Exemple #1
0
        static int _m_SetVertices(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.BillboardAsset gen_to_be_invoked = (UnityEngine.BillboardAsset)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && translator.Assignable <System.Collections.Generic.List <UnityEngine.Vector2> >(L, 2))
                {
                    System.Collections.Generic.List <UnityEngine.Vector2> _vertices = (System.Collections.Generic.List <UnityEngine.Vector2>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.Vector2>));

                    gen_to_be_invoked.SetVertices(_vertices);



                    return(0);
                }
                if (gen_param_count == 2 && translator.Assignable <UnityEngine.Vector2[]>(L, 2))
                {
                    UnityEngine.Vector2[] _vertices = (UnityEngine.Vector2[])translator.GetObject(L, 2, typeof(UnityEngine.Vector2[]));

                    gen_to_be_invoked.SetVertices(_vertices);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.BillboardAsset.SetVertices!"));
        }
        static int _m_GetImageTexCoords(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.BillboardAsset __cl_gen_to_be_invoked = (UnityEngine.BillboardAsset)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 1)
                {
                    UnityEngine.Vector4[] __cl_gen_ret = __cl_gen_to_be_invoked.GetImageTexCoords(  );
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 2 && translator.Assignable <System.Collections.Generic.List <UnityEngine.Vector4> >(L, 2))
                {
                    System.Collections.Generic.List <UnityEngine.Vector4> imageTexCoords = (System.Collections.Generic.List <UnityEngine.Vector4>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.Vector4>));

                    __cl_gen_to_be_invoked.GetImageTexCoords(imageTexCoords);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.BillboardAsset.GetImageTexCoords!"));
        }
Exemple #3
0
        static int _m_GetIndices(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.BillboardAsset gen_to_be_invoked = (UnityEngine.BillboardAsset)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1)
                {
                    ushort[] gen_ret = gen_to_be_invoked.GetIndices(  );
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 2 && translator.Assignable <System.Collections.Generic.List <ushort> >(L, 2))
                {
                    System.Collections.Generic.List <ushort> _indices = (System.Collections.Generic.List <ushort>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <ushort>));

                    gen_to_be_invoked.GetIndices(_indices);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.BillboardAsset.GetIndices!"));
        }