void Start() { select10Button = GameObject.Find("select10Button"); select20Button = GameObject.Find("select20Button"); select30Button = GameObject.Find("select30Button"); selectText = GameObject.Find("selectText"); refObj = GameObject.Find("unitychan"); unityChanVoice = refObj.GetComponent <UnityChanVoicePlayer>(); }
// Use this for initialization void Start() { guButton = GameObject.Find("GuButton"); tyokiButton = GameObject.Find("TyokiButton"); paButton = GameObject.Find("PaButton"); guButton.SetActive(false); paButton.SetActive(false); tyokiButton.SetActive(false); count = 0; startFlg = false; syncFlg = false; refObj = GameObject.Find("unitychan"); unitychanVoice = refObj.GetComponent <UnityChanVoicePlayer>(); }
public void buttonPush() { Debug.Log("Start Button Push !!"); removeStartButton(); startText.removeStartText(); UnityChanChangeMotion unitychan_change_motion = GameObject.GetComponent <UnityChanChangeMotion>(); unitychan_change_motion.changeMotion01(); // UnityChanVoicePlayer.voicePlay01(); //私と一緒にゲームしよう refObj = GameObject.Find("unitychan"); UnityChanVoicePlayer unitychanVoice = refObj.GetComponent <UnityChanVoicePlayer>(); unitychanVoice.voicePlay01(); //SceneManager.LoadScene("Zyanken", LoadSceneMode.Additive); //Destroy(start_button); }
/// <summary> /// 渡された処理を指定時間後に実行する。 /// </summary> /// <param name="waitTime"></param> /// <returns></returns> private IEnumerator setButton(float waitTime) { yield return(new WaitForSeconds(waitTime)); //Invoke("setButton02", 3.0f); select10Button.SetActive(true); select20Button.SetActive(true); select30Button.SetActive(true); selectText.SetActive(true); if (!voice02Flg) { // UnityChanVoicePlayer.voicePlay02(); UnityChanVoicePlayer unityChanVoice = refObj.GetComponent <UnityChanVoicePlayer>(); unityChanVoice.voicePlay02(); voice02Flg = true; } UnityChanChangeMotion.animator_kohaku.SetBool("pushStartButton", false); }