Exemple #1
0
 public void SetPlayer(UnitPlayer playerUnit)
 {
     player = playerUnit;
     if (player != null)
     {
         progress = player.GetPlayerProgression();
     }
 }
Exemple #2
0
 public void SetPlayer(UnitPlayer player)
 {
     if (player != null)
     {
         progress   = player.GetPlayerProgression();
         playerPerk = player.GetPlayerPerk();
     }
 }
Exemple #3
0
        void OnPlayerRespawn()
        {
            UnitPlayer player = GameControl.GetPlayer();

            if (player != null)
            {
                playerProgress = player.GetPlayerProgression();
            }
        }
Exemple #4
0
        void Start()
        {
            if (!GameControl.EnableAltFire())
            {
                uiButtonAltFire.rootObj.SetActive(false);
            }
            if (!GameControl.EnableAbility())
            {
                abilityButtonObj.SetActive(false);
            }

            credit = GameControl.GetCredits();
            score  = GameControl.GetScore();

            UnitPlayer player = GameControl.GetPlayer();

            if (player != null)
            {
                playerProgress = player.GetPlayerProgression();
            }
        }