public Unit(int unit_id) { this.unit_id = unit_id; units = GlobalResources.Instance.UnitsDat; hitpoints = units.Hitpoints [unit_id]; shields = units.Shields [unit_id]; }
public Unit (int unit_id) { this.unit_id = unit_id; units = GlobalResources.Instance.UnitsDat; hitpoints = units.Hitpoints [unit_id]; shields = units.Shields [unit_id]; width = units.Widths [unit_id]; height = units.Heights [unit_id]; Console.WriteLine ("compaiidle for unit {0} = {1}", unit_id , units.CompAIIdles[unit_id]); }
public Unit(int unit_id) { this.unit_id = unit_id; units = GlobalResources.Instance.UnitsDat; hitpoints = units.Hitpoints [unit_id]; shields = units.Shields [unit_id]; width = units.Widths [unit_id]; height = units.Heights [unit_id]; Console.WriteLine("compaiidle for unit {0} = {1}", unit_id, units.CompAIIdles[unit_id]); }