Exemple #1
0
 public void OnBattleStart(int activeUnit)
 {
     currentUnit = allPossibleUnits[activeUnit];
     (attack, defense, specialAttack, specialDefense, speed, maxHP) = currentUnit.CalculateStats(currentLevel);
     currentHP = maxHP;
     StartingSkills();
     xpOnKill = (currentLevel / 2) * (attack + defense + specialAttack + specialDefense + speed + maxHP);
     this.GetComponent <SpriteRenderer>().sprite = currentUnit.unitSprite;
 }