public void AddUnitPlaceButton(Unit _unit) { UnitPlaceButton button = Instantiate(Resources.Load <UnitPlaceButton>("Prefabs/UnitPlaceButton"), transform); button.SetUnit(_unit); AddUnitPlaceButton(button); }
public void AddUnitPlaceButton(UnitPlaceButton _button) { _button.GetComponent <RectTransform>().position += new Vector3(0, offset, 0); offset += offset_size; _button.index = buttons.Count; buttons.Add(_button); }