private int RotateCellInRandomWay() { const int rotateStep = 90; var randomInt = new Unity.Mathematics.Random((uint)_randomSeed.Next()).NextInt(4); return(rotateStep * randomInt); }
protected override void OnCreate() { base.OnCreate(); _random = new Unity.Mathematics.Random(12321); _entityCommandBufferSystem = World.GetOrCreateSystem <EndSimulationEntityCommandBufferSystem>(); }