void SelectUnitModel(UnitSelectedEvent e) =>
 unit = board.TryGetUnit(e.StartCoord) ?? playerContext.GetUnit(e.StartCoord);
 void StartDrag(UnitSelectedEvent info)
 {
     unit       = info.Unit;
     startCoord = info.StartCoord;
 }
Exemple #3
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 private void HandleUnitSelection(UnitSelectedEvent e)
 {
     //Debug.Log("Selected: " + e.Unit.Rank);
 }
Exemple #4
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 private void HandleUnitSelection(UnitSelectedEvent e)
 {
     //Debug.Log("Selected: " + e.Unit.Rank);
 }