private void ResetContract() { cash = 0; level += 1; XP = 0; boosterType = UnityADSManager.BoosterType.none; managerIsBought = new bool[GameData.instance.numberOfManagers]; upgreadeIsBought = new bool[GameData.instance.numberOfUpgreades]; dateLastPlayed = System.DateTime.MinValue; Save(); }
private void Reset() { cash = 0; gold = 50; pointsToLeaderboard = 0; level += 1; extraCashBoosterCounter = 3; boosterType = UnityADSManager.BoosterType.none; isNotification = true; managerIsBought = new bool[GameData.instance.numberOfManagers]; upgreadeIsBought = new bool[GameData.instance.numberOfUpgreades]; dateLastPlayed = System.DateTime.MinValue; Save(); }