void DoGetLayerCost()
        {
            if (_agent == null)
            {
                return;
            }

            int areaId = area.Value;

            if (orAreaName.Value != "")
            {
                areaId = UnityEngine.AI.NavMesh.GetAreaFromName(orAreaName.Value);
            }

            storeResult.Value = _agent.GetAreaCost(areaId);
        }