public void Init(UnitedMarker unitedMarker, Size boundRect, Action bottomChanged)
        {
            this.bottomChanged = bottomChanged;
            this.uniMarker     = unitedMarker;
            bountRct           = boundRect;

            CheckAndCorrect(uniMarker);

            Display();
        }
        void CheckAndCorrect(UnitedMarker unitedMarker)
        {
            double topx    = uniMarker.TopLeft.X < unitedMarker.BottomRight.X ? uniMarker.TopLeft.X : unitedMarker.BottomRight.X;
            double bottomx = uniMarker.TopLeft.X < unitedMarker.BottomRight.X ? unitedMarker.BottomRight.X : uniMarker.TopLeft.X;

            double topy    = uniMarker.TopLeft.Y < unitedMarker.BottomRight.Y ? uniMarker.TopLeft.Y : unitedMarker.BottomRight.Y;
            double bottomy = uniMarker.TopLeft.Y < unitedMarker.BottomRight.Y ? unitedMarker.BottomRight.Y : uniMarker.TopLeft.Y;

            if (topx < 0)
            {
                topx = 0;
            }
            if (topy < 0)
            {
                topy = 0;
            }

            if (topx >= bountRct.Width)
            {
                topx = bountRct.Width - 1;
            }
            if (topy >= bountRct.Height)
            {
                topy = bountRct.Height - 1;
            }

            if (bottomx < 0)
            {
                bottomx = 0;
            }
            if (bottomy < 0)
            {
                bottomy = 0;
            }

            if (bottomx >= bountRct.Width)
            {
                bottomx = bountRct.Width - 1;
            }
            if (bottomy >= bountRct.Height)
            {
                bottomy = bountRct.Height - 1;
            }

            unitedMarker.TopLeft = new OPoint()
            {
                X = topx, Y = topy
            };
            unitedMarker.BottomRight = new OPoint()
            {
                X = bottomx, Y = bottomy
            };
        }
        public void Init(UnitedMarkerCalibration uniCalibration, UnitedMarker unitedMarker, Size boundRect, Action bottomChanged, Action <int, bool> ScaleInfo)
        {
            this.bottomChanged  = bottomChanged;
            this.ScaleInfo      = ScaleInfo;
            uniMarker           = unitedMarker;
            this.uniCalibration = uniCalibration;
            bountRct            = boundRect;

            numtext.Text = uniMarker.ID.ToString();
            CheckAndCorrect(uniMarker);

            Display();
        }