Exemple #1
0
 public void renderWorld()
 {
     while (objectsToRender.Count > 0)
     {
         RuneObject rune = null;
         if (objectsToRender.Count > 0)
         {
             rune = objectsToRender [0];
         }
         if (rune != null)
         {
             rune.RenderMesh();
         }
         if (objectsToRender.Count > 0)
         {
             objectsToRender.RemoveAt(0);
         }
     }
     while (objectsToDispose.Count > 0)
     {
         GameObject rune = null;
         if (objectsToDispose.Count > 0)
         {
             rune = objectsToDispose [0];
         }
         if (rune != null)
         {
             UnityClient.DisposeRuneObject(rune);
         }
         if (objectsToDispose.Count > 0)
         {
             objectsToDispose.RemoveAt(0);
         }
     }
 }