public void TestInstanceCreate(bool result, bool required) { Loader.DisableValidationChecksOnEnteringPlaymode = true; bool instanceCreated = false; bool hookInstanceProcAddr = false; bool other = false; MockRuntime.Instance.TestCallback = (methodName, param) => { switch (methodName) { case nameof(OpenXRFeature.OnInstanceCreate): instanceCreated = true; return(result); case nameof(OpenXRFeature.HookGetInstanceProcAddr): hookInstanceProcAddr = true; break; default: other = true; break; } return(true); }; MockRuntime.Instance.required = required; base.InitializeAndStart(); Assert.IsTrue(instanceCreated); Assert.IsTrue(hookInstanceProcAddr); if (required && !result) { Assert.IsNull(OpenXRLoaderBase.Instance); } else { Assert.IsNotNull(OpenXRLoaderBase.Instance); } // A feature that fails that is not required should be disabled if (!result && !required) { Assert.IsFalse(MockRuntime.Instance.enabled); } base.StopAndShutdown(); if (result) { Assert.IsTrue(other); } else { // A feature that fails initialize should have no further callbacks Assert.IsFalse(other); } }
protected override void ContextClickedItem(int id) { ConformObjectTreeViewItem item = FindItem(id, rootItem) as ConformObjectTreeViewItem; Assert.IsNotNull(item); if (item.conforms) { return; } // TODO ask the ConformObject to do this PropertyConformObject propertyConformObject = item.conformObject as PropertyConformObject; if (propertyConformObject != null) { GenericMenu menu = new GenericMenu(); if (propertyConformObject.TemplateType == SerializedPropertyType.Generic) { menu.AddItem(new GUIContent("Set children to Template Values"), false, FixCallback, item); } else if (propertyConformObject.TemplateType == SerializedPropertyType.ArraySize) { menu.AddDisabledItem(new GUIContent("Cannot set array size")); } else { menu.AddItem(new GUIContent("Set to " + propertyConformObject.TemplateValue), false, FixCallback, item); } menu.ShowAsContext(); } }
public void DisableSharedFeaturesLeaveOthersFeaturesEnabled() { string[] allFeatureIds = new string[] { MicrosoftHandInteraction.featureId, EyeGazeInteraction.featureId, MicrosoftMotionControllerProfile.featureId, }; string[] otherFeatureIds = new string[] { MicrosoftMotionControllerProfile.featureId, }; EnableFeatureInfos(BuildTargetGroup.WSA, otherFeatureIds, true); // Enable the second feature set and ensure that only features in the `all` list are enabled var featureSetToEnable = GetFeatureSetInfoWithId(BuildTargetGroup.WSA, k_TestFeatureSetIdTwo); EnableFeatureSet(BuildTargetGroup.WSA, featureSetToEnable.featureSetId, true); AssertOnlyFeatures(BuildTargetGroup.WSA, allFeatureIds, FeatureEnabled); // Disable the second feature set and ensure only features in the `others` list are enabled var featureSetToDisable = GetFeatureSetInfoWithId(BuildTargetGroup.WSA, k_TestFeatureSetIdTwo); Assert.IsNotNull(featureSetToDisable); EnableFeatureSet(BuildTargetGroup.WSA, featureSetToDisable.featureSetId, enabled: false); AssertOnlyFeatures(BuildTargetGroup.WSA, otherFeatureIds, FeatureEnabled); }
public void ScopeWithChildrenExists() { var scopeWithChildren = m_usdRoot.transform.Find("TestComponent/ScopeTest"); Assert.IsNotNull(scopeWithChildren); Assert.AreNotEqual(0, scopeWithChildren.childCount); }
public static void TestMyParentPrivateComponentsArray(GameObject obj, bool inactive = false) { Assert.IsTrue(obj != null); var test = obj.GetComponent <ProcessorTestComponent>(); Assert.IsTrue(test != null); var list = test.GetComponentsInParent <Renderer>(inactive); SerializedObject so = new SerializedObject(test); Assert.IsNotNull(so); var propArray = inactive ? so.FindProperty("parentPrivateComponentsArrayInactive") : so.FindProperty("parentPrivateComponentsArray"); Assert.IsNotNull(propArray); var propList = inactive ? so.FindProperty("parentPrivateComponentsListInactive") : so.FindProperty("parentPrivateComponentsList"); Assert.IsNotNull(propList); if (list == null) { Assert.IsNull(propArray.objectReferenceValue); Assert.IsNull(propList.objectReferenceValue); } else { Assert.IsTrue(propArray.arraySize == list.Length); Assert.IsTrue(propList.arraySize == list.Length); for (var index = 0; index < list.Length; index++) { Assert.AreEqual(list[index], propArray.GetArrayElementAtIndex(index).objectReferenceValue); Assert.AreEqual(list[index], propArray.GetArrayElementAtIndex(index).objectReferenceValue); } } }
public IEnumerator ScrappingTest() { SceneManager.LoadScene("ProductionAndScrappingTest"); yield return(null); var helper = Object.FindObjectOfType <ProductionTestHelper>(); var resourceManager = Object.FindObjectOfType <ResourceManager>(); Assert.IsNotNull(helper); Assert.IsNotNull(resourceManager); var units = Object.FindObjectsOfType <Unit>(); int slotIndex = 0; foreach (var unit in units) { unit.transform.position = helper.Scrapyard.GetComponent <Node>().UnitSlots[slotIndex].transform.position; ++slotIndex; } yield return(new WaitForSeconds(0.1f)); foreach (var unit in units) { helper.Scrapyard.ScrapUnit(unit); } yield return(null); Assert.IsTrue(resourceManager.ResourcesRemaining == resourceManager.MaxResources); }
public IEnumerator ProductionTest() { SceneManager.LoadScene("ProductionAndScrappingTest"); yield return(null); var helper = Object.FindObjectOfType <ProductionTestHelper>(); var resourceManager = Object.FindObjectOfType <ResourceManager>(); Assert.IsNotNull(helper); Assert.IsNotNull(resourceManager); var factory = helper.FactoryToFillOut; int slotCount = factory.GetComponent <Node>().UnitSlots.Count; for (int i = 0; i < slotCount; ++i) { helper.FactoryToFillOut.ProduceUnit(0); yield return(new WaitForSeconds(0.1f)); } yield return(null); Assert.IsFalse(factory.GetComponent <Node>().UnitSlots.Exists(slot => !slot.IsOccupied)); Assert.IsTrue(resourceManager.ResourcesRemaining == (resourceManager.MaxResources - slotCount * helper.FactoryToFillOut.UnitProductionData[0].ProductionCost)); }
public void NonoverrideKnownTestFeatureSet() { var foundFeatureSet = GetFeatureSetWithId(BuildTargetGroup.WSA, k_TestFeatureSetId); Assert.IsNotNull(foundFeatureSet); Assert.AreEqual(0, String.Compare(foundFeatureSet.name, k_KnownFeatureSetName, true)); }
public void AssetBundleTable_GetAssetDataTest() { #if UNITY_EDITOR AssetBundleSettings.SimulateAssetBundleInEditor = true; #endif ResKit.Init(); var assetBundleTable = AssetBundleSettings.AssetBundleConfigFile; var resSearchKeys = ResSearchKeys.Allocate("coin_get1", null, typeof(AudioClip)); var audioClipData = assetBundleTable.GetAssetData(resSearchKeys); resSearchKeys.Recycle2Cache(); Assert.IsNotNull(audioClipData); Assert.AreEqual(audioClipData.OwnerBundleName, "coin_get1_mp3"); Assert.AreEqual(audioClipData.AssetObjectTypeCode, typeof(AudioClip).ToCode()); resSearchKeys = ResSearchKeys.Allocate("coin_get1", null, typeof(GameObject)); var gameObjectData = assetBundleTable.GetAssetData(resSearchKeys); resSearchKeys.Recycle2Cache(); Assert.IsNotNull(gameObjectData); Assert.AreEqual(gameObjectData.OwnerBundleName, "coin_get1_prefab"); Assert.AreEqual(gameObjectData.AssetObjectTypeCode, typeof(GameObject).ToCode()); }
public void OverrideKnownTestFeatureSet() { var foundFeatureSet = OpenXRFeatureSetManager.GetFeatureSetWithId(BuildTargetGroup.Standalone, k_TestFeatureSetId); Assert.IsNotNull(foundFeatureSet); Assert.AreEqual(0, String.Compare(foundFeatureSet.name, k_TestFeatureSetName, true)); }
public void AssetBundleTable_GetAssetDataTest() { FromUnityToDll.Setting.SimulationMode = false; ResKit.Init(); var assetBundleTable = AssetBundleSettings.AssetBundleConfigFile; var resSearchKeys = ResSearchKeys.Allocate("coin_get1", null, typeof(AudioClip)); var audioClipData = assetBundleTable.GetAssetData(resSearchKeys); resSearchKeys.Recycle2Cache(); Assert.IsNotNull(audioClipData); Assert.AreEqual(audioClipData.OwnerBundleName, "coin_get1_mp3"); Assert.AreEqual(audioClipData.AssetObjectTypeCode, typeof(AudioClip).ToCode()); resSearchKeys = ResSearchKeys.Allocate("coin_get1", null, typeof(GameObject)); var gameObjectData = assetBundleTable.GetAssetData(resSearchKeys); resSearchKeys.Recycle2Cache(); Assert.IsNotNull(gameObjectData); Assert.AreEqual(gameObjectData.OwnerBundleName, "coin_get1_prefab"); Assert.AreEqual(gameObjectData.AssetObjectTypeCode, typeof(GameObject).ToCode()); }
public void EnableFeatureSetEnablesFeatures() { OpenXRFeatureSetManager.InitializeFeatureSets(true); var extInfo = FeatureHelpersInternal.GetAllFeatureInfo(BuildTargetGroup.Standalone); foreach (var ext in extInfo.Features) { Assert.IsFalse(ext.Feature.enabled); } var foundFeatureSet = OpenXRFeatureSetManager.GetFeatureSetInfoWithId(BuildTargetGroup.Standalone, k_TestFeatureSetId); Assert.IsNotNull(foundFeatureSet); foundFeatureSet.isEnabled = true; foundFeatureSet.wasChanged = true; OpenXRFeatureSetManager.SetFeaturesFromEnabledFeatureSets(BuildTargetGroup.Standalone); foreach (var ext in extInfo.Features) { if (String.Compare(ext.Attribute.FeatureId, MicrosoftHandInteraction.featureId, true) == 0) { Assert.IsTrue(ext.Feature.enabled); } else { Assert.IsFalse(ext.Feature.enabled); } } }
public void TransfromtoLocal_ChildObjectTransform_LocalTransform() { GameObject parent = new GameObject(); parent.transform.position = new Vector3(1, 1, 1); GameObject child = new GameObject(); child.transform.parent = parent.transform; child.transform.localPosition = new Vector3(.2f, .3f, .5f); child.transform.localRotation = new Quaternion(.3f, .4f, .5f, 1); var testMsg = child.transform.ToLocal <FLU>(); var fluPosition = child.transform.localPosition.To <FLU>(); var fluRotation = child.transform.localRotation.To <FLU>(); Assert.IsNotNull(testMsg); Assert.AreApproximatelyEqual(fluPosition.x, (float)testMsg.translation.x); Assert.AreApproximatelyEqual(fluPosition.y, (float)testMsg.translation.y); Assert.AreApproximatelyEqual(fluPosition.z, (float)testMsg.translation.z); Assert.AreApproximatelyEqual(fluRotation.x, (float)testMsg.rotation.x); Assert.AreApproximatelyEqual(fluRotation.y, (float)testMsg.rotation.y); Assert.AreApproximatelyEqual(fluRotation.z, (float)testMsg.rotation.z); Assert.AreApproximatelyEqual(fluRotation.w, (float)testMsg.rotation.w); Object.DestroyImmediate(parent); }
public IEnumerator StartFromTestWithSingletonAndReturnBack() { SceneManager.LoadScene("SceneWithSingleton"); yield return(new WaitForSeconds(.1f)); var instance1 = TestSingleton.GetInstance; Assert.IsNotNull(instance1); var instance2 = Object.FindObjectOfType <TestSingleton>(); Assert.IsNotNull(instance2); Assert.AreEqual(instance1, instance2); SceneManager.LoadScene("SceneWithoutSingleton"); yield return(new WaitForSeconds(.1f)); instance1 = TestSingleton.GetInstance; Assert.IsNotNull(instance1); instance2 = Object.FindObjectOfType <TestSingleton>(); Assert.IsNotNull(instance2); Assert.AreEqual(instance1, instance2); SceneManager.LoadScene("SceneWithSingleton"); yield return(new WaitForSeconds(.1f)); instance1 = TestSingleton.GetInstance; Assert.IsNotNull(instance1); instance2 = Object.FindObjectOfType <TestSingleton>(); Assert.IsNotNull(instance2); Assert.AreEqual(instance1, instance2); }
public void NestedSourceScope() { var registry = new UTinyRegistry(); var builtInCount = registry.Count; var sourceId = "outer"; var nestedSourceId = "inner"; UTinyType testType, testType2; using (registry.SourceIdentifierScope(sourceId)) { testType = registry.CreateType(UTinyId.New(), "TestType", UTinyTypeCode.Component); using (registry.SourceIdentifierScope(nestedSourceId)) { testType2 = registry.CreateType(UTinyId.New(), "TestType2", UTinyTypeCode.Component); } } var testTypeRef = (UTinyType.Reference)testType; var testType2Ref = (UTinyType.Reference)testType2; Assert.AreEqual(builtInCount + 2, registry.Count); registry.UnregisterAllBySource(sourceId); Assert.AreEqual(builtInCount + 1, registry.Count); Assert.IsNull(testTypeRef.Dereference(registry)); Assert.IsNotNull(testType2Ref.Dereference(registry)); registry.UnregisterAllBySource(nestedSourceId); Assert.AreEqual(builtInCount, registry.Count); Assert.IsNull(testTypeRef.Dereference(registry)); Assert.IsNull(testType2Ref.Dereference(registry)); }
public IEnumerator ResourcesResLoadAsyncTest() { var resLoader = ResLoader.Allocate(); var loaded = false; AudioClip clip = null; // 异步加载一个资源 resLoader.Add2Load <AudioClip>("resources://coin_get1", (succeed, res) => { if (succeed) { clip = res.Asset as AudioClip; loaded = true; } else { loaded = true; } }); resLoader.LoadAsync(); // 等待回调成功 while (!loaded) { yield return(null); } Assert.IsNotNull(clip); resLoader.Recycle2Cache(); }
public IEnumerator StartFromTestWithSingletonAndReturnBack() { SceneManager.LoadScene("PoolingTestScene"); yield return(new WaitForSeconds(.1f)); var instance1 = Object.FindObjectOfType <BlockPooler>(); Assert.IsNotNull(instance1); SceneManager.LoadScene("PoolingTestScene2"); yield return(new WaitForSeconds(.1f)); var instance2 = Object.FindObjectOfType <BlockPooler>(); Assert.IsNotNull(instance2); Assert.AreEqual(instance1, instance2); SceneManager.LoadScene("PoolingTestScene"); yield return(new WaitForSeconds(.1f)); var instance3 = Object.FindObjectOfType <BlockPooler>(); Assert.IsNotNull(instance3); Assert.AreEqual(instance1, instance3); Assert.AreEqual(instance2, instance3); }
/// <summary> /// Evaluates the possibility of moving from the given postion to the given other position. /// Assumes the spaces between the two positions are clear of pieces. /// Returns "null" if the move isn't allowed. /// Also outputs whether something is blocking any further movement in this direction. /// </summary> /// <param name="isBlocking"> /// This variable will tell whether something is blocking /// any further movement in this direction. /// </param> private Action_Move TryMove(Vector2i from, Vector2i to, out bool isBlocking) { Piece p = theBoard[from.x, from.y]; Assert.IsNotNull(p, "No piece at " + from.ToString()); //If something is already there, no moves are allowed and the movement is blocked. if (theBoard[to.x, to.y] != null) { isBlocking = true; return(null); } //If this piece isn't a king and this is the throne square, // it can't move into the throne but it can move *through* it. if (!p.IsKing && to.x == (BoardSize / 2) && to.y == (BoardSize / 2)) { isBlocking = false; return(null); } //Otherwise, it's a valid move. isBlocking = false; return(new Action_Move(to, p, GetCaptures(from, to))); }
public void GetGameDataPath() { string path = FileUtils.GetGameDataPath(); Assert.IsNotNull(path); Assert.IsTrue(path.EndsWith("/Assets/GameData/"), "ゲームデータの格納場所が「/Assets/GameData/」配下であること。"); }
public void GetColumn_Should_NotReturnNull_When_FieldWasConfigured() { var fieldInfo = Type.GetField("_columnElement", BindingFlags.NonPublic | BindingFlags.Instance); fieldInfo?.SetValue(ScriptUnderTest, new GameObject()); Assert.IsNotNull(ScriptUnderTest.Column); }
/// <summary> /// Enables a required feature of a given type. /// </summary> /// <param name="featureType">Type of feature to enable</param> /// <returns>Feature that was enabled or null</returns> protected OpenXRFeature EnableFeature(Type featureType, bool enable = true) { var feature = GetFeature(featureType); Assert.IsNotNull(feature); feature.enabled = enable; return(feature); }
public void NonoverrideKnownTestFeatureSet() { OpenXRFeatureSetManager.InitializeFeatureSets(true); var foundFeatureSet = OpenXRFeatureSetManager.GetFeatureSetWithId(BuildTargetGroup.WSA, k_TestFeatureSetId); Assert.IsNotNull(foundFeatureSet); Assert.AreEqual(0, String.Compare(foundFeatureSet.name, k_KnownFeatureSetName, true)); }
private static void VerifyClip(TimelineClip clip) { Assert.IsNotNull(clip); DummyTimelinePlayableAsset playableAsset = clip.asset as DummyTimelinePlayableAsset; Assert.IsNotNull(playableAsset); Assert.IsTrue(playableAsset.IsInitialized()); }
public void CreateInstance() { DummySingletonA firstSingleton = DummySingletonA.GetOrCreateInstance(); DummySingletonA secondSingleton = DummySingletonA.GetOrCreateInstance(); Assert.IsNotNull(firstSingleton); Assert.AreEqual(firstSingleton, secondSingleton); }
public void GetColors_Should_NotReturnNull_When_FieldWasConfigured() { var fieldInfo = Type.GetField("_rowColors", BindingFlags.NonPublic | BindingFlags.Instance); fieldInfo?.SetValue(ScriptUnderTest, new Color[0]); Assert.IsNotNull(ScriptUnderTest.Colors); }
//---------------------------------------------------------------------------------------------------------------------- static Transform FindOrCreateChildAndVerify(Transform parent, string childName) { Transform child = parent.FindOrCreateChild(childName); Assert.IsNotNull(child); Assert.AreEqual(parent, child.parent); return(child); }
public void CreateDifferentSingletons() { MonoBehaviour singletonA = DummySingletonA.GetOrCreateInstance(); MonoBehaviour singletonB = DummySingletonB.GetOrCreateInstance(); Assert.IsNotNull(singletonA); Assert.IsNotNull(singletonB); Assert.AreNotEqual(singletonA, singletonB); }
/// <summary> /// Registers the object with a Physics system either the default system or one which exists within the level. /// </summary> void OnEnable() { // Ensure we have a physics system to register with. var m_system = Physics.FindSystem(); Assert.IsNotNull(m_system, "Couldn't find a Physics system to register with."); m_system.Register(this); }
public void AddItem(MenuItem item, int indx) { Assert.IsNotNull(item); _items.Insert(indx, item); item.Setup(_items.Count > ItemsPerFrame ? (indx) % ItemsPerFrame : indx, transform); }
private GameObject InstantiatePrefabFromPath(string path) { // Load joystick prefab. Object joystickPrefab = AssetDatabase.LoadAssetAtPath(path, typeof(Object)); GameObject joystick = Object.Instantiate(joystickPrefab) as GameObject; Assert.IsNotNull(joystick); return(joystick); }