void addUnitsToList(UnitVector l1, Unit[] l2) { foreach (Unit o in l2) { l1.add(o); } }
public Unit generateTestTeam(GameObject x) { GameObject temp = GameObject.Instantiate(x); //TestUnit tempU = new TestUnit(); temp.AddComponent <TestUnit>(); temp.transform.position += new Vector3(1f, 1f, 0f); units.add(temp.GetComponent <TestUnit>()); return(temp.GetComponent <TestUnit>()); }