Exemple #1
0
 public IEnumerator Countdown(float duration, UnityCustomEvent eventToInvoke)
 {
     if (!routineActive)
     {
         routineActive = true;
         float totalTime = 0;
         while (totalTime <= duration)
         {
             totalTime += Time.deltaTime;
             yield return(null);
         }
         routineActive = false;
         eventToInvoke?.Invoke();
     }
 }
Exemple #2
0
 public void CoolDown(float duration, UnityCustomEvent eventToInvoke)
 {
     StartCoroutine(Countdown(duration, eventToInvoke));
 }