private void PerformAction()
    {
        GameObject unit = _unitSelector.SelectUnit(UnitSource.GetAvailableUnitPrefabs().Where(x => x.GetComponent <Unit>().Cost <= Credits));

        if (unit)
        {
            Vector3 position = _positionSelector.SelectPosition(new Vector3[] { Fortress.position }, GetUnitPlacementCheckSize(unit));
            TryPurchaseAndPlaceUnit(unit, position, transform.rotation);
        }
    }