static void Main(string[] args) { var xml = File.Exists(strFilepath) ? UnityConfig.GetConverter().Convert(strFilepath) : "Err"; Console.Write($" {xml} saved in the bin folder"); Console.ReadLine(); }
static void Main(string[] args) { var xml = File.Exists(strFilepath) ? UnityConfig.GetConverter().Convert(strFilepath) : "Err"; Console.Write($" {xml} saved in the bin folder"); Console.ReadLine(); }