuaAPI.xlua_pushuint(L, y);

                    LuaAPI.xlua_pushuint(L, z);



                    return(3);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Exemple #5
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        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.ComputeShader();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Exemple #6
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        static int _g_get_shaderKeywords(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.shaderKeywords);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Exemple #7
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        static int _s_set_shaderKeywords(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.shaderKeywords = (string[])translator.GetObject(L, 2, typeof(string[]));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Exemple #8
0
        /** CreatePrefab
         *
         *      a_assets_path	: アセットフォルダからの相対パス。
         *
         */
                #if (UNITY_EDITOR)
        public static void CreatePrefab(Fee.File.Path a_assets_path, UnityEngine.ComputeShader a_computeshader)
        {
            UnityEngine.GameObject t_prefab = new UnityEngine.GameObject("prefab_temp");
            {
                //コンポーネント追加。
                ComputeShader_MonoBehaviour t_monobehaviour = t_prefab.AddComponent <ComputeShader_MonoBehaviour>();
                t_monobehaviour.computeshader = a_computeshader;

                //保存。
                Fee.EditorTool.AssetTool.SavePrefab(t_prefab, a_assets_path);
            }
            UnityEngine.GameObject.DestroyImmediate(t_prefab);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.ComputeShader __cl_gen_ret = new UnityEngine.ComputeShader();
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader constructor!"));
        }
        static int _m_SetBuffer(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.ComputeShader __cl_gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.ComputeBuffer>(L, 4))
                {
                    int kernelIndex = LuaAPI.xlua_tointeger(L, 2);
                    int nameID      = LuaAPI.xlua_tointeger(L, 3);
                    UnityEngine.ComputeBuffer buffer = (UnityEngine.ComputeBuffer)translator.GetObject(L, 4, typeof(UnityEngine.ComputeBuffer));

                    __cl_gen_to_be_invoked.SetBuffer(kernelIndex, nameID, buffer);



                    return(0);
                }
                if (__gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.ComputeBuffer>(L, 4))
                {
                    int    kernelIndex = LuaAPI.xlua_tointeger(L, 2);
                    string name        = LuaAPI.lua_tostring(L, 3);
                    UnityEngine.ComputeBuffer buffer = (UnityEngine.ComputeBuffer)translator.GetObject(L, 4, typeof(UnityEngine.ComputeBuffer));

                    __cl_gen_to_be_invoked.SetBuffer(kernelIndex, name, buffer);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetBuffer!"));
        }
Exemple #11
0
        static int _m_SetTextureFromGlobal(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    int _kernelIndex         = LuaAPI.xlua_tointeger(L, 2);
                    int _nameID              = LuaAPI.xlua_tointeger(L, 3);
                    int _globalTextureNameID = LuaAPI.xlua_tointeger(L, 4);

                    gen_to_be_invoked.SetTextureFromGlobal(_kernelIndex, _nameID, _globalTextureNameID);



                    return(0);
                }
                if (gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 4) || LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TSTRING))
                {
                    int    _kernelIndex       = LuaAPI.xlua_tointeger(L, 2);
                    string _name              = LuaAPI.lua_tostring(L, 3);
                    string _globalTextureName = LuaAPI.lua_tostring(L, 4);

                    gen_to_be_invoked.SetTextureFromGlobal(_kernelIndex, _name, _globalTextureName);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetTextureFromGlobal!"));
        }
        static int _m_DispatchIndirect(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.ComputeShader __cl_gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.ComputeBuffer>(L, 3))
                {
                    int kernelIndex = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.ComputeBuffer argsBuffer = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer));

                    __cl_gen_to_be_invoked.DispatchIndirect(kernelIndex, argsBuffer);



                    return(0);
                }
                if (__gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.ComputeBuffer>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    int kernelIndex = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.ComputeBuffer argsBuffer = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer));
                    uint argsOffset = LuaAPI.xlua_touint(L, 4);

                    __cl_gen_to_be_invoked.DispatchIndirect(kernelIndex, argsBuffer, argsOffset);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.DispatchIndirect!"));
        }
        static int _m_SetInts(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.ComputeShader __cl_gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count >= 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)))
                {
                    int   nameID = LuaAPI.xlua_tointeger(L, 2);
                    int[] values = translator.GetParams <int>(L, 3);

                    __cl_gen_to_be_invoked.SetInts(nameID, values);



                    return(0);
                }
                if (__gen_param_count >= 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)))
                {
                    string name   = LuaAPI.lua_tostring(L, 2);
                    int[]  values = translator.GetParams <int>(L, 3);

                    __cl_gen_to_be_invoked.SetInts(name, values);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetInts!"));
        }
Exemple #14
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        static int _m_SetBool(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    int  _nameID = LuaAPI.xlua_tointeger(L, 2);
                    bool _val    = LuaAPI.lua_toboolean(L, 3);

                    gen_to_be_invoked.SetBool(_nameID, _val);



                    return(0);
                }
                if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    string _name = LuaAPI.lua_tostring(L, 2);
                    bool   _val  = LuaAPI.lua_toboolean(L, 3);

                    gen_to_be_invoked.SetBool(_name, _val);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetBool!"));
        }
Exemple #15
0
        static int _m_SetMatrixArray(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.Matrix4x4[]>(L, 3))
                {
                    int _nameID = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.Matrix4x4[] _values = (UnityEngine.Matrix4x4[])translator.GetObject(L, 3, typeof(UnityEngine.Matrix4x4[]));

                    gen_to_be_invoked.SetMatrixArray(_nameID, _values);



                    return(0);
                }
                if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.Matrix4x4[]>(L, 3))
                {
                    string _name = LuaAPI.lua_tostring(L, 2);
                    UnityEngine.Matrix4x4[] _values = (UnityEngine.Matrix4x4[])translator.GetObject(L, 3, typeof(UnityEngine.Matrix4x4[]));

                    gen_to_be_invoked.SetMatrixArray(_name, _values);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetMatrixArray!"));
        }
Exemple #16
0
        static int _m_DisableKeyword(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);



                {
                    string _keyword = LuaAPI.lua_tostring(L, 2);

                    gen_to_be_invoked.DisableKeyword(_keyword);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_FindKernel(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.ComputeShader __cl_gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);


            try {
                {
                    string name = LuaAPI.lua_tostring(L, 2);

                    int __cl_gen_ret = __cl_gen_to_be_invoked.FindKernel(name);
                    LuaAPI.xlua_pushinteger(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Exemple #18
0
        static int _m_HasKernel(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);



                {
                    string _name = LuaAPI.lua_tostring(L, 2);

                    bool gen_ret = gen_to_be_invoked.HasKernel(_name);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Exemple #19
0
        static int _m_IsSupported(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);



                {
                    int _kernelIndex = LuaAPI.xlua_tointeger(L, 2);

                    var gen_ret = gen_to_be_invoked.IsSupported(_kernelIndex);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Exemple #20
0
        static int _m_SetTexture(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.Texture>(L, 4))
                {
                    int _kernelIndex             = LuaAPI.xlua_tointeger(L, 2);
                    int _nameID                  = LuaAPI.xlua_tointeger(L, 3);
                    UnityEngine.Texture _texture = (UnityEngine.Texture)translator.GetObject(L, 4, typeof(UnityEngine.Texture));

                    gen_to_be_invoked.SetTexture(_kernelIndex, _nameID, _texture);



                    return(0);
                }
                if (gen_param_count == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.Texture>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    int _kernelIndex             = LuaAPI.xlua_tointeger(L, 2);
                    int _nameID                  = LuaAPI.xlua_tointeger(L, 3);
                    UnityEngine.Texture _texture = (UnityEngine.Texture)translator.GetObject(L, 4, typeof(UnityEngine.Texture));
                    int _mipLevel                = LuaAPI.xlua_tointeger(L, 5);

                    gen_to_be_invoked.SetTexture(_kernelIndex, _nameID, _texture, _mipLevel);



                    return(0);
                }
                if (gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.Texture>(L, 4))
                {
                    int    _kernelIndex          = LuaAPI.xlua_tointeger(L, 2);
                    string _name                 = LuaAPI.lua_tostring(L, 3);
                    UnityEngine.Texture _texture = (UnityEngine.Texture)translator.GetObject(L, 4, typeof(UnityEngine.Texture));

                    gen_to_be_invoked.SetTexture(_kernelIndex, _name, _texture);



                    return(0);
                }
                if (gen_param_count == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.Texture>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    int    _kernelIndex          = LuaAPI.xlua_tointeger(L, 2);
                    string _name                 = LuaAPI.lua_tostring(L, 3);
                    UnityEngine.Texture _texture = (UnityEngine.Texture)translator.GetObject(L, 4, typeof(UnityEngine.Texture));
                    int _mipLevel                = LuaAPI.xlua_tointeger(L, 5);

                    gen_to_be_invoked.SetTexture(_kernelIndex, _name, _texture, _mipLevel);



                    return(0);
                }
                if (gen_param_count == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.RenderTexture>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && translator.Assignable <UnityEngine.Rendering.RenderTextureSubElement>(L, 6))
                {
                    int _kernelIndex = LuaAPI.xlua_tointeger(L, 2);
                    int _nameID      = LuaAPI.xlua_tointeger(L, 3);
                    UnityEngine.RenderTexture _texture = (UnityEngine.RenderTexture)translator.GetObject(L, 4, typeof(UnityEngine.RenderTexture));
                    int _mipLevel = LuaAPI.xlua_tointeger(L, 5);
                    UnityEngine.Rendering.RenderTextureSubElement _element; translator.Get(L, 6, out _element);

                    gen_to_be_invoked.SetTexture(_kernelIndex, _nameID, _texture, _mipLevel, _element);



                    return(0);
                }
                if (gen_param_count == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.RenderTexture>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && translator.Assignable <UnityEngine.Rendering.RenderTextureSubElement>(L, 6))
                {
                    int    _kernelIndex = LuaAPI.xlua_tointeger(L, 2);
                    string _name        = LuaAPI.lua_tostring(L, 3);
                    UnityEngine.RenderTexture _texture = (UnityEngine.RenderTexture)translator.GetObject(L, 4, typeof(UnityEngine.RenderTexture));
                    int _mipLevel = LuaAPI.xlua_tointeger(L, 5);
                    UnityEngine.Rendering.RenderTextureSubElement _element; translator.Get(L, 6, out _element);

                    gen_to_be_invoked.SetTexture(_kernelIndex, _name, _texture, _mipLevel, _element);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetTexture!"));
        }
Exemple #21
0
        static int _m_SetConstantBuffer(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.ComputeBuffer>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    int _nameID = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.ComputeBuffer _buffer = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer));
                    int _offset = LuaAPI.xlua_tointeger(L, 4);
                    int _size   = LuaAPI.xlua_tointeger(L, 5);

                    gen_to_be_invoked.SetConstantBuffer(_nameID, _buffer, _offset, _size);



                    return(0);
                }
                if (gen_param_count == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.GraphicsBuffer>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    int _nameID = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.GraphicsBuffer _buffer = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 3, typeof(UnityEngine.GraphicsBuffer));
                    int _offset = LuaAPI.xlua_tointeger(L, 4);
                    int _size   = LuaAPI.xlua_tointeger(L, 5);

                    gen_to_be_invoked.SetConstantBuffer(_nameID, _buffer, _offset, _size);



                    return(0);
                }
                if (gen_param_count == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.ComputeBuffer>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    string _name = LuaAPI.lua_tostring(L, 2);
                    UnityEngine.ComputeBuffer _buffer = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer));
                    int _offset = LuaAPI.xlua_tointeger(L, 4);
                    int _size   = LuaAPI.xlua_tointeger(L, 5);

                    gen_to_be_invoked.SetConstantBuffer(_name, _buffer, _offset, _size);



                    return(0);
                }
                if (gen_param_count == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.GraphicsBuffer>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    string _name = LuaAPI.lua_tostring(L, 2);
                    UnityEngine.GraphicsBuffer _buffer = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 3, typeof(UnityEngine.GraphicsBuffer));
                    int _offset = LuaAPI.xlua_tointeger(L, 4);
                    int _size   = LuaAPI.xlua_tointeger(L, 5);

                    gen_to_be_invoked.SetConstantBuffer(_name, _buffer, _offset, _size);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetConstantBuffer!"));
        }