public Task SendDataToUser() { string message = ClientInfo.getGroup(Context.ConnectionId).Equals("") ? UnityClientList.getClientList() : UnityDataHolder.getData(ClientInfo.getGroup(Context.ConnectionId)); return(Clients.Caller.SendAsync("DataUpdate", message)); }
public void ClientListStringNotEmpty() { Assert.False(UnityClientList.getClientList().Equals("")); }