public CMSG_STANDSTATECHANGE_Payload(UnitStandStateType state)
            : this()
        {
            if (!Enum.IsDefined(typeof(UnitStandStateType), state))
            {
                throw new InvalidEnumArgumentException(nameof(state), (int)state, typeof(UnitStandStateType));
            }

            State = state;
        }
 public StandStateUpdate(UnitStandStateType state, uint animKitId) : base(ServerOpcodes.StandStateUpdate)
 {
     State     = state;
     AnimKitID = animKitId;
 }
Exemple #3
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 public SMSG_STANDSTATE_UPDATE_Payload(UnitStandStateType state)
     : this()
 {
     _State = (byte)state;
 }