public CMSG_STANDSTATECHANGE_Payload(UnitStandStateType state) : this() { if (!Enum.IsDefined(typeof(UnitStandStateType), state)) { throw new InvalidEnumArgumentException(nameof(state), (int)state, typeof(UnitStandStateType)); } State = state; }
public StandStateUpdate(UnitStandStateType state, uint animKitId) : base(ServerOpcodes.StandStateUpdate) { State = state; AnimKitID = animKitId; }
public SMSG_STANDSTATE_UPDATE_Payload(UnitStandStateType state) : this() { _State = (byte)state; }