public void SetPlayer(UnitPlayer playerUnit) { player = playerUnit; if (player != null) { progress = player.GetPlayerProgression(); } }
public void SetPlayer(UnitPlayer player) { if (player != null) { progress = player.GetPlayerProgression(); playerPerk = player.GetPlayerPerk(); } }
void OnPlayerRespawn() { UnitPlayer player = GameControl.GetPlayer(); if (player != null) { playerProgress = player.GetPlayerProgression(); } }
void Start() { if (!GameControl.EnableAltFire()) { uiButtonAltFire.rootObj.SetActive(false); } if (!GameControl.EnableAbility()) { abilityButtonObj.SetActive(false); } credit = GameControl.GetCredits(); score = GameControl.GetScore(); UnitPlayer player = GameControl.GetPlayer(); if (player != null) { playerProgress = player.GetPlayerProgression(); } }