private void MonsterKilling()
    {
        Units triggerUnit = TriggerManager.GetTriggerUnit();
        Units targetUnit  = TriggerManager.GetTargetUnit();

        if (triggerUnit && targetUnit && (targetUnit.CompareTag("Hero") || targetUnit.CompareTag("Player")) && triggerUnit.CompareTag("Monster"))
        {
            TeamType teamType  = (TeamType)targetUnit.teamType;
            int      unique_id = targetUnit.unique_id;
            string   npc_id    = targetUnit.npc_id;
            this.CheckRecords(teamType, unique_id, npc_id, string.Empty);
            this._allRecords[(int)teamType][unique_id].UpdateKillingMonsterData();
        }
        SysMonsterMainVo monsterMainData = BaseDataMgr.instance.GetMonsterMainData(triggerUnit.npc_id);

        if (monsterMainData != null && monsterMainData.item_type == this._bossType)
        {
            TeamType teamType2 = (TeamType)targetUnit.teamType;
            AchieveData.UpdateEpicMonster(teamType2);
        }
    }