// Use this for initialization void Start() { gm = GameMaster.Instance; unitUi = transform.GetComponentInChildren <UnitUi>(); unitUi.gameObject.SetActive(false); transform.GetChild(0).GetChild(3).localScale = Vector3.one * AutoAttackRange * 2; }
// Use this for initialization private void Start() { Debug.Log("Starting UnitClick"); canvas = FindObjectOfType <Canvas>(); unit = canvas.GetComponent <UnitUi>(); }