Exemple #1
0
 public bool AddFrame(Texture2D tex, UnityEditor.Media.MediaTime t)
 {
     Log("AddFrame(t2d, t)");
     if (Encoder.IsCreated)
     {
         return(Encoder.Target.AddFrame(tex, t));
     }
     return(false);
 }
Exemple #2
0
 public bool AddFrame(
     int width, int height, int rowBytes, TextureFormat format, NativeArray <byte> data, UnityEditor.Media.MediaTime time)
 {
     Log("AddFrame(w,h,r,t,d,t)");
     if (Encoder.IsCreated)
     {
         return(Encoder.Target.AddFrame(width, height, rowBytes, format, data, time));
     }
     return(false);
 }
Exemple #3
0
 public bool AddFrame(
     int width, int height, int rowBytes, TextureFormat format, NativeArray <byte> data, UnityEditor.Media.MediaTime time)
 {
     throw new NotImplementedException();
 }
Exemple #4
0
 public bool AddFrame(Texture2D tex, UnityEditor.Media.MediaTime t)
 {
     throw new NotImplementedException();
 }