public bool AddFrame(Texture2D tex, UnityEditor.Media.MediaTime t) { Log("AddFrame(t2d, t)"); if (Encoder.IsCreated) { return(Encoder.Target.AddFrame(tex, t)); } return(false); }
public bool AddFrame( int width, int height, int rowBytes, TextureFormat format, NativeArray <byte> data, UnityEditor.Media.MediaTime time) { Log("AddFrame(w,h,r,t,d,t)"); if (Encoder.IsCreated) { return(Encoder.Target.AddFrame(width, height, rowBytes, format, data, time)); } return(false); }
public bool AddFrame( int width, int height, int rowBytes, TextureFormat format, NativeArray <byte> data, UnityEditor.Media.MediaTime time) { throw new NotImplementedException(); }
public bool AddFrame(Texture2D tex, UnityEditor.Media.MediaTime t) { throw new NotImplementedException(); }